Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Palm

Account 333012 · Published replay history across maps and positions.

Latest recorded OS
21.3
24 Sep 2026 · Large teams · 16 players
Recorded games
134
28 Jun 2026–24 Sep 2026 UTC
Maps played
45
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
10.50
Latest recorded
21.27
Change
+10.77
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.8.612.215.919.523.228 Jun 2026, 04:28 UTC · OS 10.5029 Jun 2026, 06:54 UTC · OS 13.6301 Jul 2026, 06:22 UTC · OS 13.4701 Jul 2026, 22:11 UTC · OS 13.8602 Jul 2026, 03:32 UTC · OS 13.5307 Jul 2026, 16:26 UTC · OS 13.8710 Jul 2026, 22:03 UTC · OS 13.7414 Jul 2026, 04:44 UTC · OS 14.6914 Jul 2026, 05:24 UTC · OS 14.0714 Jul 2026, 16:11 UTC · OS 13.6914 Jul 2026, 17:07 UTC · OS 13.6914 Jul 2026, 21:53 UTC · OS 15.5314 Jul 2026, 22:24 UTC · OS 15.5314 Jul 2026, 22:51 UTC · OS 16.0016 Jul 2026, 06:08 UTC · OS 16.5317 Jul 2026, 00:11 UTC · OS 16.9617 Jul 2026, 00:39 UTC · OS 17.5717 Jul 2026, 01:48 UTC · OS 18.1517 Jul 2026, 02:05 UTC · OS 17.7817 Jul 2026, 17:37 UTC · OS 17.4517 Jul 2026, 18:01 UTC · OS 17.4517 Jul 2026, 18:21 UTC · OS 17.4522 Jul 2026, 03:25 UTC · OS 17.6422 Jul 2026, 23:39 UTC · OS 17.5523 Jul 2026, 16:58 UTC · OS 17.9223 Jul 2026, 17:18 UTC · OS 17.9228 Jul 2026, 23:21 UTC · OS 17.1028 Jul 2026, 23:48 UTC · OS 17.1029 Jul 2026, 03:28 UTC · OS 16.7429 Jul 2026, 05:11 UTC · OS 16.6329 Jul 2026, 23:04 UTC · OS 16.2429 Jul 2026, 23:30 UTC · OS 16.2430 Jul 2026, 22:31 UTC · OS 14.9631 Jul 2026, 00:34 UTC · OS 15.1231 Jul 2026, 01:07 UTC · OS 15.1231 Jul 2026, 01:33 UTC · OS 15.6631 Jul 2026, 02:32 UTC · OS 15.3012 Aug 2026, 00:11 UTC · OS 14.7212 Aug 2026, 22:37 UTC · OS 14.9512 Aug 2026, 23:16 UTC · OS 14.9512 Aug 2026, 23:41 UTC · OS 14.9513 Aug 2026, 19:12 UTC · OS 15.3813 Aug 2026, 20:37 UTC · OS 15.9213 Aug 2026, 21:11 UTC · OS 15.9214 Aug 2026, 01:43 UTC · OS 15.7014 Aug 2026, 02:11 UTC · OS 15.9714 Aug 2026, 02:56 UTC · OS 15.9715 Aug 2026, 00:58 UTC · OS 15.3015 Aug 2026, 04:24 UTC · OS 15.2215 Aug 2026, 05:17 UTC · OS 14.9115 Aug 2026, 20:40 UTC · OS 14.6215 Aug 2026, 20:57 UTC · OS 14.6215 Aug 2026, 23:37 UTC · OS 15.2816 Aug 2026, 02:17 UTC · OS 14.8916 Aug 2026, 22:40 UTC · OS 14.9918 Aug 2026, 01:24 UTC · OS 14.8618 Aug 2026, 01:57 UTC · OS 14.8618 Aug 2026, 02:11 UTC · OS 15.2018 Aug 2026, 02:35 UTC · OS 15.5818 Aug 2026, 03:01 UTC · OS 16.0318 Aug 2026, 04:19 UTC · OS 16.0318 Aug 2026, 04:40 UTC · OS 15.7118 Aug 2026, 05:11 UTC · OS 15.7118 Aug 2026, 05:36 UTC · OS 15.7518 Aug 2026, 06:04 UTC · OS 15.4818 Aug 2026, 06:31 UTC · OS 15.8518 Aug 2026, 06:46 UTC · OS 15.8518 Aug 2026, 07:15 UTC · OS 16.3818 Aug 2026, 18:00 UTC · OS 17.4118 Aug 2026, 18:32 UTC · OS 17.4118 Aug 2026, 18:57 UTC · OS 17.1418 Aug 2026, 19:41 UTC · OS 17.4718 Aug 2026, 19:58 UTC · OS 17.6818 Aug 2026, 20:42 UTC · OS 17.6419 Aug 2026, 00:41 UTC · OS 17.7719 Aug 2026, 04:01 UTC · OS 17.4219 Aug 2026, 17:18 UTC · OS 17.7819 Aug 2026, 18:01 UTC · OS 17.7819 Aug 2026, 22:23 UTC · OS 17.7320 Aug 2026, 03:08 UTC · OS 17.9620 Aug 2026, 03:42 UTC · OS 17.5920 Aug 2026, 04:01 UTC · OS 17.9120 Aug 2026, 06:24 UTC · OS 18.2620 Aug 2026, 06:59 UTC · OS 18.2620 Aug 2026, 07:35 UTC · OS 18.2620 Aug 2026, 07:55 UTC · OS 18.2620 Aug 2026, 17:37 UTC · OS 18.9520 Aug 2026, 18:10 UTC · OS 18.9520 Aug 2026, 22:19 UTC · OS 19.2720 Aug 2026, 22:35 UTC · OS 19.2721 Aug 2026, 03:06 UTC · OS 19.2924 Aug 2026, 23:01 UTC · OS 19.9325 Aug 2026, 02:11 UTC · OS 19.5325 Aug 2026, 02:42 UTC · OS 19.7827 Aug 2026, 06:34 UTC · OS 19.4427 Aug 2026, 20:15 UTC · OS 18.7027 Aug 2026, 20:45 UTC · OS 18.4429 Aug 2026, 19:10 UTC · OS 18.7129 Aug 2026, 22:25 UTC · OS 18.3929 Aug 2026, 22:52 UTC · OS 18.3929 Aug 2026, 23:27 UTC · OS 18.3901 Sep 2026, 17:32 UTC · OS 18.4701 Sep 2026, 18:10 UTC · OS 18.7801 Sep 2026, 20:29 UTC · OS 19.1001 Sep 2026, 21:46 UTC · OS 18.8001 Sep 2026, 22:10 UTC · OS 18.8003 Sep 2026, 01:39 UTC · OS 18.9303 Sep 2026, 01:59 UTC · OS 18.9303 Sep 2026, 02:18 UTC · OS 18.6203 Sep 2026, 02:39 UTC · OS 18.2804 Sep 2026, 19:35 UTC · OS 19.1804 Sep 2026, 20:11 UTC · OS 19.5004 Sep 2026, 20:32 UTC · OS 19.5004 Sep 2026, 21:01 UTC · OS 19.5004 Sep 2026, 21:37 UTC · OS 19.7004 Sep 2026, 22:56 UTC · OS 19.4416 Sep 2026, 04:36 UTC · OS 20.3116 Sep 2026, 05:21 UTC · OS 20.6416 Sep 2026, 05:54 UTC · OS 20.4117 Sep 2026, 04:20 UTC · OS 20.7017 Sep 2026, 04:48 UTC · OS 20.9924 Sep 2026, 01:25 UTC · OS 20.4224 Sep 2026, 19:14 UTC · OS 20.3124 Sep 2026, 21:30 UTC · OS 20.3124 Sep 2026, 22:25 UTC · OS 21.2724 Sep 2026, 22:54 UTC · OS 21.2724 Sep 2026, 23:28 UTC · OS 21.2728 Jun24 Sep

24 Sep 2026, 23:28 UTC · OS 21.27

127 recorded ratings · 28 Jun 2026–24 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

32026-09-17
to 2026-09-23
72026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 53.9% of selected games.

Selected games: 13 · Games with identified lanes: 7.

11 distinct recorded opponents · Mean opponent OS 20.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 24.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,036.8 metal3,760.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,036.8 metal4,748.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.56,710.8 energy64,615.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.43.0 units36.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • SlighT1 game · 100.0% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

5 matched games · 9 distinct opponents · Mean opponent OS 19.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,496.8 metal4,006.1 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,977.2 metal4,569.7 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.37,869.6 energy49,947.0 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,220.8 damage5,561.3 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,439.4 damage6,254.2 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.49.2 units44.0 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.568.0 metal432.0 metal20.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.534.0 metal510.0 metal20.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units3.5 units20.0%1 paired game
  • Chancho2 games · 40.0% of games in this matchup · Mean recorded OS 31.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [TDB]KingZezar1 game · 20.0% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • anto38fr1 game · 20.0% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Horseyyy1 game · 20.0% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ITz_doritowho1 game · 20.0% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JantDarvus1 game · 20.0% of games in this matchup · Mean recorded OS 22.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LagnaLoki1 game · 20.0% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • samu31 game · 20.0% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Worbat1 game · 20.0% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 19.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,319.4 metal3,448.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,359.2 metal4,447.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.46,535.8 energy44,115.3 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.87.7 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage87.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.39.0 units33.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • hs691 game · 100.0% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 6 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 134 published games lasting at least five minutes, linked to account 333012. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.