Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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CacheMissX43

Account 34129 · Published replay history across maps and positions.

Latest recorded OS
14.7
26 Aug 2026 · Large teams · 16 players
Recorded games
158
15 Jul 2026–26 Aug 2026 UTC
Maps played
47
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
16.74
Latest recorded
14.72
Change
-2.02
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.13.815.417.018.620.215 Jul 2026, 18:31 UTC · OS 16.7415 Jul 2026, 18:46 UTC · OS 16.7417 Jul 2026, 14:44 UTC · OS 15.8817 Jul 2026, 15:24 UTC · OS 16.2618 Jul 2026, 17:50 UTC · OS 16.3218 Jul 2026, 18:24 UTC · OS 15.8018 Jul 2026, 19:23 UTC · OS 15.0218 Jul 2026, 20:13 UTC · OS 15.8418 Jul 2026, 20:36 UTC · OS 16.1819 Jul 2026, 13:18 UTC · OS 17.0619 Jul 2026, 15:51 UTC · OS 16.7120 Jul 2026, 10:14 UTC · OS 16.2720 Jul 2026, 12:01 UTC · OS 16.3220 Jul 2026, 12:19 UTC · OS 16.3221 Jul 2026, 11:31 UTC · OS 16.3221 Jul 2026, 18:14 UTC · OS 16.6121 Jul 2026, 19:28 UTC · OS 17.2921 Jul 2026, 19:55 UTC · OS 17.5222 Jul 2026, 02:25 UTC · OS 18.0222 Jul 2026, 03:14 UTC · OS 18.0222 Jul 2026, 03:44 UTC · OS 18.0222 Jul 2026, 04:17 UTC · OS 18.0222 Jul 2026, 04:36 UTC · OS 18.0222 Jul 2026, 04:52 UTC · OS 18.0222 Jul 2026, 05:59 UTC · OS 18.7822 Jul 2026, 06:34 UTC · OS 19.3222 Jul 2026, 07:24 UTC · OS 19.3223 Jul 2026, 01:41 UTC · OS 19.2923 Jul 2026, 02:16 UTC · OS 18.9625 Jul 2026, 14:24 UTC · OS 18.2026 Jul 2026, 18:30 UTC · OS 17.9527 Jul 2026, 15:41 UTC · OS 17.5927 Jul 2026, 17:09 UTC · OS 18.2627 Jul 2026, 18:37 UTC · OS 18.6228 Jul 2026, 23:39 UTC · OS 18.6929 Jul 2026, 00:19 UTC · OS 18.3129 Jul 2026, 01:04 UTC · OS 18.6129 Jul 2026, 02:05 UTC · OS 18.6129 Jul 2026, 02:42 UTC · OS 18.6129 Jul 2026, 03:07 UTC · OS 18.8229 Jul 2026, 03:33 UTC · OS 18.8229 Jul 2026, 03:59 UTC · OS 18.8229 Jul 2026, 04:54 UTC · OS 18.3329 Jul 2026, 05:14 UTC · OS 18.3329 Jul 2026, 05:59 UTC · OS 17.7629 Jul 2026, 13:51 UTC · OS 17.6529 Jul 2026, 22:28 UTC · OS 18.0431 Jul 2026, 18:29 UTC · OS 17.3231 Jul 2026, 18:52 UTC · OS 16.8831 Jul 2026, 19:51 UTC · OS 17.2131 Jul 2026, 20:32 UTC · OS 16.5131 Jul 2026, 21:08 UTC · OS 16.8831 Jul 2026, 21:24 UTC · OS 16.8801 Aug 2026, 15:54 UTC · OS 17.6801 Aug 2026, 17:55 UTC · OS 18.4201 Aug 2026, 20:02 UTC · OS 18.2002 Aug 2026, 14:25 UTC · OS 17.8702 Aug 2026, 19:33 UTC · OS 18.0002 Aug 2026, 20:31 UTC · OS 17.5202 Aug 2026, 20:56 UTC · OS 17.8202 Aug 2026, 21:34 UTC · OS 17.5702 Aug 2026, 23:15 UTC · OS 17.2803 Aug 2026, 02:33 UTC · OS 16.8903 Aug 2026, 02:56 UTC · OS 16.8903 Aug 2026, 03:20 UTC · OS 17.0203 Aug 2026, 03:56 UTC · OS 17.4803 Aug 2026, 04:16 UTC · OS 17.2303 Aug 2026, 21:26 UTC · OS 17.1603 Aug 2026, 21:55 UTC · OS 16.8704 Aug 2026, 11:10 UTC · OS 17.1504 Aug 2026, 14:23 UTC · OS 16.8204 Aug 2026, 15:10 UTC · OS 16.5204 Aug 2026, 15:42 UTC · OS 16.5204 Aug 2026, 21:28 UTC · OS 16.0505 Aug 2026, 19:47 UTC · OS 16.0106 Aug 2026, 18:34 UTC · OS 16.5706 Aug 2026, 18:59 UTC · OS 16.7406 Aug 2026, 21:00 UTC · OS 16.3606 Aug 2026, 21:34 UTC · OS 16.6907 Aug 2026, 15:07 UTC · OS 16.9407 Aug 2026, 15:24 UTC · OS 16.5007 Aug 2026, 20:26 UTC · OS 16.8407 Aug 2026, 21:18 UTC · OS 16.5607 Aug 2026, 21:48 UTC · OS 16.5607 Aug 2026, 22:16 UTC · OS 17.3109 Aug 2026, 15:02 UTC · OS 15.6109 Aug 2026, 18:51 UTC · OS 15.2610 Aug 2026, 14:02 UTC · OS 14.9510 Aug 2026, 14:21 UTC · OS 14.9510 Aug 2026, 20:22 UTC · OS 14.8910 Aug 2026, 21:00 UTC · OS 14.8910 Aug 2026, 21:33 UTC · OS 15.5210 Aug 2026, 22:05 UTC · OS 15.5211 Aug 2026, 21:08 UTC · OS 14.8511 Aug 2026, 21:29 UTC · OS 14.8511 Aug 2026, 22:19 UTC · OS 14.8911 Aug 2026, 22:42 UTC · OS 14.8911 Aug 2026, 23:08 UTC · OS 15.1412 Aug 2026, 09:11 UTC · OS 15.7712 Aug 2026, 09:30 UTC · OS 15.3612 Aug 2026, 19:52 UTC · OS 14.8112 Aug 2026, 20:23 UTC · OS 15.1412 Aug 2026, 20:55 UTC · OS 14.9213 Aug 2026, 10:20 UTC · OS 15.3313 Aug 2026, 10:40 UTC · OS 15.4013 Aug 2026, 13:24 UTC · OS 15.5613 Aug 2026, 17:29 UTC · OS 15.8413 Aug 2026, 19:48 UTC · OS 16.2913 Aug 2026, 20:10 UTC · OS 16.2913 Aug 2026, 23:04 UTC · OS 16.3213 Aug 2026, 23:29 UTC · OS 16.0314 Aug 2026, 22:27 UTC · OS 15.4214 Aug 2026, 23:07 UTC · OS 15.4215 Aug 2026, 16:51 UTC · OS 15.5615 Aug 2026, 17:12 UTC · OS 15.5616 Aug 2026, 20:03 UTC · OS 15.1416 Aug 2026, 20:57 UTC · OS 14.9617 Aug 2026, 20:18 UTC · OS 14.6717 Aug 2026, 20:59 UTC · OS 14.9817 Aug 2026, 21:26 UTC · OS 15.2217 Aug 2026, 22:02 UTC · OS 15.4917 Aug 2026, 22:25 UTC · OS 15.4918 Aug 2026, 00:09 UTC · OS 15.3518 Aug 2026, 17:46 UTC · OS 15.1318 Aug 2026, 18:27 UTC · OS 15.3918 Aug 2026, 19:10 UTC · OS 15.1318 Aug 2026, 20:22 UTC · OS 15.1718 Aug 2026, 21:01 UTC · OS 14.9018 Aug 2026, 21:15 UTC · OS 14.9018 Aug 2026, 23:24 UTC · OS 15.4118 Aug 2026, 23:39 UTC · OS 15.4118 Aug 2026, 23:56 UTC · OS 15.5519 Aug 2026, 00:13 UTC · OS 15.4819 Aug 2026, 01:57 UTC · OS 16.1519 Aug 2026, 02:24 UTC · OS 16.1519 Aug 2026, 03:14 UTC · OS 16.2219 Aug 2026, 04:49 UTC · OS 16.3119 Aug 2026, 14:42 UTC · OS 16.4319 Aug 2026, 19:56 UTC · OS 16.2220 Aug 2026, 18:49 UTC · OS 15.9521 Aug 2026, 16:37 UTC · OS 15.6221 Aug 2026, 19:41 UTC · OS 15.2521 Aug 2026, 20:08 UTC · OS 15.0621 Aug 2026, 20:39 UTC · OS 14.8122 Aug 2026, 13:49 UTC · OS 15.3022 Aug 2026, 14:15 UTC · OS 15.7422 Aug 2026, 21:25 UTC · OS 15.2122 Aug 2026, 21:56 UTC · OS 15.2123 Aug 2026, 22:15 UTC · OS 14.9624 Aug 2026, 22:26 UTC · OS 15.0125 Aug 2026, 00:20 UTC · OS 15.0625 Aug 2026, 05:58 UTC · OS 15.8025 Aug 2026, 06:43 UTC · OS 15.4625 Aug 2026, 07:05 UTC · OS 15.4625 Aug 2026, 21:26 UTC · OS 15.3326 Aug 2026, 16:27 UTC · OS 15.0126 Aug 2026, 20:36 UTC · OS 14.7215 Jul26 Aug

26 Aug 2026, 20:36 UTC · OS 14.72

157 recorded ratings · 15 Jul 2026–26 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 72.7% of selected games.

Selected games: 11 · Games with identified lanes: 8.

14 distinct recorded opponents · Mean opponent OS 15.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 14.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,795.4 metal3,166.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,542.2 metal3,688.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.45,064.6 energy48,509.6 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.77.6 damage49.7 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.49.7 damage77.6 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.36.0 units36.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Not_op_WaterBucket1 game · 50.0% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SkyUK1 game · 50.0% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 16.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,783.7 metal3,595.6 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,812.5 metal3,911.5 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.49,312.2 energy50,193.3 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,993.9 damage5,941.2 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,340.5 damage7,599.3 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.51.2 units41.6 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.345.0 metal1,331.5 metal16.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.150.0 metal400.0 metal16.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.0 units6.0 units16.7%1 paired game
  • ACE861 game · 16.7% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Alphacure1 game · 16.7% of games in this matchup · Mean recorded OS 26.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bugy8551 game · 16.7% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derkarl1 game · 16.7% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hakora1 game · 16.7% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • legato861 game · 16.7% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MooMooKing1 game · 16.7% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlsGiveMeMetal1 game · 16.7% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ssj3gogeta1 game · 16.7% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Toxxidio1 game · 16.7% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Warmachy1 game · 16.7% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zma1 game · 16.7% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 158 published games lasting at least five minutes, linked to account 34129. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.