Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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GaminGamerz

Account 346988 · Published replay history across maps and positions.

Latest recorded OS
14.0
22 Aug 2026 · Large teams · 16 players
Recorded games
73
29 Jun 2026–22 Aug 2026 UTC
Maps played
36
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
17.26
Latest recorded
13.97
Change
-3.29
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.9.211.814.517.119.730 Jun 2026, 16:18 UTC · OS 17.2611 Jul 2026, 02:45 UTC · OS 14.9611 Jul 2026, 03:13 UTC · OS 14.9619 Jul 2026, 03:53 UTC · OS 14.2819 Jul 2026, 04:10 UTC · OS 13.2520 Jul 2026, 23:10 UTC · OS 14.0324 Jul 2026, 14:57 UTC · OS 12.3024 Jul 2026, 21:29 UTC · OS 12.3525 Jul 2026, 02:01 UTC · OS 13.3826 Jul 2026, 15:19 UTC · OS 11.3326 Jul 2026, 15:34 UTC · OS 11.3326 Jul 2026, 15:49 UTC · OS 11.5626 Jul 2026, 16:14 UTC · OS 12.2926 Jul 2026, 19:02 UTC · OS 10.6226 Jul 2026, 19:19 UTC · OS 10.6226 Jul 2026, 19:41 UTC · OS 12.1427 Jul 2026, 18:33 UTC · OS 12.1727 Jul 2026, 18:55 UTC · OS 12.1727 Jul 2026, 20:35 UTC · OS 11.0001 Aug 2026, 00:02 UTC · OS 11.9501 Aug 2026, 03:28 UTC · OS 11.7901 Aug 2026, 12:30 UTC · OS 12.1802 Aug 2026, 12:59 UTC · OS 12.7508 Aug 2026, 13:31 UTC · OS 12.2708 Aug 2026, 15:58 UTC · OS 13.2809 Aug 2026, 12:54 UTC · OS 14.1509 Aug 2026, 13:33 UTC · OS 14.6709 Aug 2026, 14:18 UTC · OS 14.5909 Aug 2026, 18:36 UTC · OS 15.9409 Aug 2026, 19:05 UTC · OS 15.9410 Aug 2026, 22:48 UTC · OS 16.1411 Aug 2026, 16:01 UTC · OS 17.0611 Aug 2026, 20:40 UTC · OS 17.6711 Aug 2026, 23:07 UTC · OS 17.2811 Aug 2026, 23:39 UTC · OS 17.9112 Aug 2026, 15:58 UTC · OS 18.3012 Aug 2026, 18:54 UTC · OS 17.6512 Aug 2026, 19:53 UTC · OS 17.5512 Aug 2026, 20:21 UTC · OS 16.7914 Aug 2026, 18:35 UTC · OS 16.1116 Aug 2026, 19:00 UTC · OS 15.0217 Aug 2026, 00:43 UTC · OS 14.4317 Aug 2026, 01:03 UTC · OS 14.4318 Aug 2026, 14:07 UTC · OS 14.3418 Aug 2026, 14:15 UTC · OS 14.3422 Aug 2026, 01:17 UTC · OS 13.9722 Aug 2026, 01:35 UTC · OS 13.9730 Jun22 Aug

22 Aug 2026, 01:35 UTC · OS 13.97

47 recorded ratings · 30 Jun 2026–22 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

22 games
30.1% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 81.8% of selected games.

Selected games: 11 · Games with identified lanes: 9.

14 distinct recorded opponents · Mean opponent OS 14.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 15.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,312.2 metal3,667.4 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,187.5 metal3,811.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.36,714.6 energy49,936.7 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,373.2 damage184.9 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.147.3 damage3,444.8 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.27.5 units44.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • 5DChess1 game · 25.0% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • arcsiz1 game · 25.0% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MMMMETAbear1 game · 25.0% of games in this matchup · Mean recorded OS 10.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • poonnc1 game · 25.0% of games in this matchup · Mean recorded OS 8.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 15.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,928.8 metal3,285.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,593.6 metal3,890.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.46,332.4 energy39,063.2 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,525.0 damage6,036.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,592.6 damage5,027.7 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.43.0 units46.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • CasperovZA1 game · 50.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nenovalexsandr1 game · 50.0% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlsNerfMee1 game · 50.0% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SaaMuuRaaY1 game · 50.0% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 12.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,511.0 metal4,004.2 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,020.0 metal4,130.8 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.42,545.7 energy48,698.8 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,927.3 damage4,618.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,741.1 damage5,834.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.42.0 units45.8 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,906.0 metal461.5 metal66.7%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.658.0 metal1,111.8 metal66.7%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units5.0 units66.7%2 paired games
  • adrimo1 game · 33.3% of games in this matchup · Mean recorded OS 10.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • crazygiscool1 game · 33.3% of games in this matchup · Mean recorded OS 8.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rhuudii1 game · 33.3% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SunTzuu1 game · 33.3% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • The_Coolmando1 game · 33.3% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Thuran1 game · 33.3% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 73 published games lasting at least five minutes, linked to account 346988. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.