Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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PlsNerfMee

Account 612698 · Published replay history across maps and positions.Previously seen as [SPK]PlsNerfMee

Latest recorded OS
13.1
25 Aug 2026 · Large teams · 16 players
Recorded games
143
11 Jul 2026–25 Aug 2026 UTC
Maps played
48
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.67
Latest recorded
13.13
Change
-3.54
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.3.37.211.014.918.711 Jul 2026, 15:46 UTC · OS 16.6712 Jul 2026, 14:49 UTC · OS 13.5913 Jul 2026, 16:57 UTC · OS 7.2713 Jul 2026, 19:17 UTC · OS 5.3514 Jul 2026, 03:24 UTC · OS 5.8214 Jul 2026, 05:04 UTC · OS 7.1314 Jul 2026, 05:44 UTC · OS 5.6015 Jul 2026, 00:38 UTC · OS 9.3515 Jul 2026, 10:45 UTC · OS 10.8915 Jul 2026, 13:39 UTC · OS 9.9715 Jul 2026, 14:05 UTC · OS 9.9715 Jul 2026, 14:43 UTC · OS 10.3216 Jul 2026, 13:02 UTC · OS 10.0816 Jul 2026, 15:36 UTC · OS 9.0916 Jul 2026, 19:15 UTC · OS 10.6916 Jul 2026, 21:42 UTC · OS 10.1917 Jul 2026, 04:31 UTC · OS 11.1617 Jul 2026, 05:10 UTC · OS 12.0617 Jul 2026, 05:30 UTC · OS 12.0618 Jul 2026, 12:28 UTC · OS 9.3919 Jul 2026, 11:00 UTC · OS 11.0519 Jul 2026, 11:30 UTC · OS 11.0519 Jul 2026, 16:11 UTC · OS 11.1119 Jul 2026, 16:30 UTC · OS 10.3520 Jul 2026, 12:46 UTC · OS 9.2421 Jul 2026, 13:05 UTC · OS 10.7921 Jul 2026, 14:33 UTC · OS 11.6821 Jul 2026, 22:01 UTC · OS 13.4222 Jul 2026, 08:07 UTC · OS 11.5622 Jul 2026, 10:20 UTC · OS 12.3822 Jul 2026, 21:08 UTC · OS 12.9123 Jul 2026, 13:42 UTC · OS 14.2523 Jul 2026, 18:52 UTC · OS 13.1023 Jul 2026, 21:30 UTC · OS 14.2124 Jul 2026, 07:58 UTC · OS 14.7424 Jul 2026, 08:25 UTC · OS 14.7424 Jul 2026, 15:53 UTC · OS 14.1624 Jul 2026, 23:01 UTC · OS 13.2025 Jul 2026, 15:24 UTC · OS 10.8525 Jul 2026, 16:12 UTC · OS 10.1625 Jul 2026, 20:02 UTC · OS 9.0325 Jul 2026, 20:28 UTC · OS 8.5226 Jul 2026, 00:22 UTC · OS 8.5026 Jul 2026, 08:35 UTC · OS 9.1726 Jul 2026, 09:06 UTC · OS 9.1728 Jul 2026, 07:44 UTC · OS 8.3828 Jul 2026, 19:37 UTC · OS 8.7029 Jul 2026, 09:25 UTC · OS 8.7729 Jul 2026, 10:14 UTC · OS 8.7730 Jul 2026, 09:16 UTC · OS 8.4130 Jul 2026, 09:39 UTC · OS 8.4131 Jul 2026, 06:37 UTC · OS 8.6231 Jul 2026, 07:04 UTC · OS 9.3631 Jul 2026, 20:59 UTC · OS 10.0031 Jul 2026, 23:24 UTC · OS 10.6201 Aug 2026, 00:02 UTC · OS 10.6201 Aug 2026, 09:06 UTC · OS 10.7201 Aug 2026, 09:24 UTC · OS 10.7202 Aug 2026, 09:01 UTC · OS 11.7102 Aug 2026, 09:50 UTC · OS 12.3202 Aug 2026, 10:28 UTC · OS 12.3202 Aug 2026, 12:49 UTC · OS 12.7102 Aug 2026, 22:19 UTC · OS 12.7102 Aug 2026, 22:51 UTC · OS 13.0103 Aug 2026, 08:41 UTC · OS 13.7203 Aug 2026, 10:17 UTC · OS 13.4103 Aug 2026, 13:05 UTC · OS 12.9804 Aug 2026, 09:48 UTC · OS 12.3905 Aug 2026, 08:10 UTC · OS 11.4305 Aug 2026, 08:38 UTC · OS 11.4306 Aug 2026, 09:03 UTC · OS 11.6406 Aug 2026, 10:41 UTC · OS 12.0706 Aug 2026, 12:13 UTC · OS 11.7107 Aug 2026, 08:56 UTC · OS 12.0607 Aug 2026, 09:33 UTC · OS 11.6608 Aug 2026, 10:51 UTC · OS 13.0109 Aug 2026, 12:54 UTC · OS 12.8009 Aug 2026, 15:13 UTC · OS 12.4110 Aug 2026, 08:30 UTC · OS 12.7411 Aug 2026, 15:28 UTC · OS 12.2511 Aug 2026, 20:01 UTC · OS 12.7312 Aug 2026, 08:04 UTC · OS 12.7712 Aug 2026, 08:33 UTC · OS 12.7712 Aug 2026, 09:58 UTC · OS 14.0112 Aug 2026, 15:01 UTC · OS 14.5212 Aug 2026, 17:22 UTC · OS 13.9713 Aug 2026, 11:54 UTC · OS 13.8313 Aug 2026, 17:17 UTC · OS 14.2513 Aug 2026, 22:22 UTC · OS 14.7813 Aug 2026, 22:43 UTC · OS 14.7814 Aug 2026, 11:23 UTC · OS 15.3214 Aug 2026, 12:00 UTC · OS 15.3214 Aug 2026, 12:30 UTC · OS 14.9114 Aug 2026, 12:54 UTC · OS 14.9114 Aug 2026, 19:01 UTC · OS 14.8814 Aug 2026, 22:10 UTC · OS 14.7014 Aug 2026, 22:45 UTC · OS 14.3315 Aug 2026, 14:49 UTC · OS 15.0315 Aug 2026, 15:41 UTC · OS 15.0315 Aug 2026, 16:24 UTC · OS 14.6415 Aug 2026, 17:07 UTC · OS 13.8415 Aug 2026, 21:53 UTC · OS 14.4915 Aug 2026, 22:26 UTC · OS 14.8115 Aug 2026, 23:07 UTC · OS 14.8115 Aug 2026, 23:56 UTC · OS 15.0916 Aug 2026, 00:17 UTC · OS 14.7816 Aug 2026, 13:50 UTC · OS 15.2016 Aug 2026, 14:24 UTC · OS 14.8516 Aug 2026, 15:07 UTC · OS 14.8516 Aug 2026, 16:44 UTC · OS 14.9116 Aug 2026, 17:29 UTC · OS 14.7816 Aug 2026, 18:29 UTC · OS 14.9518 Aug 2026, 12:16 UTC · OS 14.8918 Aug 2026, 12:52 UTC · OS 14.8918 Aug 2026, 17:13 UTC · OS 14.2918 Aug 2026, 18:00 UTC · OS 14.2918 Aug 2026, 19:15 UTC · OS 14.1118 Aug 2026, 19:59 UTC · OS 14.1119 Aug 2026, 11:55 UTC · OS 14.1819 Aug 2026, 12:28 UTC · OS 14.1819 Aug 2026, 14:03 UTC · OS 14.3119 Aug 2026, 14:42 UTC · OS 14.3119 Aug 2026, 18:11 UTC · OS 14.1419 Aug 2026, 19:19 UTC · OS 13.7420 Aug 2026, 11:39 UTC · OS 14.1620 Aug 2026, 12:20 UTC · OS 13.6721 Aug 2026, 14:36 UTC · OS 13.4121 Aug 2026, 17:07 UTC · OS 13.3821 Aug 2026, 21:29 UTC · OS 13.7722 Aug 2026, 13:14 UTC · OS 13.6722 Aug 2026, 17:29 UTC · OS 14.1022 Aug 2026, 18:04 UTC · OS 14.1023 Aug 2026, 13:23 UTC · OS 12.6424 Aug 2026, 10:17 UTC · OS 12.8324 Aug 2026, 12:14 UTC · OS 13.5525 Aug 2026, 13:21 UTC · OS 13.3125 Aug 2026, 13:51 UTC · OS 13.1311 Jul25 Aug

25 Aug 2026, 13:51 UTC · OS 13.13

137 recorded ratings · 11 Jul 2026–25 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

33 games
23.1% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 86.7% of selected games.

Selected games: 15 · Games with identified lanes: 13.

23 distinct recorded opponents · Mean opponent OS 14.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 12.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,240.0 metal3,310.9 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,940.4 metal3,941.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.33,469.9 energy44,439.3 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.200.1 damage541.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage458.4 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.30.0 units35.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • monomop1 game · 50.0% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Reptil12361 game · 50.0% of games in this matchup · Mean recorded OS 10.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 17.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,121.0 metal3,945.5 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,386.1 metal4,509.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.44,518.2 energy52,740.8 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,574.9 damage9,337.7 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,163.9 damage8,087.7 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.39.8 units48.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.560.0 metal1,352.5 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,118.0 metal550.0 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.2.0 units12.5 units25.0%1 paired game
  • [AOC]BigTomato071 game · 25.0% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BasTid1 game · 25.0% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kabab1 game · 25.0% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pelzor1 game · 25.0% of games in this matchup · Mean recorded OS 22.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SneakyFoodThief1 game · 25.0% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Soen0071 game · 25.0% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Spurgeon_Tanner1 game · 25.0% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XulTango1 game · 25.0% of games in this matchup · Mean recorded OS 23.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 11.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,873.6 metal3,736.1 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,072.4 metal3,800.8 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.43,071.9 energy48,684.9 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,185.6 damage4,343.7 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,589.9 damage4,573.0 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.42.3 units43.3 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.840.0 metal929.0 metal16.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,666.0 metal577.0 metal16.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units6.5 units16.7%1 paired game
  • Defroot1 game · 16.7% of games in this matchup · Mean recorded OS 7.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ea7y1 game · 16.7% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GaminGamerz1 game · 16.7% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KINGBillyBob1 game · 16.7% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Legenden1 game · 16.7% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • marharex891 game · 16.7% of games in this matchup · Mean recorded OS 9.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • micia1 game · 16.7% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • over90001 game · 16.7% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shiney081 game · 16.7% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Shuviix1 game · 16.7% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • viniciusae1 game · 16.7% of games in this matchup · Mean recorded OS 6.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zylto111 game · 16.7% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 24.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,135.9 metal3,894.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,955.2 metal4,249.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.41,467.6 energy35,817.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,969.6 damage12,548.1 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.12,629.4 damage3,606.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.33.0 units32.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.570.0 metal350.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.350.0 metal570.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units2.0 units100.0%1 paired game
  • kostik6661 game · 100.0% of games in this matchup · Mean recorded OS 24.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 143 published games lasting at least five minutes, linked to account 612698. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.