BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 351119

braindump

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
18.3
30 Sep 2026 · Large teams · 16 players
Recorded games
161
30 Aug 2026–30 Sep 2026 UTC
Maps played
27
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

302026-09-05
to 2026-09-11
502026-09-12
to 2026-09-18
322026-09-19
to 2026-09-25
202026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 20.5% of selected games.

Selected games: 117 · Games with identified lanes: 24.

37 distinct recorded opponents · Mean opponent OS 25.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

7 matched games · 7 distinct opponents · Mean opponent OS 28.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,442.3 metal3,745.6 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,007.4 metal4,505.1 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.36,342.5 energy50,433.4 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.575.0 damage500.1 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.468.8 damage619.7 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.36.4 units43.9 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.1.0 units3.0 units14.3%1 paired game
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.70.3 metal118.5 metal85.7%6 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.106.2 metal61.8 metal85.7%6 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.5 units0.2 units85.7%6 paired games
  • El_Turco1 game · 14.3% of games in this matchup · Mean recorded OS 34.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EpicTyrannus1 game · 14.3% of games in this matchup · Mean recorded OS 37.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hainTsu1 game · 14.3% of games in this matchup · Mean recorded OS 37.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HappyMajo1 game · 14.3% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mr_masterboy1 game · 14.3% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slow_but_sure1 game · 14.3% of games in this matchup · Mean recorded OS 31.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • spirit_of_pong1 game · 14.3% of games in this matchup · Mean recorded OS 20.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 24.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,219.2 metal3,649.6 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,981.1 metal4,200.9 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.48,762.6 energy43,828.9 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,207.5 damage9,926.5 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,699.6 damage12,855.1 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.58.0 units44.2 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.20.0 units6.0 units16.7%1 paired game
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.689.2 metal1,210.2 metal83.3%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,415.8 metal1,007.9 metal83.3%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.6 units7.1 units83.3%5 paired games
  • [Crd]Glizzy1 game · 16.7% of games in this matchup · Mean recorded OS 22.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [MooDeng]NongJohn1 game · 16.7% of games in this matchup · Mean recorded OS 37.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CheapThrills1 game · 16.7% of games in this matchup · Mean recorded OS 23.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hajix1 game · 16.7% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KopiBara1 game · 16.7% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • matje2o1 game · 16.7% of games in this matchup · Mean recorded OS 35.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ObeIix1 game · 16.7% of games in this matchup · Mean recorded OS 31.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • realisticjo1 game · 16.7% of games in this matchup · Mean recorded OS 32.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rexalidus1 game · 16.7% of games in this matchup · Mean recorded OS 37.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RiciRicota1 game · 16.7% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Teutonick1 game · 16.7% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TobiTom641 game · 16.7% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

7 matched games · 14 distinct opponents · Mean opponent OS 23.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,231.2 metal3,903.2 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,207.0 metal4,209.2 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.53,043.5 energy48,649.1 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,430.2 damage9,256.0 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,830.2 damage10,185.1 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.54.6 units43.1 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.10.3 units15.5 units42.9%3 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,500.6 metal1,259.1 metal71.4%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,337.4 metal1,619.1 metal71.4%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.4 units4.8 units71.4%5 paired games
  • [crd]sisa1 game · 14.3% of games in this matchup · Mean recorded OS 42.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bdoggy1321 game · 14.3% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • chromed1 game · 14.3% of games in this matchup · Mean recorded OS 26.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DeathTeaser1 game · 14.3% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Djordje00071 game · 14.3% of games in this matchup · Mean recorded OS 5.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • domdog1231 game · 14.3% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • earwaxmachine1 game · 14.3% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Espera1 game · 14.3% of games in this matchup · Mean recorded OS 39.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HenriqueR9961 game · 14.3% of games in this matchup · Mean recorded OS 21.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IdahoNukeLabs1 game · 14.3% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • noobber11 game · 14.3% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde1 game · 14.3% of games in this matchup · Mean recorded OS 54.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Stefan_1 game · 14.3% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ToazW1 game · 14.3% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

4 matched games · 4 distinct opponents · Mean opponent OS 22.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,123.6 metal3,454.5 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,857.1 metal3,969.8 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.64,254.8 energy31,475.8 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.769.1 damage806.1 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.808.2 damage964.1 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.51.8 units33.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.89.2 metal185.8 metal100.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.143.5 metal94.5 metal100.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.8 units100.0%4 paired games
  • ButtMuncher671 game · 25.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dzikiTygrys121 game · 25.0% of games in this matchup · Mean recorded OS 32.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • elff14931 game · 25.0% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fanboi1 game · 25.0% of games in this matchup · Mean recorded OS 27.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 89 games.
  • Starting-position records unavailable: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-03–2026-10-02 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:50 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Tech

31 selected games

Opens with Bot Lab 100.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Air

33 selected games

Bomber-heavy by 15:00 66.7%

By 15:00, finished more bombers than both the matching group’s average and its 75th percentile (the cutoff for the top quarter). This must happen in at least 60% of at least 10 games with data. Building bombers does not prove a bombing run happened. Above both comparison cutoffs in 66.7% of matching games with data at 15:00. Matching comparison games available for 53.6% of this player’s games with data. Each other player counts equally within a group with the same settings and game version. Results from those groups are combined to match this player’s mix of games.

Games with measurements for this trait: 45.5%.
Few fighters by 10:00 83.3%

By 10:00, finished fewer fighters than both the matching group’s average and its 25th percentile (the cutoff for the bottom quarter). This must happen in at least 60% of at least 10 games with data. It describes building habits, not whether the player controlled the air or used resources well. Below both comparison cutoffs in 83.3% of matching games with data at 10:00. Matching comparison games available for 54.5% of this player’s games with data. Each other player counts equally within a group with the same settings and game version. Results from those groups are combined to match this player’s mix of games.

Games with measurements for this trait: 54.5%.
Economy-focused at 10:00 87.5%

At 10:00, economy’s share of completed build value is above both the matching group’s average and its 75th percentile (top-quarter cutoff). The fighting-unit share is below both its average and its 25th percentile (bottom-quarter cutoff). Both must happen in at least 60% of at least 10 games with data. This shows building priorities; it does not prove unsafe greed or poor play. This investment pattern appears in 87.5% of comparable measured games. Matching comparison games available for 55.2% of this player’s games with data. Each other player counts equally within a group with the same settings and game version. Results from those groups are combined to match this player’s mix of games.

Games with measurements for this trait: 48.5%.
Opens with Aircraft Plant 90.9%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Aircraft Plant was the first observed factory start by 5:00 in 90.9% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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Pond

12 selected games

Buys / receives Advanced Construction Bot 90.0%

Common teammate unit transfers while playing Pond. These may include gifts; payment is not recorded. Advanced Construction Bot received from a teammate by 10:00 in 90% of observed Pond games (10 games with complete data). Finished at receipt in 70%; unfinished in 20% (these can overlap). Gifts are included; payment is not recorded.

Games with measurements for this trait: 83.3%.
Opens with Bot Lab 100.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
Defence-heavy opening 83.3%

By 5:00, fixed defences represent at least 60% of completed military build value in at least 70% of at least 10 measured games. This is normal build value, not personal spending. Fixed defences reached at least 60% of completed military build value by 5:00 in 83.3% of measured games. The denominator includes completed fighting units and fixed defences, including builds later lost; unfinished work is excluded.

Games with measurements for this trait: 100.0%.
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About these results

Included: 161 published games lasting at least five minutes, linked to account 351119. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 85.7% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.