BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 99394

El_Turco

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
34.2
29 Sep 2026 · Large teams · 16 players
Recorded games
241
31 Aug 2026–29 Sep 2026 UTC
Maps played
10
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

322026-09-03
to 2026-09-09
482026-09-10
to 2026-09-16
882026-09-17
to 2026-09-23
542026-09-24
to 2026-09-30

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

59.0 / 100

10 scored games · 66.7% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 65.4 recent vs 62.6 earlier, split at 17 Sep 2026. Approximate change range: -5.4 to 12.9 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

59.8 / 100

20 scored games · 90.9% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 61.9 recent vs 65.2 earlier, split at 17 Sep 2026. Approximate change range: -19.2 to 13.7 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Geo sea

Supreme Isthmus v2.1 · Large teams · 16 players

61.6 / 100

35 scored games · 94.6% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 64.9 recent vs 64.8 earlier, split at 19 Sep 2026. Approximate change range: -10.7 to 11.1 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Pond

Supreme Isthmus v2.1 · Large teams · 16 players

52.2 / 100

10 scored games · 90.9% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 54.6 recent vs 52.6 earlier, split at 18 Sep 2026. Approximate change range: -18.0 to 15.1 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

55.4 / 100

25 scored games · 92.6% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 57.5 recent vs 57.3 earlier, split at 21 Sep 2026. Approximate change range: -9.9 to 11.3 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Air

Supreme Isthmus v2.1 · Large teams · 16 players

51.7 / 100

17 scored games · 85.0% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 52.2 recent vs 52.2 earlier, split at 15 Sep 2026. Approximate change range: -10.6 to 10.6 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 30 Sep 2026, 21:53 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Geo sea

36 selected games

Submarine opener 58.3%

A submarine was the first completed naval combat unit by 5:00 in at least 40% of at least 10 measured openings. If several units finish first at the same time, all must be submarines. Games with no finished naval fighting units still count in the percentage. Gifts and free units do not count as builds. Submarine first in 58.3% of measured openings. This is a recurring opener, not a prediction of the current game.

Games with measurements for this trait: 33.3%.
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Tech

47 selected games

Opens with Bot Lab 95.5%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 95.5% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 46.8%.
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Beach sea

32 selected games

Opens with Herring 91.7%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Herring was the first observed fighting unit start by 5:00 in 91.7% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 37.5%.
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Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 241 published games lasting at least five minutes, linked to account 99394. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 90.9% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 30 Sep 2026, 21:40 UTC; this summary prepared 30 Sep 2026, 21:50 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.