BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 397219

ObeIix

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
30.3
29 Sep 2026 · Large teams · 16 players
Recorded games
89
30 Aug 2026–29 Sep 2026 UTC
Maps played
16
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-05
to 2026-09-11
302026-09-12
to 2026-09-18
252026-09-19
to 2026-09-25
112026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 56.9% of selected games.

Selected games: 65 · Games with identified lanes: 37.

55 distinct recorded opponents · Mean opponent OS 25.7 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

11 matched games · 11 distinct opponents · Mean opponent OS 31.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,690.2 metal3,942.3 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,347.0 metal4,481.7 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.31,604.8 energy48,436.5 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,609.4 damage793.0 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.572.2 damage1,317.9 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.32.7 units38.8 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.0.8 units1.2 units45.5%5 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.108.9 metal174.3 metal90.9%10 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.186.6 metal161.6 metal90.9%10 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.3 units0.5 units90.9%10 paired games
  • Angol1 game · 9.1% of games in this matchup · Mean recorded OS 30.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EigeneDateien1 game · 9.1% of games in this matchup · Mean recorded OS 25.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Elpoloow1 game · 9.1% of games in this matchup · Mean recorded OS 34.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hannodins1 game · 9.1% of games in this matchup · Mean recorded OS 36.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JantDarvus1 game · 9.1% of games in this matchup · Mean recorded OS 27.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KingAztec0101 game · 9.1% of games in this matchup · Mean recorded OS 27.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kyoosh1 game · 9.1% of games in this matchup · Mean recorded OS 20.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sdragona1 game · 9.1% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sirniho1 game · 9.1% of games in this matchup · Mean recorded OS 40.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Snowflocke1 game · 9.1% of games in this matchup · Mean recorded OS 27.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheSituation1 game · 9.1% of games in this matchup · Mean recorded OS 46.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

10 matched games · 19 distinct opponents · Mean opponent OS 23.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

10 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,902.7 metal3,945.3 metal100.0%10 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,212.9 metal4,347.1 metal100.0%10 paired games
Energy producedTotal energy produced by this player by this time.44,995.3 energy45,387.5 energy100.0%10 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,545.9 damage10,813.4 damage100.0%10 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,945.7 damage12,387.1 damage100.0%10 paired games
Units producedTotal units produced by this time, including buildings.45.0 units45.4 units100.0%10 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.12.7 units14.7 units60.0%6 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.745.0 metal1,477.9 metal70.0%7 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,413.0 metal822.9 metal70.0%7 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.1 units6.6 units70.0%7 paired games
  • Djordje00072 games · 20.0% of games in this matchup · Mean recorded OS 4.4Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Cookie]air_main1 game · 10.0% of games in this matchup · Mean recorded OS 22.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Atlas1 game · 10.0% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [GerBoyz]Stinkfisch1 game · 10.0% of games in this matchup · Mean recorded OS 38.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [PKI]tiredsquire1 game · 10.0% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Z]haffy1 game · 10.0% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Angol1 game · 10.0% of games in this matchup · Mean recorded OS 30.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • axsk1 game · 10.0% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • braindump1 game · 10.0% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Etherift1 game · 10.0% of games in this matchup · Mean recorded OS 34.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mlem861 game · 10.0% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Odyfire1 game · 10.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Oriax1 game · 10.0% of games in this matchup · Mean recorded OS 5.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde1 game · 10.0% of games in this matchup · Mean recorded OS 54.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SoClose1 game · 10.0% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Udelkin1 game · 10.0% of games in this matchup · Mean recorded OS 5.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • UltronMed1 game · 10.0% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaticineur1 game · 10.0% of games in this matchup · Mean recorded OS 28.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xzhinn1 game · 10.0% of games in this matchup · Mean recorded OS 47.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

11 matched games · 21 distinct opponents · Mean opponent OS 24.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,046.0 metal3,811.0 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,551.0 metal4,173.8 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.49,417.2 energy49,850.3 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.14,264.0 damage10,714.3 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.14,975.1 damage10,842.3 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.46.7 units43.4 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.12.3 units11.6 units54.5%6 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,561.6 metal987.0 metal81.8%9 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.909.2 metal1,135.7 metal81.8%9 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.3 units6.7 units81.8%9 paired games
  • KTW2 games · 18.2% of games in this matchup · Mean recorded OS 31.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AbyssFalcon1 game · 9.1% of games in this matchup · Mean recorded OS 30.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • annie_may_tydease1 game · 9.1% of games in this matchup · Mean recorded OS 32.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BattleDuck1 game · 9.1% of games in this matchup · Mean recorded OS 24.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Blover1 game · 9.1% of games in this matchup · Mean recorded OS 38.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CHOP1 game · 9.1% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CrusherCoop1 game · 9.1% of games in this matchup · Mean recorded OS 27.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dan51591 game · 9.1% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • deltahollow1 game · 9.1% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fanatico1 game · 9.1% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ITz_Nobsy211 game · 9.1% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leadd1 game · 9.1% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PacificEther1 game · 9.1% of games in this matchup · Mean recorded OS 21.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ph3nomix1 game · 9.1% of games in this matchup · Mean recorded OS 29.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rde1 game · 9.1% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • s4ndstorm1 game · 9.1% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Satelite1 game · 9.1% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ShadowPantsXL1 game · 9.1% of games in this matchup · Mean recorded OS 28.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Syphos1 game · 9.1% of games in this matchup · Mean recorded OS 42.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • vegiedealer1 game · 9.1% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 21 recorded opponents.

Geo sea vs Beach sea

5 matched games · 5 distinct opponents · Mean opponent OS 20.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,612.0 metal3,599.7 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,459.9 metal4,188.7 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.44,611.7 energy37,785.8 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.183.3 damage640.4 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.640.5 damage106.3 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.33.8 units34.8 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.2.7 units0.3 units60.0%3 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.63.5 metal45.2 metal80.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.32.5 metal63.5 metal80.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units80.0%4 paired games
  • Darkhoundss1 game · 20.0% of games in this matchup · Mean recorded OS 21.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • elff14931 game · 20.0% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EpicTyrannus1 game · 20.0% of games in this matchup · Mean recorded OS 41.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Membrik1 game · 20.0% of games in this matchup · Mean recorded OS 10.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Quoi1 game · 20.0% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 27 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

57.9 / 100

6 scored games · 85.7% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Beach sea

Supreme Isthmus v2.1 · Large teams · 16 players

58.6 / 100

8 scored games · 72.7% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Pond

Supreme Isthmus v2.1 · Large teams · 16 players

52.3 / 100

6 scored games · 66.7% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

52.8 / 100

7 scored games · 77.8% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

53.5 / 100

5 scored games · 83.3% coverage.

Early results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-02–2026-10-01 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 10:44 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Front (second)

10 selected games

Opens with Bot Lab 60.0%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 60% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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About these results

Included: 89 published games lasting at least five minutes, linked to account 397219. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 85.4% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:04 UTC; this summary prepared 02 Oct 2026, 10:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.