Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Goodguy2031

Account 376999 · Published replay history across maps and positions.

Latest recorded OS
27.1
19 Aug 2026 · Large teams · 16 players
Recorded games
117
12 Jul 2026–19 Aug 2026 UTC
Maps played
15
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.67
Latest recorded
27.13
Change
+10.46
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.8.113.619.124.630.012 Jul 2026, 02:37 UTC · OS 16.6712 Jul 2026, 17:40 UTC · OS 16.0517 Jul 2026, 02:28 UTC · OS 20.4017 Jul 2026, 03:21 UTC · OS 20.4017 Jul 2026, 03:48 UTC · OS 21.5617 Jul 2026, 04:31 UTC · OS 22.6118 Jul 2026, 22:58 UTC · OS 22.7619 Jul 2026, 00:16 UTC · OS 21.6220 Jul 2026, 20:30 UTC · OS 22.6920 Jul 2026, 21:21 UTC · OS 21.3520 Jul 2026, 22:53 UTC · OS 19.5620 Jul 2026, 23:25 UTC · OS 19.5622 Jul 2026, 19:25 UTC · OS 15.3822 Jul 2026, 19:58 UTC · OS 15.3822 Jul 2026, 20:21 UTC · OS 15.3823 Jul 2026, 00:14 UTC · OS 13.1724 Jul 2026, 02:34 UTC · OS 11.1324 Jul 2026, 02:54 UTC · OS 11.1324 Jul 2026, 05:05 UTC · OS 11.0324 Jul 2026, 05:44 UTC · OS 11.0325 Jul 2026, 00:10 UTC · OS 11.0725 Jul 2026, 00:44 UTC · OS 12.0025 Jul 2026, 01:24 UTC · OS 12.9225 Jul 2026, 05:29 UTC · OS 11.7325 Jul 2026, 06:07 UTC · OS 11.7325 Jul 2026, 06:31 UTC · OS 11.7325 Jul 2026, 19:04 UTC · OS 14.7525 Jul 2026, 20:58 UTC · OS 13.4625 Jul 2026, 21:34 UTC · OS 13.4626 Jul 2026, 00:03 UTC · OS 13.4626 Jul 2026, 03:54 UTC · OS 16.7326 Jul 2026, 04:19 UTC · OS 16.7328 Jul 2026, 03:39 UTC · OS 16.7928 Jul 2026, 04:09 UTC · OS 16.7928 Jul 2026, 16:56 UTC · OS 16.8328 Jul 2026, 17:31 UTC · OS 16.8329 Jul 2026, 23:52 UTC · OS 16.7930 Jul 2026, 04:56 UTC · OS 17.2230 Jul 2026, 05:29 UTC · OS 17.2230 Jul 2026, 22:29 UTC · OS 18.7430 Jul 2026, 23:09 UTC · OS 18.0202 Aug 2026, 16:30 UTC · OS 18.8702 Aug 2026, 16:48 UTC · OS 18.8702 Aug 2026, 21:32 UTC · OS 18.6702 Aug 2026, 22:15 UTC · OS 18.6704 Aug 2026, 05:19 UTC · OS 19.7504 Aug 2026, 05:45 UTC · OS 19.7505 Aug 2026, 23:35 UTC · OS 20.9705 Aug 2026, 23:50 UTC · OS 20.9706 Aug 2026, 02:41 UTC · OS 20.5406 Aug 2026, 04:24 UTC · OS 21.2606 Aug 2026, 04:52 UTC · OS 21.2606 Aug 2026, 19:22 UTC · OS 19.2506 Aug 2026, 23:06 UTC · OS 20.5107 Aug 2026, 05:51 UTC · OS 20.9507 Aug 2026, 06:39 UTC · OS 20.9507 Aug 2026, 19:04 UTC · OS 22.6907 Aug 2026, 19:52 UTC · OS 22.6907 Aug 2026, 20:30 UTC · OS 22.8707 Aug 2026, 21:16 UTC · OS 22.8708 Aug 2026, 04:57 UTC · OS 24.9808 Aug 2026, 05:31 UTC · OS 24.9808 Aug 2026, 16:44 UTC · OS 23.1408 Aug 2026, 18:03 UTC · OS 23.7408 Aug 2026, 18:36 UTC · OS 23.7409 Aug 2026, 00:27 UTC · OS 23.5609 Aug 2026, 01:13 UTC · OS 23.5609 Aug 2026, 01:36 UTC · OS 23.5609 Aug 2026, 01:59 UTC · OS 23.5609 Aug 2026, 02:17 UTC · OS 23.5609 Aug 2026, 02:50 UTC · OS 23.5609 Aug 2026, 03:39 UTC · OS 23.4909 Aug 2026, 04:25 UTC · OS 23.4909 Aug 2026, 04:42 UTC · OS 23.4909 Aug 2026, 04:56 UTC · OS 23.4909 Aug 2026, 06:19 UTC · OS 23.7109 Aug 2026, 07:01 UTC · OS 23.7110 Aug 2026, 02:26 UTC · OS 22.5511 Aug 2026, 05:07 UTC · OS 23.0511 Aug 2026, 05:33 UTC · OS 23.0511 Aug 2026, 05:59 UTC · OS 23.0511 Aug 2026, 20:57 UTC · OS 23.8411 Aug 2026, 21:30 UTC · OS 23.8411 Aug 2026, 21:59 UTC · OS 23.8411 Aug 2026, 22:41 UTC · OS 23.8412 Aug 2026, 01:12 UTC · OS 22.2812 Aug 2026, 01:54 UTC · OS 21.8312 Aug 2026, 18:34 UTC · OS 22.7112 Aug 2026, 21:45 UTC · OS 23.0412 Aug 2026, 22:07 UTC · OS 23.0412 Aug 2026, 22:41 UTC · OS 23.0412 Aug 2026, 23:16 UTC · OS 22.5512 Aug 2026, 23:47 UTC · OS 22.5513 Aug 2026, 00:16 UTC · OS 22.5513 Aug 2026, 00:53 UTC · OS 22.5513 Aug 2026, 01:19 UTC · OS 22.5513 Aug 2026, 01:45 UTC · OS 22.2314 Aug 2026, 01:50 UTC · OS 21.7114 Aug 2026, 20:06 UTC · OS 22.1514 Aug 2026, 20:45 UTC · OS 22.1514 Aug 2026, 21:12 UTC · OS 22.1514 Aug 2026, 21:32 UTC · OS 22.1514 Aug 2026, 22:37 UTC · OS 22.1414 Aug 2026, 23:33 UTC · OS 21.7615 Aug 2026, 01:02 UTC · OS 22.1515 Aug 2026, 02:36 UTC · OS 22.6115 Aug 2026, 03:08 UTC · OS 22.6115 Aug 2026, 21:37 UTC · OS 23.7916 Aug 2026, 01:36 UTC · OS 24.7516 Aug 2026, 01:59 UTC · OS 24.7516 Aug 2026, 18:06 UTC · OS 25.5618 Aug 2026, 05:25 UTC · OS 25.9318 Aug 2026, 06:04 UTC · OS 25.9319 Aug 2026, 01:28 UTC · OS 27.1319 Aug 2026, 02:12 UTC · OS 27.1312 Jul19 Aug

19 Aug 2026, 02:12 UTC · OS 27.13

115 recorded ratings · 12 Jul 2026–19 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

99 games
84.6% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 80.0% of selected games.

Selected games: 5 · Games with identified lanes: 4.

8 distinct recorded opponents · Mean opponent OS 18.5 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 17.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,104.9 metal4,354.6 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,184.9 metal4,524.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.52,496.9 energy47,379.9 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,982.4 damage7,342.3 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,474.0 damage9,110.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.52.5 units46.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • KosViiK1 game · 50.0% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SahenSah1 game · 50.0% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Torn1 game · 50.0% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xenon90001 game · 50.0% of games in this matchup · Mean recorded OS 21.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 19.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,577.7 metal3,934.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,476.2 metal4,589.3 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.52,494.9 energy49,110.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,254.9 damage6,880.2 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,931.3 damage8,948.5 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.37.5 units48.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • field_marshal1 game · 50.0% of games in this matchup · Mean recorded OS 22.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gerbils1 game · 50.0% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JetSetWilly1 game · 50.0% of games in this matchup · Mean recorded OS 13.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PrivatePershing1 game · 50.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 117 published games lasting at least five minutes, linked to account 376999. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.