Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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CastingCowboy

Account 426393 · Published replay history across maps and positions.Previously seen as DabbinCowboy

Latest recorded OS
6.1
19 Aug 2026 · Large teams · 16 players
Recorded games
63
15 Jul 2026–19 Aug 2026 UTC
Maps played
35
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.84
Latest recorded
6.09
Change
-10.75
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.2.06.310.514.819.115 Jul 2026, 05:23 UTC · OS 16.8415 Jul 2026, 05:37 UTC · OS 16.8415 Jul 2026, 06:52 UTC · OS 12.8015 Jul 2026, 10:03 UTC · OS 12.3215 Jul 2026, 18:45 UTC · OS 11.7615 Jul 2026, 23:49 UTC · OS 10.7116 Jul 2026, 00:07 UTC · OS 11.5916 Jul 2026, 00:49 UTC · OS 11.5916 Jul 2026, 01:25 UTC · OS 11.0816 Jul 2026, 01:52 UTC · OS 11.0816 Jul 2026, 23:11 UTC · OS 10.0117 Jul 2026, 00:45 UTC · OS 7.8517 Jul 2026, 01:26 UTC · OS 7.8517 Jul 2026, 03:38 UTC · OS 9.5018 Jul 2026, 00:33 UTC · OS 7.7118 Jul 2026, 02:05 UTC · OS 7.0718 Jul 2026, 02:39 UTC · OS 6.6118 Jul 2026, 02:55 UTC · OS 7.3318 Jul 2026, 03:22 UTC · OS 6.5318 Jul 2026, 03:54 UTC · OS 6.5318 Jul 2026, 04:17 UTC · OS 6.0318 Jul 2026, 04:56 UTC · OS 4.2420 Jul 2026, 00:14 UTC · OS 4.8220 Jul 2026, 01:35 UTC · OS 4.8221 Jul 2026, 16:23 UTC · OS 7.9121 Jul 2026, 17:33 UTC · OS 7.8721 Jul 2026, 17:59 UTC · OS 7.8703 Aug 2026, 06:54 UTC · OS 6.4503 Aug 2026, 07:13 UTC · OS 6.4503 Aug 2026, 07:31 UTC · OS 6.4503 Aug 2026, 08:54 UTC · OS 6.8704 Aug 2026, 02:00 UTC · OS 6.1804 Aug 2026, 02:26 UTC · OS 6.1804 Aug 2026, 04:04 UTC · OS 7.6504 Aug 2026, 04:25 UTC · OS 7.6504 Aug 2026, 05:00 UTC · OS 7.7004 Aug 2026, 05:22 UTC · OS 7.7004 Aug 2026, 05:51 UTC · OS 8.5504 Aug 2026, 06:28 UTC · OS 7.1204 Aug 2026, 06:42 UTC · OS 7.7104 Aug 2026, 07:08 UTC · OS 7.7105 Aug 2026, 17:11 UTC · OS 8.5705 Aug 2026, 22:20 UTC · OS 6.3007 Aug 2026, 19:02 UTC · OS 7.9008 Aug 2026, 01:17 UTC · OS 7.9408 Aug 2026, 22:30 UTC · OS 8.5008 Aug 2026, 23:29 UTC · OS 8.2218 Aug 2026, 00:38 UTC · OS 6.8919 Aug 2026, 17:37 UTC · OS 6.4419 Aug 2026, 18:24 UTC · OS 6.4419 Aug 2026, 18:50 UTC · OS 5.1219 Aug 2026, 19:16 UTC · OS 5.1219 Aug 2026, 19:45 UTC · OS 5.8419 Aug 2026, 20:03 UTC · OS 5.8919 Aug 2026, 20:50 UTC · OS 6.3919 Aug 2026, 22:35 UTC · OS 7.2019 Aug 2026, 22:51 UTC · OS 7.2019 Aug 2026, 23:29 UTC · OS 6.0915 Jul19 Aug

19 Aug 2026, 23:29 UTC · OS 6.09

58 recorded ratings · 15 Jul 2026–19 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 90.9% of selected games.

Selected games: 11 · Games with identified lanes: 10.

16 distinct recorded opponents · Mean opponent OS 15.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 15.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,439.3 metal3,452.6 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,718.6 metal3,608.8 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.24,660.5 energy51,358.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.231.7 damage0.0 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.408.1 damage63.4 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.25.0 units38.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Dante0nline1 game · 25.0% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hobas1 game · 25.0% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pzhar1 game · 25.0% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slow_but_sure1 game · 25.0% of games in this matchup · Mean recorded OS 20.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 18.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,447.5 metal4,210.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,219.2 metal3,937.9 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.44,132.6 energy45,253.1 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,108.6 damage7,790.1 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,182.0 damage5,823.1 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.44.7 units39.5 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.587.0 metal1,381.0 metal66.7%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.258.0 metal651.8 metal66.7%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.5.5 units4.8 units66.7%2 paired games
  • alexandar1 game · 33.3% of games in this matchup · Mean recorded OS 28.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BobTheSpider1 game · 33.3% of games in this matchup · Mean recorded OS 9.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dynoultra1 game · 33.3% of games in this matchup · Mean recorded OS 27.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kaelion1 game · 33.3% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • misz1 game · 33.3% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • StarPear1 game · 33.3% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 14.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,339.8 metal3,682.7 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,569.7 metal4,049.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.45,979.6 energy45,284.1 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,120.8 damage11,773.4 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.12,185.5 damage7,675.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.39.0 units38.2 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]Budlyte1 game · 33.3% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AeroDynamite1 game · 33.3% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boden1 game · 33.3% of games in this matchup · Mean recorded OS 9.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • God_Emperor_Rico1 game · 33.3% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • peptoglizmol1 game · 33.3% of games in this matchup · Mean recorded OS 7.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xlyeer1 game · 33.3% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 63 published games lasting at least five minutes, linked to account 426393. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.