Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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hobas

Account 438538 · Published replay history across maps and positions.

Latest recorded OS
21.8
04 Oct 2026 · Large teams · 16 players
Recorded games
181
08 Jul 2026–04 Oct 2026 UTC
Maps played
57
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.50
Latest recorded
21.84
Change
+5.34
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.14.016.218.520.823.008 Jul 2026, 14:23 UTC · OS 16.5013 Jul 2026, 21:22 UTC · OS 17.6913 Jul 2026, 21:37 UTC · OS 17.2213 Jul 2026, 21:56 UTC · OS 17.2213 Jul 2026, 22:37 UTC · OS 17.3113 Jul 2026, 23:11 UTC · OS 17.3114 Jul 2026, 00:19 UTC · OS 17.3116 Jul 2026, 18:22 UTC · OS 16.9116 Jul 2026, 18:36 UTC · OS 16.9116 Jul 2026, 20:52 UTC · OS 15.3617 Jul 2026, 06:00 UTC · OS 16.5018 Jul 2026, 14:01 UTC · OS 18.4718 Jul 2026, 14:55 UTC · OS 18.4718 Jul 2026, 16:05 UTC · OS 18.4718 Jul 2026, 19:30 UTC · OS 17.4118 Jul 2026, 23:24 UTC · OS 16.8219 Jul 2026, 21:09 UTC · OS 17.8019 Jul 2026, 23:11 UTC · OS 17.6520 Jul 2026, 00:43 UTC · OS 16.7920 Jul 2026, 14:27 UTC · OS 17.3820 Jul 2026, 15:04 UTC · OS 17.3820 Jul 2026, 15:38 UTC · OS 17.3820 Jul 2026, 16:06 UTC · OS 17.3820 Jul 2026, 17:26 UTC · OS 16.9320 Jul 2026, 19:13 UTC · OS 16.8620 Jul 2026, 21:44 UTC · OS 16.9720 Jul 2026, 23:57 UTC · OS 16.6121 Jul 2026, 01:22 UTC · OS 17.6821 Jul 2026, 17:33 UTC · OS 17.7721 Jul 2026, 17:59 UTC · OS 18.4121 Jul 2026, 23:28 UTC · OS 20.1322 Jul 2026, 00:03 UTC · OS 20.1322 Jul 2026, 00:34 UTC · OS 20.1322 Jul 2026, 01:02 UTC · OS 20.1322 Jul 2026, 12:26 UTC · OS 20.1922 Jul 2026, 13:04 UTC · OS 20.1922 Jul 2026, 13:33 UTC · OS 20.1922 Jul 2026, 16:25 UTC · OS 20.1922 Jul 2026, 16:45 UTC · OS 20.1922 Jul 2026, 19:01 UTC · OS 18.5822 Jul 2026, 19:21 UTC · OS 18.5822 Jul 2026, 21:18 UTC · OS 20.6022 Jul 2026, 23:03 UTC · OS 20.1223 Jul 2026, 00:37 UTC · OS 19.5623 Jul 2026, 01:07 UTC · OS 19.5623 Jul 2026, 01:43 UTC · OS 19.5623 Jul 2026, 19:15 UTC · OS 18.3124 Jul 2026, 00:00 UTC · OS 19.8924 Jul 2026, 00:24 UTC · OS 19.8924 Jul 2026, 01:02 UTC · OS 19.9224 Jul 2026, 01:32 UTC · OS 19.9224 Jul 2026, 02:06 UTC · OS 19.9224 Jul 2026, 03:47 UTC · OS 19.9024 Jul 2026, 04:11 UTC · OS 20.2224 Jul 2026, 21:42 UTC · OS 20.2824 Jul 2026, 23:02 UTC · OS 20.3524 Jul 2026, 23:26 UTC · OS 20.3525 Jul 2026, 01:30 UTC · OS 20.1925 Jul 2026, 03:58 UTC · OS 19.8125 Jul 2026, 05:48 UTC · OS 19.7225 Jul 2026, 06:55 UTC · OS 19.7225 Jul 2026, 07:49 UTC · OS 19.7225 Jul 2026, 08:38 UTC · OS 19.7225 Jul 2026, 09:23 UTC · OS 19.7225 Jul 2026, 11:17 UTC · OS 18.6225 Jul 2026, 11:47 UTC · OS 18.9725 Jul 2026, 12:02 UTC · OS 19.4125 Jul 2026, 12:52 UTC · OS 19.4125 Jul 2026, 13:12 UTC · OS 19.7925 Jul 2026, 13:40 UTC · OS 19.3825 Jul 2026, 14:02 UTC · OS 18.9525 Jul 2026, 14:26 UTC · OS 18.5626 Jul 2026, 09:49 UTC · OS 17.8128 Jul 2026, 03:49 UTC · OS 17.0428 Jul 2026, 04:08 UTC · OS 16.9328 Jul 2026, 04:45 UTC · OS 16.9328 Jul 2026, 05:12 UTC · OS 16.5228 Jul 2026, 05:28 UTC · OS 16.5228 Jul 2026, 05:51 UTC · OS 16.2928 Jul 2026, 06:17 UTC · OS 15.8328 Jul 2026, 06:38 UTC · OS 15.4528 Jul 2026, 07:05 UTC · OS 15.1728 Jul 2026, 07:43 UTC · OS 15.8728 Jul 2026, 08:12 UTC · OS 15.8728 Jul 2026, 08:33 UTC · OS 16.3128 Jul 2026, 09:17 UTC · OS 16.7128 Jul 2026, 09:53 UTC · OS 16.7328 Jul 2026, 10:28 UTC · OS 16.7328 Jul 2026, 11:05 UTC · OS 16.3628 Jul 2026, 11:22 UTC · OS 16.7828 Jul 2026, 11:57 UTC · OS 17.1728 Jul 2026, 12:46 UTC · OS 17.1228 Jul 2026, 13:23 UTC · OS 17.1228 Jul 2026, 13:58 UTC · OS 17.6728 Jul 2026, 14:43 UTC · OS 17.6728 Jul 2026, 15:13 UTC · OS 17.6628 Jul 2026, 23:29 UTC · OS 17.7029 Jul 2026, 22:28 UTC · OS 17.9229 Jul 2026, 23:36 UTC · OS 19.0630 Jul 2026, 00:17 UTC · OS 19.0630 Jul 2026, 00:50 UTC · OS 18.7730 Jul 2026, 01:23 UTC · OS 19.1330 Jul 2026, 06:44 UTC · OS 19.0630 Jul 2026, 07:16 UTC · OS 19.0630 Jul 2026, 07:55 UTC · OS 18.2930 Jul 2026, 08:34 UTC · OS 18.6230 Jul 2026, 09:09 UTC · OS 18.9930 Jul 2026, 10:23 UTC · OS 18.6130 Jul 2026, 10:39 UTC · OS 18.6430 Jul 2026, 11:03 UTC · OS 19.0430 Jul 2026, 11:27 UTC · OS 19.0430 Jul 2026, 11:45 UTC · OS 19.3130 Jul 2026, 13:43 UTC · OS 20.5530 Jul 2026, 14:20 UTC · OS 20.3230 Jul 2026, 15:22 UTC · OS 20.5230 Jul 2026, 16:21 UTC · OS 20.3830 Jul 2026, 16:50 UTC · OS 20.3831 Jul 2026, 16:05 UTC · OS 20.3131 Jul 2026, 18:04 UTC · OS 20.3431 Jul 2026, 18:31 UTC · OS 20.0231 Jul 2026, 18:55 UTC · OS 19.8131 Jul 2026, 19:52 UTC · OS 20.4431 Jul 2026, 20:11 UTC · OS 20.2531 Jul 2026, 21:33 UTC · OS 20.4031 Jul 2026, 22:40 UTC · OS 20.4631 Jul 2026, 23:55 UTC · OS 21.1601 Aug 2026, 01:13 UTC · OS 21.1601 Aug 2026, 01:46 UTC · OS 21.1601 Aug 2026, 18:55 UTC · OS 20.3501 Aug 2026, 19:25 UTC · OS 20.6801 Aug 2026, 19:39 UTC · OS 20.8801 Aug 2026, 21:01 UTC · OS 21.0601 Aug 2026, 22:24 UTC · OS 21.1401 Aug 2026, 23:51 UTC · OS 21.1402 Aug 2026, 00:21 UTC · OS 21.1402 Aug 2026, 00:54 UTC · OS 20.0803 Aug 2026, 01:46 UTC · OS 20.1803 Aug 2026, 01:59 UTC · OS 20.1803 Aug 2026, 02:16 UTC · OS 20.1810 Aug 2026, 19:58 UTC · OS 20.0610 Aug 2026, 20:22 UTC · OS 20.0610 Aug 2026, 20:57 UTC · OS 19.9310 Aug 2026, 21:27 UTC · OS 20.2630 Sep 2026, 09:26 UTC · OS 20.1830 Sep 2026, 10:16 UTC · OS 20.4130 Sep 2026, 10:39 UTC · OS 20.3001 Oct 2026, 12:13 UTC · OS 20.4801 Oct 2026, 14:07 UTC · OS 20.0302 Oct 2026, 19:54 UTC · OS 20.5202 Oct 2026, 21:50 UTC · OS 20.3703 Oct 2026, 00:27 UTC · OS 20.9303 Oct 2026, 20:04 UTC · OS 20.6603 Oct 2026, 21:27 UTC · OS 20.6604 Oct 2026, 00:06 UTC · OS 21.6204 Oct 2026, 00:39 UTC · OS 21.6204 Oct 2026, 01:01 UTC · OS 21.6204 Oct 2026, 02:33 UTC · OS 21.8404 Oct 2026, 02:53 UTC · OS 21.8408 Jul04 Oct

04 Oct 2026, 02:53 UTC · OS 21.84

158 recorded ratings · 08 Jul 2026–04 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:16 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
32026-09-24
to 2026-09-30
132026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 58.3% of selected games.

Selected games: 48 · Games with identified lanes: 28.

44 distinct recorded opponents · Mean opponent OS 13.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 7.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,524.9 metal3,875.2 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,128.8 metal3,404.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.49,664.5 energy31,932.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,066.3 damage2,517.9 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.2,517.9 damage4,066.3 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.42.0 units26.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • I_Suck1 game · 100.0% of games in this matchup · Mean recorded OS 7.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 11.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,724.6 metal3,300.4 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,770.4 metal3,619.4 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.60,678.5 energy44,679.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.14,094.8 damage10,266.2 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,166.4 damage11,023.1 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.62.0 units33.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [the]end1 game · 25.0% of games in this matchup · Mean recorded OS 8.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Elise000011 game · 25.0% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Jedeen1 game · 25.0% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Komander051 game · 25.0% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LobbyNaggerAFK1 game · 25.0% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SKIZZO1 game · 25.0% of games in this matchup · Mean recorded OS 9.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • tepwnzor1 game · 25.0% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • virusT151 game · 25.0% of games in this matchup · Mean recorded OS 7.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

13 matched games · 26 distinct opponents · Mean opponent OS 15.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

13 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,942.2 metal3,498.3 metal100.0%13 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,450.6 metal3,828.5 metal100.0%13 paired games
Energy producedTotal energy produced by this player by this time.55,503.5 energy45,596.0 energy100.0%13 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.12,093.0 damage8,267.2 damage100.0%13 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,873.0 damage8,681.0 damage100.0%13 paired games
Units producedTotal units produced by this time, including buildings.59.6 units40.1 units100.0%13 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,291.5 metal1,231.5 metal15.4%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,741.5 metal1,040.2 metal15.4%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.14.5 units5.8 units15.4%2 paired games
  • 123121 game · 7.7% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • 68iqfreemason1 game · 7.7% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Noodles1 game · 7.7% of games in this matchup · Mean recorded OS 27.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Delulu]Meklow1 game · 7.7% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [GerBoyz]Kimi1 game · 7.7% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • armandcore641 game · 7.7% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chancho1 game · 7.7% of games in this matchup · Mean recorded OS 28.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ddrgrievous1 game · 7.7% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DunSkivuli1 game · 7.7% of games in this matchup · Mean recorded OS 13.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Duply1 game · 7.7% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ExitNextRight1 game · 7.7% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • foxwaifu9991 game · 7.7% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gary_Gator_Tails1 game · 7.7% of games in this matchup · Mean recorded OS 11.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • geekenox1 game · 7.7% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • gosali12131 game · 7.7% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Killazzzzzz1 game · 7.7% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lomelli1 game · 7.7% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MKv81 game · 7.7% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nowakowr1 game · 7.7% of games in this matchup · Mean recorded OS 21.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ohlaracorp1 game · 7.7% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 26 recorded opponents.

Geo sea vs Beach sea

10 matched games · 9 distinct opponents · Mean opponent OS 12.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

10 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,556.9 metal3,059.8 metal100.0%10 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,301.1 metal3,750.2 metal100.0%10 paired games
Energy producedTotal energy produced by this player by this time.67,387.7 energy41,993.1 energy100.0%10 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.26.3 damage131.1 damage100.0%10 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11.3 damage85.7 damage100.0%10 paired games
Units producedTotal units produced by this time, including buildings.48.7 units36.7 units100.0%10 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal10.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal63.0 metal10.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units10.0%1 paired game
  • sai1232 games · 20.0% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]SchrammBam1 game · 10.0% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Sparr1 game · 10.0% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [xxx]Capt_Chooch1 game · 10.0% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CastingCowboy1 game · 10.0% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dylsu1 game · 10.0% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lokihowl1 game · 10.0% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lotzo_Huggins1 game · 10.0% of games in this matchup · Mean recorded OS 7.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Titan92001 game · 10.0% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 16 games.
  • Starting-position records unavailable: 4 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 181 published games lasting at least five minutes, linked to account 438538. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.