Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

dmm

Account 427289 · Published replay history across maps and positions.

Latest recorded OS
26.9
28 Aug 2026 · Large teams · 16 players
Recorded games
80
27 Jun 2026–28 Aug 2026 UTC
Maps played
33
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
24.15
Latest recorded
26.86
Change
+2.71
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.20.422.224.126.027.827 Jun 2026, 20:14 UTC · OS 24.1527 Jun 2026, 21:34 UTC · OS 22.7627 Jun 2026, 21:50 UTC · OS 22.7627 Jun 2026, 22:10 UTC · OS 22.6727 Jun 2026, 22:24 UTC · OS 22.3228 Jun 2026, 17:35 UTC · OS 22.7328 Jun 2026, 18:03 UTC · OS 22.4428 Jun 2026, 18:21 UTC · OS 22.4430 Jun 2026, 06:46 UTC · OS 23.1230 Jun 2026, 07:07 UTC · OS 23.3830 Jun 2026, 07:31 UTC · OS 23.0830 Jun 2026, 08:02 UTC · OS 23.4530 Jun 2026, 16:09 UTC · OS 23.8030 Jun 2026, 16:27 UTC · OS 24.1530 Jun 2026, 16:45 UTC · OS 24.1504 Jul 2026, 05:43 UTC · OS 24.0706 Jul 2026, 00:42 UTC · OS 22.3006 Jul 2026, 01:08 UTC · OS 22.3006 Jul 2026, 01:21 UTC · OS 22.3007 Jul 2026, 02:12 UTC · OS 21.6111 Jul 2026, 05:19 UTC · OS 22.5811 Jul 2026, 20:45 UTC · OS 22.1512 Jul 2026, 01:15 UTC · OS 21.8612 Jul 2026, 01:44 UTC · OS 21.6213 Jul 2026, 07:31 UTC · OS 21.7613 Jul 2026, 08:05 UTC · OS 21.7619 Jul 2026, 06:42 UTC · OS 21.8319 Jul 2026, 07:23 UTC · OS 21.8320 Jul 2026, 04:04 UTC · OS 21.3620 Jul 2026, 04:46 UTC · OS 21.5921 Jul 2026, 02:34 UTC · OS 21.9521 Jul 2026, 02:56 UTC · OS 22.1722 Jul 2026, 05:00 UTC · OS 22.4724 Jul 2026, 05:44 UTC · OS 22.5224 Jul 2026, 08:04 UTC · OS 22.6225 Jul 2026, 05:38 UTC · OS 22.3728 Jul 2026, 06:06 UTC · OS 23.0505 Aug 2026, 05:50 UTC · OS 23.1005 Aug 2026, 07:07 UTC · OS 23.4505 Aug 2026, 07:37 UTC · OS 23.4505 Aug 2026, 17:50 UTC · OS 22.8305 Aug 2026, 18:23 UTC · OS 23.1906 Aug 2026, 05:57 UTC · OS 22.8908 Aug 2026, 07:13 UTC · OS 24.2808 Aug 2026, 19:09 UTC · OS 24.0508 Aug 2026, 19:40 UTC · OS 24.0508 Aug 2026, 23:12 UTC · OS 24.0910 Aug 2026, 00:55 UTC · OS 24.3510 Aug 2026, 16:25 UTC · OS 24.6510 Aug 2026, 16:39 UTC · OS 24.6510 Aug 2026, 16:54 UTC · OS 24.3611 Aug 2026, 06:04 UTC · OS 24.6514 Aug 2026, 18:41 UTC · OS 24.7914 Aug 2026, 19:04 UTC · OS 24.7914 Aug 2026, 23:58 UTC · OS 25.3515 Aug 2026, 00:54 UTC · OS 25.1815 Aug 2026, 04:47 UTC · OS 24.8515 Aug 2026, 05:17 UTC · OS 25.0516 Aug 2026, 19:00 UTC · OS 24.8416 Aug 2026, 19:35 UTC · OS 24.8417 Aug 2026, 04:48 UTC · OS 24.8017 Aug 2026, 15:08 UTC · OS 24.4818 Aug 2026, 04:48 UTC · OS 24.8018 Aug 2026, 16:01 UTC · OS 24.9018 Aug 2026, 16:13 UTC · OS 24.9019 Aug 2026, 16:34 UTC · OS 24.9719 Aug 2026, 16:55 UTC · OS 24.9720 Aug 2026, 05:18 UTC · OS 25.0520 Aug 2026, 15:53 UTC · OS 25.3921 Aug 2026, 02:59 UTC · OS 25.6323 Aug 2026, 07:35 UTC · OS 26.0427 Aug 2026, 18:15 UTC · OS 26.3928 Aug 2026, 21:28 UTC · OS 26.8627 Jun28 Aug

28 Aug 2026, 21:28 UTC · OS 26.86

73 recorded ratings · 27 Jun 2026–28 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 30.8% of selected games.

Selected games: 13 · Games with identified lanes: 4.

8 distinct recorded opponents · Mean opponent OS 32.2 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 30.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,372.1 metal3,950.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,029.9 metal4,535.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.42,487.1 energy53,429.3 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,916.2 damage8,311.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,662.4 damage9,716.5 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.39.0 units49.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • AlRelSoulfire1 game · 50.0% of games in this matchup · Mean recorded OS 39.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 50.0% of games in this matchup · Mean recorded OS 42.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lepotdeconfiture1 game · 50.0% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tomtenisse_1221 game · 50.0% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 33.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,614.9 metal4,224.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,442.0 metal4,764.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.49,770.6 energy61,094.7 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,864.0 damage13,163.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.12,800.2 damage9,326.2 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.45.5 units52.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.451.0 metal250.5 metal50.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.415.0 metal415.0 metal50.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.0 units4.0 units50.0%1 paired game
  • [Grump]Klaboeminess1 game · 50.0% of games in this matchup · Mean recorded OS 39.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • eL_bArToad1 game · 50.0% of games in this matchup · Mean recorded OS 32.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MarcoRalseks1 game · 50.0% of games in this matchup · Mean recorded OS 30.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • zeus_on_god1 game · 50.0% of games in this matchup · Mean recorded OS 31.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 9 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 80 published games lasting at least five minutes, linked to account 427289. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.