BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 346047

Hummell

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
45.6
29 Sep 2026 · Large teams · 16 players
Recorded games
263
30 Aug 2026–29 Sep 2026 UTC
Maps played
11
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

432026-09-03
to 2026-09-09
672026-09-10
to 2026-09-16
782026-09-17
to 2026-09-23
462026-09-24
to 2026-09-30

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Front (second)

Supreme Isthmus v2.1 · Large teams · 16 players

61.5 / 100

61 scored games · 66.3% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 60.2 recent vs 67.6 earlier, split at 15 Sep 2026. Approximate change range: -14.4 to 0.4 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Beach sea

Supreme Isthmus v2.1 · Large teams · 16 players

58.9 / 100

37 scored games · 78.7% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 60.2 recent vs 62.4 earlier, split at 16 Sep 2026. Approximate change range: -11.0 to 4.1 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Front (suicide)

Supreme Isthmus v2.1 · Large teams · 16 players

55.6 / 100

17 scored games · 70.8% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 54.3 recent vs 61.8 earlier, split at 22 Sep 2026. Approximate change range: -22.1 to 3.3 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Geo sea

Supreme Isthmus v2.1 · Large teams · 16 players

58.2 / 100

22 scored games · 84.6% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: No clear change. Recorded game scores 63.7 recent vs 58.6 earlier, split at 16 Sep 2026. Approximate change range: -13.1 to 20.5 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Geo tech

Supreme Isthmus v2.1 · Large teams · 16 players

55.8 / 100

11 scored games · 91.7% coverage.

Established results · Updated 30 Sep 2026, 05:00 UTC

Earlier vs recent: Lower in recent games. Recorded game scores 54.2 recent vs 64.2 earlier, split at 10 Sep 2026. Approximate change range: -21.2 to -0.4 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.

Why this score?

Air

Supreme Isthmus v2.1 · Large teams · 16 players

52.4 / 100

10 scored games · 52.6% coverage.

Early results · Updated 30 Sep 2026, 05:00 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-01–2026-09-30 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 30 Sep 2026, 21:57 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Air

19 selected games

Opens with Valiant 76.5%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Valiant was the first observed fighting unit start by 5:00 in 76.5% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 89.5%.
Explore this position

Front (suicide)

24 selected games

Opens with Vehicle Plant 66.7%

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Vehicle Plant was the first observed factory start by 5:00 in 66.7% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 62.5%.
Explore this position

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About these results

Included: 263 published games lasting at least five minutes, linked to account 346047. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 93.5% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 30 Sep 2026, 21:40 UTC; this summary prepared 30 Sep 2026, 21:50 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.