Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

Eiger

Account 44558 · Published replay history across maps and positions.

Latest recorded OS
23.4
07 Aug 2026 · Large teams · 16 players
Recorded games
115
28 Jun 2026–07 Aug 2026 UTC
Maps played
29
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
24.09
Latest recorded
23.42
Change
-0.67
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.20.422.324.226.027.928 Jun 2026, 07:06 UTC · OS 24.0928 Jun 2026, 07:41 UTC · OS 23.6928 Jun 2026, 09:15 UTC · OS 23.4428 Jun 2026, 09:43 UTC · OS 23.4428 Jun 2026, 10:09 UTC · OS 22.7329 Jun 2026, 15:26 UTC · OS 23.2329 Jun 2026, 15:46 UTC · OS 23.2329 Jun 2026, 16:23 UTC · OS 23.5229 Jun 2026, 16:41 UTC · OS 23.5229 Jun 2026, 18:26 UTC · OS 24.4230 Jun 2026, 13:13 UTC · OS 24.5101 Jul 2026, 14:57 UTC · OS 24.2701 Jul 2026, 15:46 UTC · OS 24.3601 Jul 2026, 16:15 UTC · OS 24.3603 Jul 2026, 15:43 UTC · OS 25.1203 Jul 2026, 16:04 UTC · OS 25.1203 Jul 2026, 16:52 UTC · OS 26.2504 Jul 2026, 17:24 UTC · OS 26.9204 Jul 2026, 17:49 UTC · OS 26.2505 Jul 2026, 13:18 UTC · OS 25.7007 Jul 2026, 16:16 UTC · OS 25.9607 Jul 2026, 16:38 UTC · OS 25.9608 Jul 2026, 17:24 UTC · OS 25.4308 Jul 2026, 18:00 UTC · OS 25.4308 Jul 2026, 18:34 UTC · OS 25.4310 Jul 2026, 13:29 UTC · OS 25.2810 Jul 2026, 14:05 UTC · OS 25.2810 Jul 2026, 15:17 UTC · OS 25.2810 Jul 2026, 15:40 UTC · OS 24.6211 Jul 2026, 12:12 UTC · OS 24.5911 Jul 2026, 12:32 UTC · OS 24.5911 Jul 2026, 12:59 UTC · OS 24.5911 Jul 2026, 13:19 UTC · OS 24.5911 Jul 2026, 17:07 UTC · OS 23.3812 Jul 2026, 11:46 UTC · OS 22.9912 Jul 2026, 12:06 UTC · OS 22.7112 Jul 2026, 14:25 UTC · OS 23.2212 Jul 2026, 14:41 UTC · OS 23.5612 Jul 2026, 15:00 UTC · OS 23.5613 Jul 2026, 19:20 UTC · OS 24.3213 Jul 2026, 19:49 UTC · OS 24.3214 Jul 2026, 13:14 UTC · OS 24.8615 Jul 2026, 17:28 UTC · OS 24.6516 Jul 2026, 13:09 UTC · OS 24.1516 Jul 2026, 13:47 UTC · OS 23.9417 Jul 2026, 13:11 UTC · OS 23.4017 Jul 2026, 13:37 UTC · OS 23.5417 Jul 2026, 15:35 UTC · OS 23.0817 Jul 2026, 16:04 UTC · OS 23.0817 Jul 2026, 18:21 UTC · OS 22.6418 Jul 2026, 10:35 UTC · OS 22.7918 Jul 2026, 17:44 UTC · OS 22.9318 Jul 2026, 19:51 UTC · OS 22.5919 Jul 2026, 10:15 UTC · OS 22.8419 Jul 2026, 11:27 UTC · OS 22.5219 Jul 2026, 13:07 UTC · OS 23.1619 Jul 2026, 13:50 UTC · OS 23.1619 Jul 2026, 14:24 UTC · OS 23.1721 Jul 2026, 11:41 UTC · OS 23.3321 Jul 2026, 12:46 UTC · OS 23.8623 Jul 2026, 08:59 UTC · OS 23.5223 Jul 2026, 09:33 UTC · OS 23.5223 Jul 2026, 09:54 UTC · OS 23.5223 Jul 2026, 12:07 UTC · OS 23.9023 Jul 2026, 14:21 UTC · OS 23.6223 Jul 2026, 14:36 UTC · OS 23.8823 Jul 2026, 18:25 UTC · OS 23.4224 Jul 2026, 16:43 UTC · OS 23.6128 Jul 2026, 07:22 UTC · OS 23.0028 Jul 2026, 12:41 UTC · OS 22.7928 Jul 2026, 13:05 UTC · OS 22.7928 Jul 2026, 13:28 UTC · OS 22.7928 Jul 2026, 13:49 UTC · OS 23.1128 Jul 2026, 16:18 UTC · OS 23.1129 Jul 2026, 06:47 UTC · OS 22.7429 Jul 2026, 07:37 UTC · OS 22.3901 Aug 2026, 13:40 UTC · OS 22.8101 Aug 2026, 14:00 UTC · OS 22.8101 Aug 2026, 14:39 UTC · OS 22.8101 Aug 2026, 17:33 UTC · OS 21.9002 Aug 2026, 09:48 UTC · OS 21.4302 Aug 2026, 11:40 UTC · OS 21.6002 Aug 2026, 16:30 UTC · OS 21.6103 Aug 2026, 18:03 UTC · OS 21.8105 Aug 2026, 12:58 UTC · OS 22.4005 Aug 2026, 13:19 UTC · OS 22.6505 Aug 2026, 17:54 UTC · OS 23.1605 Aug 2026, 18:25 UTC · OS 23.1606 Aug 2026, 13:16 UTC · OS 23.5206 Aug 2026, 13:53 UTC · OS 23.5206 Aug 2026, 15:10 UTC · OS 23.4706 Aug 2026, 18:34 UTC · OS 23.7407 Aug 2026, 13:26 UTC · OS 23.6007 Aug 2026, 15:40 UTC · OS 23.4207 Aug 2026, 16:19 UTC · OS 23.4207 Aug 2026, 16:33 UTC · OS 23.4228 Jun07 Aug

07 Aug 2026, 16:33 UTC · OS 23.42

96 recorded ratings · 28 Jun 2026–07 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

77 games
67.0% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 75.0% of selected games.

Selected games: 4 · Games with identified lanes: 3.

5 distinct recorded opponents · Mean opponent OS 12.6 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

3 matched games · 5 distinct opponents · Mean opponent OS 12.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,968.1 metal2,890.6 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,977.1 metal3,121.8 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.49,203.9 energy39,853.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,705.3 damage4,674.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,595.1 damage8,074.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.39.3 units38.2 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • hexler102 games · 66.7% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Decad3nce1 game · 33.3% of games in this matchup · Mean recorded OS 7.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ghost001 game · 33.3% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Revination1 game · 33.3% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • they1 game · 33.3% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 115 published games lasting at least five minutes, linked to account 44558. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.