Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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hexler10

Account 495537 · Published replay history across maps and positions.

Latest recorded OS
8.9
12 Sep 2026 · Large teams · 16 players
Recorded games
31
31 Jul 2026–12 Sep 2026 UTC
Maps played
5
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
6.42
Latest recorded
8.93
Change
+2.51
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.5.67.28.810.412.031 Jul 2026, 07:53 UTC · OS 6.4201 Aug 2026, 12:33 UTC · OS 9.1102 Aug 2026, 11:09 UTC · OS 10.0306 Aug 2026, 19:22 UTC · OS 11.1907 Aug 2026, 07:53 UTC · OS 10.6207 Aug 2026, 08:21 UTC · OS 10.6207 Aug 2026, 15:40 UTC · OS 9.1907 Aug 2026, 16:19 UTC · OS 9.1907 Aug 2026, 16:33 UTC · OS 9.1908 Aug 2026, 19:28 UTC · OS 7.9508 Aug 2026, 19:53 UTC · OS 7.9508 Aug 2026, 20:39 UTC · OS 8.5008 Aug 2026, 21:21 UTC · OS 8.5009 Aug 2026, 12:00 UTC · OS 8.1111 Aug 2026, 11:22 UTC · OS 7.6714 Aug 2026, 11:01 UTC · OS 8.1016 Aug 2026, 10:51 UTC · OS 7.6516 Aug 2026, 11:07 UTC · OS 7.6516 Aug 2026, 11:42 UTC · OS 7.6516 Aug 2026, 12:15 UTC · OS 7.6520 Aug 2026, 10:07 UTC · OS 8.9920 Aug 2026, 14:05 UTC · OS 9.1522 Aug 2026, 13:07 UTC · OS 8.8922 Aug 2026, 13:31 UTC · OS 8.8922 Aug 2026, 13:51 UTC · OS 8.8928 Aug 2026, 10:39 UTC · OS 10.5828 Aug 2026, 13:05 UTC · OS 10.5829 Aug 2026, 13:04 UTC · OS 10.6529 Aug 2026, 13:30 UTC · OS 10.6530 Aug 2026, 11:29 UTC · OS 10.2112 Sep 2026, 20:41 UTC · OS 8.9331 Jul12 Sep

12 Sep 2026, 20:41 UTC · OS 8.93

31 recorded ratings · 31 Jul 2026–12 Sep 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 90.9% of selected games.

Selected games: 22 · Games with identified lanes: 20.

34 distinct recorded opponents · Mean opponent OS 14.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 16.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,085.8 metal3,920.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,018.3 metal3,951.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.52,180.8 energy37,061.5 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,897.9 damage2,099.8 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,497.4 damage1,783.8 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.39.0 units32.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BoheN1 game · 50.0% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gomba1 game · 50.0% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

11 matched games · 21 distinct opponents · Mean opponent OS 15.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

11 games reached 5:00.

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Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,686.5 metal3,856.0 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,355.7 metal4,106.2 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.35,565.5 energy47,765.3 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,297.8 damage6,616.5 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,081.3 damage7,190.1 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.49.2 units46.6 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.346.7 metal784.0 metal27.3%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.262.0 metal735.8 metal27.3%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.7 units5.8 units27.3%3 paired games
  • pasdovqr2 games · 18.2% of games in this matchup · Mean recorded OS 9.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [FCRD]GlazedByAfussy1 game · 9.1% of games in this matchup · Mean recorded OS 33.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcOrP1 game · 9.1% of games in this matchup · Mean recorded OS 21.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ArkNomad1 game · 9.1% of games in this matchup · Mean recorded OS 4.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BobTheSpider1 game · 9.1% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CasperovZA1 game · 9.1% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Defibat1 game · 9.1% of games in this matchup · Mean recorded OS 22.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DisgracedOne1 game · 9.1% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • gatefire1 game · 9.1% of games in this matchup · Mean recorded OS 17.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hans3101 game · 9.1% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LaDenree1 game · 9.1% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LordVadersDaddy1 game · 9.1% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • m4rvinbot1 game · 9.1% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mAxAdrAgoN1 game · 9.1% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OneViking1 game · 9.1% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pikachu_cro1 game · 9.1% of games in this matchup · Mean recorded OS 8.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PinkerMan1 game · 9.1% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PuLSor24_1 game · 9.1% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Quirinus1 game · 9.1% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SlimboTimbo1 game · 9.1% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 21 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

6 matched games · 11 distinct opponents · Mean opponent OS 14.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,491.2 metal3,868.3 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,200.6 metal3,993.1 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.34,958.1 energy39,902.3 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,645.4 damage6,632.3 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,578.8 damage5,979.2 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.46.0 units44.7 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.63.0 metal508.5 metal16.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,017.0 metal31.5 metal16.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.0 units3.0 units16.7%1 paired game
  • Eiger2 games · 33.3% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcOrP1 game · 16.7% of games in this matchup · Mean recorded OS 21.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Andrewx71 game · 16.7% of games in this matchup · Mean recorded OS 6.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Barnzee1 game · 16.7% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chlobik1 game · 16.7% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cpt_StickintheMud1 game · 16.7% of games in this matchup · Mean recorded OS 2.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EYE_ON_YOU1 game · 16.7% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Horseyyy1 game · 16.7% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Luthbruk1 game · 16.7% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sementti1 game · 16.7% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TReminTR111 game · 16.7% of games in this matchup · Mean recorded OS 9.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 11.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,409.5 metal3,821.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,210.5 metal4,414.7 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.62,391.9 energy42,479.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.47.0 units57.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BankOwner1 game · 100.0% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 31 published games lasting at least five minutes, linked to account 495537. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.