Replay data updated 12 Oct 2026, 03:25 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 12 Oct, 03:25 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Shaktii

Account 458635 · Published replay history across maps and positions.

Latest recorded OS
25.2
09 Sep 2026 · Large teams · 16 players
Recorded games
66
10 Jan 2026–09 Sep 2026 UTC
Maps played
37
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
17.65
Latest recorded
25.18
Change
+7.53
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.15.919.222.525.829.210 Jan 2026, 11:09 UTC · OS 17.6511 Jan 2026, 11:16 UTC · OS 18.1911 Jan 2026, 11:51 UTC · OS 18.1911 Jan 2026, 12:09 UTC · OS 18.1911 Jan 2026, 17:02 UTC · OS 17.9211 Jan 2026, 17:19 UTC · OS 17.9211 Jan 2026, 17:54 UTC · OS 17.9230 Aug 2026, 22:07 UTC · OS 25.5030 Aug 2026, 22:23 UTC · OS 25.5030 Aug 2026, 23:12 UTC · OS 25.9231 Aug 2026, 09:24 UTC · OS 26.1631 Aug 2026, 10:50 UTC · OS 26.6631 Aug 2026, 11:21 UTC · OS 26.6631 Aug 2026, 13:35 UTC · OS 26.8831 Aug 2026, 14:06 UTC · OS 26.8831 Aug 2026, 18:34 UTC · OS 27.4001 Sep 2026, 09:34 UTC · OS 27.1901 Sep 2026, 10:04 UTC · OS 26.9201 Sep 2026, 10:31 UTC · OS 26.6201 Sep 2026, 11:32 UTC · OS 26.8901 Sep 2026, 12:40 UTC · OS 27.3301 Sep 2026, 12:56 UTC · OS 27.3301 Sep 2026, 13:17 UTC · OS 27.1001 Sep 2026, 18:24 UTC · OS 27.0202 Sep 2026, 03:12 UTC · OS 27.2602 Sep 2026, 03:36 UTC · OS 27.0402 Sep 2026, 05:07 UTC · OS 26.8402 Sep 2026, 09:07 UTC · OS 26.5902 Sep 2026, 09:30 UTC · OS 26.3102 Sep 2026, 10:40 UTC · OS 26.1002 Sep 2026, 11:08 UTC · OS 26.4102 Sep 2026, 14:07 UTC · OS 25.8002 Sep 2026, 14:35 UTC · OS 25.8003 Sep 2026, 07:34 UTC · OS 26.3703 Sep 2026, 07:58 UTC · OS 26.6803 Sep 2026, 11:02 UTC · OS 26.3803 Sep 2026, 20:43 UTC · OS 25.7803 Sep 2026, 21:58 UTC · OS 26.0003 Sep 2026, 22:27 UTC · OS 26.2705 Sep 2026, 05:33 UTC · OS 25.9505 Sep 2026, 07:05 UTC · OS 25.7305 Sep 2026, 09:54 UTC · OS 25.6105 Sep 2026, 10:20 UTC · OS 25.8005 Sep 2026, 14:00 UTC · OS 25.9705 Sep 2026, 17:16 UTC · OS 26.2405 Sep 2026, 17:34 UTC · OS 26.2405 Sep 2026, 18:24 UTC · OS 26.1406 Sep 2026, 04:19 UTC · OS 25.6306 Sep 2026, 10:32 UTC · OS 25.6306 Sep 2026, 10:53 UTC · OS 25.6306 Sep 2026, 11:25 UTC · OS 25.8506 Sep 2026, 22:57 UTC · OS 25.8107 Sep 2026, 01:31 UTC · OS 26.2907 Sep 2026, 13:39 UTC · OS 25.9307 Sep 2026, 14:14 UTC · OS 25.7607 Sep 2026, 15:38 UTC · OS 25.4307 Sep 2026, 22:03 UTC · OS 25.1608 Sep 2026, 15:17 UTC · OS 24.3608 Sep 2026, 15:39 UTC · OS 24.6009 Sep 2026, 06:06 UTC · OS 24.7609 Sep 2026, 06:28 UTC · OS 25.1810 Jan09 Sep

09 Sep 2026, 06:28 UTC · OS 25.18

61 recorded ratings · 10 Jan 2026–09 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 13 Sep and 12 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-15
to 2026-09-21
02026-09-22
to 2026-09-28
02026-09-29
to 2026-10-05
02026-10-06
to 2026-10-12

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 71.4% of selected games.

Selected games: 7 · Games with identified lanes: 5.

6 distinct recorded opponents · Mean opponent OS 28.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 30.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,180.1 metal3,849.4 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,841.0 metal4,821.9 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.32,231.5 energy51,862.2 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.346.4 damage1,494.6 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,394.8 damage384.6 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.31.8 units42.0 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%4 paired games
  • Jiyan1 game · 25.0% of games in this matchup · Mean recorded OS 30.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MRX11 game · 25.0% of games in this matchup · Mean recorded OS 28.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sezylrin1 game · 25.0% of games in this matchup · Mean recorded OS 31.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • slothlikenother1 game · 25.0% of games in this matchup · Mean recorded OS 33.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 17.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,725.1 metal4,521.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,674.5 metal3,577.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.55,527.4 energy34,815.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,639.0 damage6,727.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.5,474.3 damage9,417.6 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.53.0 units41.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • Im_Dan1 game · 100.0% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MiniBeef1 game · 100.0% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 66 published games lasting at least five minutes, linked to account 458635. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 12 Oct 2026, 03:59 UTC; this summary prepared 12 Oct 2026, 16:24 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.