Ratings recorded at game start in the replays we have. OS means OpenSkill rating.
Large teams · 16 players
First recorded
26.50
Latest recorded
37.48
Change
+10.98
10 Oct 2026, 23:29 UTC · OS 37.48
49 recorded ratings · 08 Jan 2026–10 Oct 2026.
Playstyle and score by position
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
Habits: 13 Sep to 12 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 12 Oct 2026, 16:58 UTC.Scores: Supreme Isthmus v2.1 · Large teams · 16 players
Busiest positions first. About scores: Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.
Beach sea
How they play1 selected game
Needs 10 measured games to show habits. 1 so far.
Score
51.3/ 100Early results
5 scored games · 100.0% coverage · Updated 12 Oct 2026, 13:02 UTC
Recent comparison: more measured games are needed in both periods.
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
See lane matchups and coverage
Starting-lane coverage: 67.3% of selected games.
Selected games: 49 · Games with identified lanes: 33.
46 distinct recorded opponents · Mean opponent OS 25.4 (OS available in 100.0% of identified games).
Beach sea vs Geo sea
4 matched games · 4 distinct opponents · Mean opponent OS 30.2.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
4 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,420.2 metal
3,886.2 metal
100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,389.9 metal
4,835.9 metal
100.0%4 paired games
Energy producedTotal energy produced by this player by this time.
39,161.6 energy
53,789.2 energy
100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
1,900.5 damage
1,109.8 damage
100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
1,073.4 damage
1,985.3 damage
100.0%4 paired games
Units producedTotal units produced by this time, including buildings.
28.2 units
43.5 units
100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
0.0 metal
0.0 metal
100.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
0.0 metal
0.0 metal
100.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
0.0 units
0.0 units
100.0%4 paired games
Dorsch1231 game · 25.0% of games in this matchup · Mean recorded OS 29.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
FrugalResources1 game · 25.0% of games in this matchup · Mean recorded OS 27.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Jiyan1 game · 25.0% of games in this matchup · Mean recorded OS 30.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
slothlikenother1 game · 25.0% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Front (second) vs Shared central front · shared frontline
22 matched games · 37 distinct opponents · Mean opponent OS 25.0.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
22 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
4,892.6 metal
3,387.3 metal
100.0%22 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,324.4 metal
4,110.1 metal
100.0%22 paired games
Energy producedTotal energy produced by this player by this time.
47,011.6 energy
46,765.8 energy
100.0%22 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
10,737.2 damage
14,331.6 damage
100.0%22 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
14,012.8 damage
12,859.4 damage
100.0%22 paired games
Units producedTotal units produced by this time, including buildings.
44.2 units
41.8 units
100.0%22 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
0.0 metal
1,227.3 metal
100.0%22 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
859.1 metal
0.0 metal
100.0%22 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
0.0 units
0.0 units
100.0%22 paired games
Litmaster3 games · 13.6% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 33.3% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Hello_World2 games · 9.1% of games in this matchup · Mean recorded OS 29.8Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
jonathanb2 games · 9.1% of games in this matchup · Mean recorded OS 42.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Kelin2 games · 9.1% of games in this matchup · Mean recorded OS 33.1Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
VENUTOAST2 games · 9.1% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
watermeloans2 games · 9.1% of games in this matchup · Mean recorded OS 31.3Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[AoW]Vritrasura1 game · 4.5% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[Crd]FloweY1 game · 4.5% of games in this matchup · Mean recorded OS 33.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[TLP]Nemesis1 game · 4.5% of games in this matchup · Mean recorded OS 21.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
_RAT_1 game · 4.5% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
badbot1 game · 4.5% of games in this matchup · Mean recorded OS 31.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Blover1 game · 4.5% of games in this matchup · Mean recorded OS 39.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
DockFam1 game · 4.5% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Flerpz1 game · 4.5% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Gieds1 game · 4.5% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
gravyrobber1 game · 4.5% of games in this matchup · Mean recorded OS 31.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Haydee1 game · 4.5% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
hoze1 game · 4.5% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
IDontGiveAThug1 game · 4.5% of games in this matchup · Mean recorded OS 31.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
iMango1 game · 4.5% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Showing 20 of 37 recorded opponents.
Geo sea vs Beach sea
7 matched games · 7 distinct opponents · Mean opponent OS 24.1.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
7 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,832.4 metal
3,599.1 metal
100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,649.1 metal
4,038.0 metal
100.0%7 paired games
Energy producedTotal energy produced by this player by this time.
49,687.3 energy
39,742.6 energy
100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
1,136.9 damage
1,254.6 damage
100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
1,266.8 damage
1,200.0 damage
100.0%7 paired games
Units producedTotal units produced by this time, including buildings.
41.9 units
35.3 units
100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
0.0 metal
0.0 metal
100.0%7 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
0.0 metal
0.0 metal
100.0%7 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
0.0 units
0.0 units
100.0%7 paired games
Conipa1 game · 14.3% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Flerpz1 game · 14.3% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
hongy1 game · 14.3% of games in this matchup · Mean recorded OS 46.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Kyoo1 game · 14.3% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Mothman11 game · 14.3% of games in this matchup · Mean recorded OS 39.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Redcrow1 game · 14.3% of games in this matchup · Mean recorded OS 15.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Shaktii1 game · 14.3% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Why some selected games have no identified lane:
No individual lane assigned for this position: 15 games.
Starting-position records unavailable: 1 game.
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
Ask about this player
Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.
Included: 49 published games lasting at least five minutes, linked to account 474168. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 12 Oct 2026, 03:59 UTC; this summary prepared 12 Oct 2026, 16:24 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.