Replay data updated 12 Oct 2026, 03:25 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 12 Oct, 03:25 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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GrandDuke

Account 459992 · Published replay history across maps and positions.

Latest recorded OS
36.5
11 Oct 2026 · Large teams · 16 players
Recorded games
24
08 Jan 2026–11 Oct 2026 UTC
Maps played
1
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
15.53
Latest recorded
36.54
Change
+21.01
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.11.718.926.033.240.308 Jan 2026, 16:19 UTC · OS 15.5308 Jan 2026, 16:52 UTC · OS 15.5309 Jan 2026, 17:43 UTC · OS 16.9309 Jan 2026, 18:08 UTC · OS 16.9309 Jan 2026, 20:21 UTC · OS 17.5709 Jan 2026, 20:55 UTC · OS 17.5710 Jan 2026, 10:53 UTC · OS 18.3710 Jan 2026, 11:09 UTC · OS 18.3710 Jan 2026, 12:26 UTC · OS 18.3710 Jan 2026, 14:41 UTC · OS 17.3210 Jan 2026, 19:11 UTC · OS 17.3510 Jan 2026, 20:15 UTC · OS 17.3510 Jan 2026, 22:05 UTC · OS 17.3511 Jan 2026, 10:42 UTC · OS 18.5311 Jan 2026, 11:16 UTC · OS 18.5311 Jan 2026, 11:51 UTC · OS 18.5311 Jan 2026, 17:02 UTC · OS 17.2811 Jan 2026, 17:19 UTC · OS 17.2811 Jan 2026, 17:54 UTC · OS 17.2811 Jan 2026, 20:45 UTC · OS 16.5611 Oct 2026, 19:25 UTC · OS 36.5411 Oct 2026, 19:43 UTC · OS 36.5411 Oct 2026, 20:08 UTC · OS 36.5411 Oct 2026, 21:21 UTC · OS 36.5408 Jan11 Oct

11 Oct 2026, 21:21 UTC · OS 36.54

24 recorded ratings · 08 Jan 2026–11 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 13 Sep to 12 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 12 Oct 2026, 19:37 UTC.Scores: Supreme Isthmus v2.1 · Large teams · 16 players

Busiest positions first. About scores: Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-15
to 2026-09-21
02026-09-22
to 2026-09-28
02026-09-29
to 2026-10-05
42026-10-06
to 2026-10-12

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 70.8% of selected games.

Selected games: 24 · Games with identified lanes: 17.

32 distinct recorded opponents · Mean opponent OS 24.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 30.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,535.4 metal4,190.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,548.1 metal5,347.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.46,077.9 energy72,951.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,240.7 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,609.6 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.44.0 units51.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • Elydrid1 game · 100.0% of games in this matchup · Mean recorded OS 30.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

13 matched games · 26 distinct opponents · Mean opponent OS 23.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

13 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,330.1 metal3,832.3 metal100.0%13 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,342.5 metal4,202.8 metal100.0%13 paired games
Energy producedTotal energy produced by this player by this time.44,923.8 energy47,255.2 energy100.0%13 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,714.5 damage9,933.5 damage100.0%13 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,139.9 damage11,293.2 damage100.0%13 paired games
Units producedTotal units produced by this time, including buildings.51.9 units44.1 units100.0%13 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.14.1 metal244.6 metal100.0%13 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.235.4 metal229.1 metal100.0%13 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.3 units0.1 units100.0%13 paired games
  • [Fx]DoodVanDaag1 game · 7.7% of games in this matchup · Mean recorded OS 31.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Tizzlers]Obama1 game · 7.7% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [UoB]m1ll3nium1 game · 7.7% of games in this matchup · Mean recorded OS 29.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AbyssFalcon1 game · 7.7% of games in this matchup · Mean recorded OS 30.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • csirkecomb1 game · 7.7% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dad_The_SeaGamer1 game · 7.7% of games in this matchup · Mean recorded OS 39.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Damsko1 game · 7.7% of games in this matchup · Mean recorded OS 33.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrontLiner69er1 game · 7.7% of games in this matchup · Mean recorded OS 32.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ganttura1 game · 7.7% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • glebi5741 game · 7.7% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Greeny1 game · 7.7% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • human1 game · 7.7% of games in this matchup · Mean recorded OS 20.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Im_Dan1 game · 7.7% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kelin1 game · 7.7% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Konson1 game · 7.7% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lueyja11 game · 7.7% of games in this matchup · Mean recorded OS 38.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MiniBeef1 game · 7.7% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • miscau1 game · 7.7% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NeutronLasagna1 game · 7.7% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • notch1 game · 7.7% of games in this matchup · Mean recorded OS 19.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 26 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 26.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,824.3 metal3,508.4 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,617.2 metal4,285.6 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.51,406.0 energy47,590.0 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,260.2 damage8,407.1 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,089.1 damage11,312.4 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.41.0 units42.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.866.7 metal690.8 metal100.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.713.0 metal767.0 metal100.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.7 units3.7 units100.0%3 paired games
  • _Trixtreous_1 game · 33.3% of games in this matchup · Mean recorded OS 35.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Buckyo1 game · 33.3% of games in this matchup · Mean recorded OS 35.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrontLiner69er1 game · 33.3% of games in this matchup · Mean recorded OS 32.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Obliteratus1 game · 33.3% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sujiro_Kimimame1 game · 33.3% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tautrimas1 game · 33.3% of games in this matchup · Mean recorded OS 26.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 4 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 24 published games lasting at least five minutes, linked to account 459992. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 12 Oct 2026, 03:59 UTC; this summary prepared 12 Oct 2026, 16:24 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.