Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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SteveBlowjobs

Account 464845 · Published replay history across maps and positions.Previously seen as Piaskoo

Latest recorded OS
18.4
01 Oct 2026 · Large teams · 16 players
Recorded games
94
27 Jun 2026–01 Oct 2026 UTC
Maps played
46
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
17.69
Latest recorded
18.43
Change
+0.74
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.16.717.718.719.820.827 Jun 2026, 17:08 UTC · OS 17.6928 Jun 2026, 01:26 UTC · OS 17.7228 Jun 2026, 02:12 UTC · OS 17.8928 Jun 2026, 17:08 UTC · OS 17.9428 Jun 2026, 19:12 UTC · OS 18.3129 Jun 2026, 00:43 UTC · OS 19.1629 Jun 2026, 01:28 UTC · OS 18.8829 Jun 2026, 02:13 UTC · OS 19.2229 Jun 2026, 13:15 UTC · OS 19.0103 Jul 2026, 17:12 UTC · OS 18.6003 Jul 2026, 19:34 UTC · OS 18.2004 Jul 2026, 01:55 UTC · OS 18.0404 Jul 2026, 02:27 UTC · OS 17.8905 Jul 2026, 21:10 UTC · OS 18.2111 Jul 2026, 21:20 UTC · OS 18.4112 Jul 2026, 12:32 UTC · OS 18.3912 Jul 2026, 14:25 UTC · OS 18.9612 Jul 2026, 14:47 UTC · OS 19.1812 Jul 2026, 15:13 UTC · OS 19.1812 Jul 2026, 15:34 UTC · OS 19.4812 Jul 2026, 15:57 UTC · OS 19.8413 Jul 2026, 06:48 UTC · OS 20.0115 Jul 2026, 04:34 UTC · OS 19.5117 Jul 2026, 00:11 UTC · OS 19.6417 Jul 2026, 00:39 UTC · OS 19.2617 Jul 2026, 01:48 UTC · OS 18.9017 Jul 2026, 02:05 UTC · OS 19.1417 Jul 2026, 02:25 UTC · OS 19.0117 Jul 2026, 02:58 UTC · OS 19.3617 Jul 2026, 03:17 UTC · OS 19.0117 Jul 2026, 05:02 UTC · OS 19.1019 Jul 2026, 23:26 UTC · OS 19.3320 Jul 2026, 02:05 UTC · OS 19.6220 Jul 2026, 04:35 UTC · OS 19.3320 Jul 2026, 05:08 UTC · OS 19.3320 Jul 2026, 06:22 UTC · OS 19.1720 Jul 2026, 07:03 UTC · OS 19.5420 Jul 2026, 11:36 UTC · OS 19.2720 Jul 2026, 22:41 UTC · OS 18.6121 Jul 2026, 00:53 UTC · OS 18.2221 Jul 2026, 01:22 UTC · OS 17.9621 Jul 2026, 01:36 UTC · OS 18.2922 Jul 2026, 13:04 UTC · OS 18.4722 Jul 2026, 14:18 UTC · OS 18.7522 Jul 2026, 14:43 UTC · OS 18.9122 Jul 2026, 15:12 UTC · OS 18.9122 Jul 2026, 20:15 UTC · OS 18.4923 Jul 2026, 08:58 UTC · OS 18.1523 Jul 2026, 10:58 UTC · OS 18.1323 Jul 2026, 11:34 UTC · OS 17.9423 Jul 2026, 12:13 UTC · OS 18.3923 Jul 2026, 13:02 UTC · OS 18.6823 Jul 2026, 13:46 UTC · OS 18.8523 Jul 2026, 14:21 UTC · OS 18.5723 Jul 2026, 14:36 UTC · OS 18.8523 Jul 2026, 15:02 UTC · OS 18.8507 Aug 2026, 00:39 UTC · OS 19.0807 Aug 2026, 01:02 UTC · OS 19.0822 Aug 2026, 10:02 UTC · OS 19.0622 Aug 2026, 10:51 UTC · OS 19.0622 Aug 2026, 11:11 UTC · OS 19.3322 Aug 2026, 11:51 UTC · OS 19.3322 Aug 2026, 12:06 UTC · OS 19.3322 Aug 2026, 12:25 UTC · OS 19.3322 Aug 2026, 15:05 UTC · OS 18.9922 Aug 2026, 15:38 UTC · OS 18.9928 Aug 2026, 09:30 UTC · OS 18.3329 Aug 2026, 15:19 UTC · OS 17.5629 Aug 2026, 17:31 UTC · OS 17.4929 Aug 2026, 18:08 UTC · OS 17.2530 Aug 2026, 13:33 UTC · OS 17.9330 Aug 2026, 13:54 UTC · OS 17.8630 Aug 2026, 14:18 UTC · OS 17.8630 Aug 2026, 14:51 UTC · OS 18.1130 Aug 2026, 15:12 UTC · OS 18.1230 Aug 2026, 15:35 UTC · OS 18.1230 Aug 2026, 16:45 UTC · OS 19.0501 Sep 2026, 13:51 UTC · OS 19.1107 Sep 2026, 00:41 UTC · OS 19.6507 Sep 2026, 03:49 UTC · OS 19.0407 Sep 2026, 04:06 UTC · OS 18.8307 Sep 2026, 04:33 UTC · OS 19.1207 Sep 2026, 04:50 UTC · OS 19.1207 Sep 2026, 05:12 UTC · OS 19.7615 Sep 2026, 06:27 UTC · OS 20.0415 Sep 2026, 06:56 UTC · OS 20.2415 Sep 2026, 07:24 UTC · OS 20.2415 Sep 2026, 07:40 UTC · OS 19.8522 Sep 2026, 06:49 UTC · OS 19.7623 Sep 2026, 03:33 UTC · OS 19.2101 Oct 2026, 02:31 UTC · OS 18.5501 Oct 2026, 04:24 UTC · OS 18.4327 Jun01 Oct

01 Oct 2026, 04:24 UTC · OS 18.43

92 recorded ratings · 27 Jun 2026–01 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

22026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
22026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

22 games
23.4% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 1 · Games with identified lanes: 1.

2 distinct recorded opponents · Mean opponent OS 13.7 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 13.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,646.0 metal3,351.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,636.5 metal3,999.5 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.60,217.3 energy51,295.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,711.3 damage5,512.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.8,017.3 damage8,976.1 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.43.0 units41.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Lord_McDerp1 game · 100.0% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mao3651 game · 100.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 94 published games lasting at least five minutes, linked to account 464845. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.