Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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mao365

Account 270428 · Published replay history across maps and positions.

Latest recorded OS
11.0
07 Aug 2026 · Large teams · 16 players
Recorded games
70
28 Jun 2026–07 Aug 2026 UTC
Maps played
10
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
14.24
Latest recorded
11.02
Change
-3.22
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.8.611.514.517.420.328 Jun 2026, 12:45 UTC · OS 14.2428 Jun 2026, 15:03 UTC · OS 13.7228 Jun 2026, 15:22 UTC · OS 13.7201 Jul 2026, 18:44 UTC · OS 16.0101 Jul 2026, 23:06 UTC · OS 15.7716 Jul 2026, 01:28 UTC · OS 16.9516 Jul 2026, 01:50 UTC · OS 16.9517 Jul 2026, 02:31 UTC · OS 16.4917 Jul 2026, 02:47 UTC · OS 16.4917 Jul 2026, 05:30 UTC · OS 18.3317 Jul 2026, 06:00 UTC · OS 18.3317 Jul 2026, 07:54 UTC · OS 18.4317 Jul 2026, 11:46 UTC · OS 18.3518 Jul 2026, 03:12 UTC · OS 18.7818 Jul 2026, 05:28 UTC · OS 18.4818 Jul 2026, 06:12 UTC · OS 18.2418 Jul 2026, 07:54 UTC · OS 18.5018 Jul 2026, 09:09 UTC · OS 18.7618 Jul 2026, 10:30 UTC · OS 18.5418 Jul 2026, 10:49 UTC · OS 18.5419 Jul 2026, 03:00 UTC · OS 17.4919 Jul 2026, 03:24 UTC · OS 17.4919 Jul 2026, 03:53 UTC · OS 17.0119 Jul 2026, 04:10 UTC · OS 16.9619 Jul 2026, 05:24 UTC · OS 17.4319 Jul 2026, 06:09 UTC · OS 17.0019 Jul 2026, 06:53 UTC · OS 17.0019 Jul 2026, 07:12 UTC · OS 16.2319 Jul 2026, 09:04 UTC · OS 16.7719 Jul 2026, 09:46 UTC · OS 16.7719 Jul 2026, 12:33 UTC · OS 16.8220 Jul 2026, 05:57 UTC · OS 17.5920 Jul 2026, 13:09 UTC · OS 18.0221 Jul 2026, 11:37 UTC · OS 17.3521 Jul 2026, 12:40 UTC · OS 17.3521 Jul 2026, 13:14 UTC · OS 16.3921 Jul 2026, 13:56 UTC · OS 15.8922 Jul 2026, 13:04 UTC · OS 14.5822 Jul 2026, 13:29 UTC · OS 14.5822 Jul 2026, 16:25 UTC · OS 14.0422 Jul 2026, 16:45 UTC · OS 14.0423 Jul 2026, 09:33 UTC · OS 14.2323 Jul 2026, 12:27 UTC · OS 13.8623 Jul 2026, 13:07 UTC · OS 13.8623 Jul 2026, 13:42 UTC · OS 13.6124 Jul 2026, 09:16 UTC · OS 13.6324 Jul 2026, 09:44 UTC · OS 13.9624 Jul 2026, 10:31 UTC · OS 13.9624 Jul 2026, 12:30 UTC · OS 13.6424 Jul 2026, 15:54 UTC · OS 13.7624 Jul 2026, 17:20 UTC · OS 14.1525 Jul 2026, 03:58 UTC · OS 13.9625 Jul 2026, 05:31 UTC · OS 13.5325 Jul 2026, 05:58 UTC · OS 13.1227 Jul 2026, 13:10 UTC · OS 13.4827 Jul 2026, 13:42 UTC · OS 13.4829 Jul 2026, 15:25 UTC · OS 13.9131 Jul 2026, 13:06 UTC · OS 13.5631 Jul 2026, 13:21 UTC · OS 13.5631 Jul 2026, 14:05 UTC · OS 12.7831 Jul 2026, 15:57 UTC · OS 12.5331 Jul 2026, 16:41 UTC · OS 12.5331 Jul 2026, 17:07 UTC · OS 12.5301 Aug 2026, 15:48 UTC · OS 11.3501 Aug 2026, 17:25 UTC · OS 11.7202 Aug 2026, 12:59 UTC · OS 10.7102 Aug 2026, 18:34 UTC · OS 10.1804 Aug 2026, 15:42 UTC · OS 10.1507 Aug 2026, 10:47 UTC · OS 11.0207 Aug 2026, 11:29 UTC · OS 11.0228 Jun07 Aug

07 Aug 2026, 11:29 UTC · OS 11.02

70 recorded ratings · 28 Jun 2026–07 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 52.4% of selected games.

Selected games: 21 · Games with identified lanes: 11.

14 distinct recorded opponents · Mean opponent OS 16.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 15.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,264.8 metal3,720.4 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,630.1 metal4,023.6 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.37,327.8 energy47,329.9 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.196.4 damage2,663.3 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,582.7 damage198.9 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.35.0 units39.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Astalgi1 game · 33.3% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pineclones1 game · 33.3% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ri0cp1 game · 33.3% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 7 distinct opponents · Mean opponent OS 17.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,971.9 metal3,904.9 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,486.0 metal4,341.7 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.49,266.3 energy43,338.3 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,989.8 damage9,072.1 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,975.0 damage6,160.5 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.39.0 units45.4 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • xlykantrophx2 games · 50.0% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [AoW]Vritrasura1 game · 25.0% of games in this matchup · Mean recorded OS 28.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AgentOG1 game · 25.0% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • bigakp1 game · 25.0% of games in this matchup · Mean recorded OS 13.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cleef3241 game · 25.0% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EAW2X1 game · 25.0% of games in this matchup · Mean recorded OS 4.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Piaskoo1 game · 25.0% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

4 matched games · 4 distinct opponents · Mean opponent OS 16.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,387.1 metal3,705.0 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,285.2 metal4,056.8 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.43,810.9 energy34,780.8 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,008.5 damage3,078.2 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,928.3 damage1,179.0 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.34.5 units32.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • 102eskadrila1 game · 25.0% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [CDR]EPIC111 game · 25.0% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Buzzumfrog1 game · 25.0% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Idefix541 game · 25.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 9 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 70 published games lasting at least five minutes, linked to account 270428. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.