Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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ShatStalker

Account 475878 · Published replay history across maps and positions.

Latest recorded OS
14.6
11 Sep 2026 · Large teams · 16 players
Recorded games
143
28 Jun 2026–11 Sep 2026 UTC
Maps played
17
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
12.36
Latest recorded
14.56
Change
+2.20
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.10.512.514.516.518.528 Jun 2026, 01:08 UTC · OS 12.3628 Jun 2026, 01:24 UTC · OS 12.3628 Jun 2026, 01:56 UTC · OS 12.1728 Jun 2026, 02:13 UTC · OS 12.1728 Jun 2026, 03:50 UTC · OS 11.8728 Jun 2026, 04:28 UTC · OS 11.8730 Jun 2026, 04:57 UTC · OS 12.1402 Jul 2026, 00:56 UTC · OS 12.1202 Jul 2026, 01:21 UTC · OS 12.1202 Jul 2026, 01:57 UTC · OS 12.8002 Jul 2026, 02:21 UTC · OS 12.8002 Jul 2026, 02:51 UTC · OS 12.8002 Jul 2026, 03:16 UTC · OS 12.8002 Jul 2026, 04:10 UTC · OS 12.9302 Jul 2026, 04:48 UTC · OS 13.3202 Jul 2026, 05:30 UTC · OS 13.3202 Jul 2026, 06:09 UTC · OS 13.3203 Jul 2026, 02:22 UTC · OS 13.0503 Jul 2026, 03:33 UTC · OS 13.0504 Jul 2026, 00:47 UTC · OS 12.5804 Jul 2026, 01:15 UTC · OS 12.1404 Jul 2026, 01:44 UTC · OS 12.1404 Jul 2026, 02:13 UTC · OS 12.1404 Jul 2026, 02:39 UTC · OS 12.1404 Jul 2026, 03:42 UTC · OS 12.3504 Jul 2026, 04:12 UTC · OS 12.3505 Jul 2026, 06:56 UTC · OS 11.9806 Jul 2026, 02:17 UTC · OS 11.5207 Jul 2026, 02:43 UTC · OS 11.6307 Jul 2026, 03:01 UTC · OS 11.8007 Jul 2026, 04:37 UTC · OS 12.1908 Jul 2026, 05:14 UTC · OS 13.0108 Jul 2026, 05:42 UTC · OS 13.0108 Jul 2026, 06:03 UTC · OS 13.0111 Jul 2026, 18:50 UTC · OS 13.4811 Jul 2026, 22:26 UTC · OS 13.8912 Jul 2026, 02:42 UTC · OS 13.9713 Jul 2026, 05:47 UTC · OS 13.6813 Jul 2026, 06:12 UTC · OS 13.6814 Jul 2026, 04:46 UTC · OS 13.2214 Jul 2026, 05:08 UTC · OS 13.2217 Jul 2026, 04:46 UTC · OS 13.5817 Jul 2026, 05:23 UTC · OS 13.5817 Jul 2026, 22:57 UTC · OS 13.1418 Jul 2026, 21:00 UTC · OS 12.6618 Jul 2026, 22:10 UTC · OS 13.0918 Jul 2026, 22:33 UTC · OS 13.0919 Jul 2026, 05:27 UTC · OS 13.0319 Jul 2026, 19:22 UTC · OS 13.1719 Jul 2026, 21:19 UTC · OS 13.1720 Jul 2026, 04:26 UTC · OS 13.9420 Jul 2026, 04:50 UTC · OS 13.7421 Jul 2026, 06:01 UTC · OS 14.3621 Jul 2026, 06:21 UTC · OS 14.3621 Jul 2026, 06:44 UTC · OS 14.3622 Jul 2026, 05:35 UTC · OS 14.6922 Jul 2026, 06:23 UTC · OS 14.6923 Jul 2026, 21:03 UTC · OS 14.1624 Jul 2026, 01:14 UTC · OS 14.3824 Jul 2026, 01:51 UTC · OS 14.3824 Jul 2026, 02:25 UTC · OS 14.3824 Jul 2026, 02:53 UTC · OS 14.3824 Jul 2026, 03:46 UTC · OS 14.9125 Jul 2026, 18:16 UTC · OS 15.4925 Jul 2026, 21:08 UTC · OS 16.1626 Jul 2026, 03:13 UTC · OS 15.5926 Jul 2026, 05:00 UTC · OS 15.9627 Jul 2026, 04:18 UTC · OS 15.6728 Jul 2026, 01:45 UTC · OS 15.9228 Jul 2026, 02:19 UTC · OS 15.9228 Jul 2026, 03:17 UTC · OS 16.5329 Jul 2026, 05:39 UTC · OS 16.5430 Jul 2026, 04:11 UTC · OS 15.9330 Jul 2026, 19:37 UTC · OS 16.2330 Jul 2026, 20:15 UTC · OS 16.2331 Jul 2026, 04:59 UTC · OS 16.0031 Jul 2026, 05:24 UTC · OS 15.6431 Jul 2026, 06:17 UTC · OS 15.6401 Aug 2026, 22:16 UTC · OS 15.3001 Aug 2026, 22:29 UTC · OS 15.6504 Aug 2026, 03:19 UTC · OS 15.3504 Aug 2026, 03:51 UTC · OS 15.3504 Aug 2026, 05:19 UTC · OS 15.9504 Aug 2026, 05:45 UTC · OS 15.9505 Aug 2026, 04:30 UTC · OS 16.2805 Aug 2026, 04:58 UTC · OS 16.2805 Aug 2026, 05:43 UTC · OS 16.2805 Aug 2026, 06:02 UTC · OS 16.2805 Aug 2026, 06:19 UTC · OS 16.2806 Aug 2026, 05:22 UTC · OS 17.0906 Aug 2026, 05:56 UTC · OS 16.8306 Aug 2026, 06:32 UTC · OS 16.8308 Aug 2026, 03:48 UTC · OS 17.4008 Aug 2026, 04:43 UTC · OS 17.4008 Aug 2026, 05:31 UTC · OS 17.4010 Aug 2026, 04:03 UTC · OS 16.8710 Aug 2026, 04:56 UTC · OS 16.8711 Aug 2026, 01:17 UTC · OS 16.9611 Aug 2026, 01:45 UTC · OS 16.6511 Aug 2026, 02:16 UTC · OS 16.6514 Aug 2026, 05:13 UTC · OS 16.1314 Aug 2026, 05:39 UTC · OS 16.1314 Aug 2026, 19:16 UTC · OS 16.2114 Aug 2026, 19:48 UTC · OS 16.2114 Aug 2026, 20:18 UTC · OS 16.2115 Aug 2026, 06:23 UTC · OS 16.0715 Aug 2026, 17:47 UTC · OS 15.9815 Aug 2026, 18:15 UTC · OS 15.7415 Aug 2026, 18:43 UTC · OS 16.0715 Aug 2026, 19:21 UTC · OS 16.0716 Aug 2026, 04:19 UTC · OS 16.3316 Aug 2026, 04:47 UTC · OS 16.3316 Aug 2026, 05:16 UTC · OS 16.4416 Aug 2026, 21:09 UTC · OS 16.1916 Aug 2026, 22:17 UTC · OS 15.9316 Aug 2026, 22:56 UTC · OS 15.9316 Aug 2026, 23:13 UTC · OS 15.9318 Aug 2026, 06:16 UTC · OS 15.6119 Aug 2026, 01:29 UTC · OS 16.1919 Aug 2026, 02:24 UTC · OS 16.1920 Aug 2026, 06:12 UTC · OS 15.9920 Aug 2026, 06:34 UTC · OS 15.9924 Aug 2026, 04:06 UTC · OS 15.2427 Aug 2026, 05:50 UTC · OS 14.9927 Aug 2026, 06:09 UTC · OS 14.8028 Aug 2026, 19:30 UTC · OS 14.5930 Aug 2026, 22:45 UTC · OS 14.5531 Aug 2026, 05:17 UTC · OS 14.8703 Sep 2026, 05:45 UTC · OS 14.3808 Sep 2026, 03:18 UTC · OS 14.2208 Sep 2026, 03:38 UTC · OS 14.2208 Sep 2026, 04:09 UTC · OS 14.2208 Sep 2026, 04:33 UTC · OS 14.2211 Sep 2026, 19:21 UTC · OS 14.5628 Jun11 Sep

11 Sep 2026, 19:21 UTC · OS 14.56

134 recorded ratings · 28 Jun 2026–11 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

110 games
76.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 40.0% of selected games.

Selected games: 15 · Games with identified lanes: 6.

11 distinct recorded opponents · Mean opponent OS 15.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 16.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,481.7 metal3,765.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,515.8 metal3,704.8 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.37,353.8 energy60,861.0 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.35.0 units42.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Xugiko1 game · 100.0% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 16.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,206.0 metal3,471.2 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,099.8 metal4,154.1 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.49,048.3 energy58,798.1 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,806.8 damage9,960.7 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.11,843.3 damage9,247.4 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.44.5 units49.0 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Botchi1 game · 25.0% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • killua18431 game · 25.0% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lotzo_Huggins1 game · 25.0% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nano282ny1 game · 25.0% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nephelebates1 game · 25.0% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_che1 game · 25.0% of games in this matchup · Mean recorded OS 42.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TecNick1 game · 25.0% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • viniciusae1 game · 25.0% of games in this matchup · Mean recorded OS 5.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 8.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,727.3 metal3,486.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,243.8 metal3,872.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.43,508.9 energy44,962.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,828.1 damage4,308.9 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.7,309.2 damage4,774.2 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.33.0 units38.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.768.0 metal405.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.675.0 metal541.5 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.0 units1.5 units100.0%1 paired game
  • Leather1 game · 100.0% of games in this matchup · Mean recorded OS 7.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Stib1 game · 100.0% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 9 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 143 published games lasting at least five minutes, linked to account 475878. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.