Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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viniciusae

Account 613698 · Published replay history across maps and positions.

Latest recorded OS
4.3
20 Aug 2026 · Large teams · 16 players
Recorded games
34
26 Jul 2026–20 Aug 2026 UTC
Maps played
12
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.67
Latest recorded
4.28
Change
-12.39
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.-0.74.39.314.319.326 Jul 2026, 04:08 UTC · OS 16.6726 Jul 2026, 10:09 UTC · OS 15.0426 Jul 2026, 17:53 UTC · OS 15.0526 Jul 2026, 21:22 UTC · OS 9.9126 Jul 2026, 22:32 UTC · OS 7.5227 Jul 2026, 02:16 UTC · OS 4.9328 Jul 2026, 01:47 UTC · OS 3.2728 Jul 2026, 02:38 UTC · OS 5.1528 Jul 2026, 03:17 UTC · OS 5.6328 Jul 2026, 03:49 UTC · OS 5.6302 Aug 2026, 19:59 UTC · OS 4.2302 Aug 2026, 22:19 UTC · OS 2.0402 Aug 2026, 22:51 UTC · OS 2.6903 Aug 2026, 00:26 UTC · OS 4.1403 Aug 2026, 00:45 UTC · OS 4.3805 Aug 2026, 01:05 UTC · OS 6.0005 Aug 2026, 01:49 UTC · OS 6.0005 Aug 2026, 02:24 UTC · OS 5.5605 Aug 2026, 03:01 UTC · OS 5.0405 Aug 2026, 03:25 UTC · OS 4.5705 Aug 2026, 04:04 UTC · OS 3.9206 Aug 2026, 21:34 UTC · OS 4.1306 Aug 2026, 22:00 UTC · OS 3.3606 Aug 2026, 22:49 UTC · OS 2.4208 Aug 2026, 03:18 UTC · OS 1.9708 Aug 2026, 04:01 UTC · OS 3.0809 Aug 2026, 20:53 UTC · OS 5.8911 Aug 2026, 23:39 UTC · OS 4.6216 Aug 2026, 17:29 UTC · OS 6.1516 Aug 2026, 18:08 UTC · OS 6.1516 Aug 2026, 22:27 UTC · OS 4.8616 Aug 2026, 23:12 UTC · OS 3.9120 Aug 2026, 02:05 UTC · OS 4.2826 Jul20 Aug

20 Aug 2026, 02:05 UTC · OS 4.28

33 recorded ratings · 26 Jul 2026–20 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

15 games
44.1% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 77.8% of selected games.

Selected games: 9 · Games with identified lanes: 7.

14 distinct recorded opponents · Mean opponent OS 13.8 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 13.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,980.9 metal4,643.1 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,972.1 metal4,446.4 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.59,370.3 energy51,672.5 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,770.5 damage5,842.7 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,433.0 damage4,405.1 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.37.2 units46.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BasTid1 game · 25.0% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CosmicFox1 game · 25.0% of games in this matchup · Mean recorded OS 21.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fo0rsaken1 game · 25.0% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fryy1 game · 25.0% of games in this matchup · Mean recorded OS 4.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kaltertee1 game · 25.0% of games in this matchup · Mean recorded OS 9.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Papperskorg1 game · 25.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ShatStalker1 game · 25.0% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zursen1 game · 25.0% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 13.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,023.6 metal3,693.6 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,042.6 metal3,779.6 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.56,026.4 energy46,601.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,308.2 damage4,644.2 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,870.5 damage3,790.1 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.33.3 units44.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Escrew1 game · 33.3% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lei1 game · 33.3% of games in this matchup · Mean recorded OS 9.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • morrow15461 game · 33.3% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nick551 game · 33.3% of games in this matchup · Mean recorded OS 8.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pholux1 game · 33.3% of games in this matchup · Mean recorded OS 13.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlsNerfMee1 game · 33.3% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 34 published games lasting at least five minutes, linked to account 613698. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.