Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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jeibrd

Account 495949 · Published replay history across maps and positions.

Latest recorded OS
13.6
14 Oct 2026 · Large teams · 16 players
Recorded games
66
05 Jul 2026–14 Oct 2026 UTC
Maps played
11
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
8.08
Latest recorded
13.61
Change
+5.53
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.7.19.010.812.714.605 Jul 2026, 00:09 UTC · OS 8.0808 Jul 2026, 10:58 UTC · OS 8.4608 Jul 2026, 11:22 UTC · OS 8.4610 Jul 2026, 03:12 UTC · OS 9.1810 Jul 2026, 22:03 UTC · OS 10.2212 Jul 2026, 09:55 UTC · OS 11.0817 Jul 2026, 09:31 UTC · OS 10.5917 Jul 2026, 10:20 UTC · OS 10.5906 Aug 2026, 01:57 UTC · OS 11.4006 Aug 2026, 14:24 UTC · OS 12.2706 Aug 2026, 21:53 UTC · OS 11.9107 Aug 2026, 02:19 UTC · OS 12.0707 Aug 2026, 09:53 UTC · OS 12.4107 Aug 2026, 13:18 UTC · OS 12.8307 Aug 2026, 14:38 UTC · OS 12.8308 Aug 2026, 02:11 UTC · OS 12.6408 Aug 2026, 02:46 UTC · OS 12.6408 Aug 2026, 03:31 UTC · OS 11.9708 Aug 2026, 03:49 UTC · OS 11.9708 Aug 2026, 04:15 UTC · OS 11.5708 Aug 2026, 08:18 UTC · OS 12.0508 Aug 2026, 08:58 UTC · OS 12.0508 Aug 2026, 10:39 UTC · OS 13.5109 Aug 2026, 05:07 UTC · OS 13.1212 Aug 2026, 11:06 UTC · OS 12.6112 Aug 2026, 11:58 UTC · OS 12.6913 Aug 2026, 10:29 UTC · OS 13.0713 Aug 2026, 11:17 UTC · OS 12.6114 Aug 2026, 08:56 UTC · OS 12.6614 Aug 2026, 10:54 UTC · OS 12.2914 Aug 2026, 11:13 UTC · OS 12.2914 Aug 2026, 11:50 UTC · OS 12.2914 Aug 2026, 12:24 UTC · OS 12.2914 Aug 2026, 12:47 UTC · OS 11.7615 Aug 2026, 06:23 UTC · OS 12.3316 Aug 2026, 05:19 UTC · OS 12.6416 Aug 2026, 06:06 UTC · OS 12.6416 Aug 2026, 22:43 UTC · OS 12.7219 Aug 2026, 09:29 UTC · OS 12.1320 Aug 2026, 08:25 UTC · OS 11.7521 Aug 2026, 12:36 UTC · OS 11.3922 Aug 2026, 00:15 UTC · OS 11.1022 Aug 2026, 00:43 UTC · OS 11.1022 Aug 2026, 00:56 UTC · OS 11.1022 Aug 2026, 01:38 UTC · OS 11.2722 Aug 2026, 02:17 UTC · OS 11.7722 Aug 2026, 02:52 UTC · OS 11.4022 Aug 2026, 03:31 UTC · OS 11.4029 Sep 2026, 10:16 UTC · OS 11.5202 Oct 2026, 05:45 UTC · OS 12.2203 Oct 2026, 06:26 UTC · OS 12.5703 Oct 2026, 06:52 UTC · OS 12.2204 Oct 2026, 07:51 UTC · OS 12.9005 Oct 2026, 11:16 UTC · OS 12.8709 Oct 2026, 23:46 UTC · OS 12.9510 Oct 2026, 00:08 UTC · OS 13.3310 Oct 2026, 00:24 UTC · OS 12.7910 Oct 2026, 00:56 UTC · OS 12.7910 Oct 2026, 01:16 UTC · OS 12.7910 Oct 2026, 20:21 UTC · OS 12.9910 Oct 2026, 20:44 UTC · OS 12.9911 Oct 2026, 01:10 UTC · OS 13.3611 Oct 2026, 23:27 UTC · OS 13.0313 Oct 2026, 21:58 UTC · OS 12.7114 Oct 2026, 01:03 UTC · OS 13.2114 Oct 2026, 01:33 UTC · OS 13.6105 Jul14 Oct

14 Oct 2026, 01:33 UTC · OS 13.61

66 recorded ratings · 05 Jul 2026–14 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:17 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
12026-09-24
to 2026-09-30
52026-10-01
to 2026-10-07
122026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 70.6% of selected games.

Selected games: 34 · Games with identified lanes: 24.

30 distinct recorded opponents · Mean opponent OS 14.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 12.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,829.9 metal3,367.9 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,496.0 metal4,297.8 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.56,150.4 energy46,359.2 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,245.0 damage1,628.9 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,751.0 damage1,417.3 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.46.5 units37.0 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.560.0 metal816.0 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.816.0 metal561.0 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units9.0 units25.0%1 paired game
  • [Crd]Stinky0161 game · 25.0% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChickenMan2771 game · 25.0% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kuzan1 game · 25.0% of games in this matchup · Mean recorded OS 6.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Remelord1 game · 25.0% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 13.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,728.6 metal3,978.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,110.4 metal4,247.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.56,015.2 energy44,658.9 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,573.1 damage9,581.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,706.5 damage10,656.5 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.51.0 units48.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BooshBear1 game · 50.0% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Eggplant1 game · 50.0% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lakadee1 game · 50.0% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ProdByCasa1 game · 50.0% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

7 matched games · 12 distinct opponents · Mean opponent OS 13.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,887.1 metal3,495.3 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,027.0 metal4,096.2 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.56,085.5 energy46,906.7 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,634.2 damage7,032.7 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,340.1 damage8,770.6 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.50.6 units51.2 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.515.0 metal1,134.0 metal42.9%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.820.0 metal498.0 metal42.9%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.0 units5.7 units42.9%3 paired games
  • Milky_Waters2 games · 28.6% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MyStyle2 games · 28.6% of games in this matchup · Mean recorded OS 7.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AceOmnia1 game · 14.3% of games in this matchup · Mean recorded OS 14.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • clayton761 game · 14.3% of games in this matchup · Mean recorded OS 5.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DIVIFILIUS1 game · 14.3% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IdahoNukeLabs1 game · 14.3% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • m4rvinbot1 game · 14.3% of games in this matchup · Mean recorded OS 6.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • On_Point1 game · 14.3% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TBone4031 game · 14.3% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ubilosis1 game · 14.3% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Werlon1 game · 14.3% of games in this matchup · Mean recorded OS 9.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Znmxxx1 game · 14.3% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

11 matched games · 10 distinct opponents · Mean opponent OS 16.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,694.6 metal3,161.4 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,310.8 metal3,969.0 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.51,631.5 energy41,027.5 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.816.1 damage1,720.3 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,616.0 damage948.3 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.44.8 units32.7 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.50.5 metal52.5 metal36.4%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.52.5 metal55.8 metal36.4%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.5 units0.2 units36.4%4 paired games
  • [Crd]SchrammBam2 games · 18.2% of games in this matchup · Mean recorded OS 21.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boegi1 game · 9.1% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DrewTrix1 game · 9.1% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IZNobody1 game · 9.1% of games in this matchup · Mean recorded OS 5.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Player_5051 game · 9.1% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • rickstar191 game · 9.1% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Schluebber1 game · 9.1% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheThirdBeach1 game · 9.1% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Triac1 game · 9.1% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • vtr2201 game · 9.1% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 10 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 66 published games lasting at least five minutes, linked to account 495949. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.