Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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PumpkinKingx

Account 496970 · Published replay history across maps and positions.

Latest recorded OS
23.5
13 Oct 2026 · Duel · 2 players
Recorded games
84
30 Jul 2026–13 Oct 2026 UTC
Maps played
53
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Duel · 2 players.

First recorded
18.66
Latest recorded
13.59
Change
-5.07
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.12.414.516.718.820.930 Jul 2026, 03:04 UTC · OS 18.6630 Jul 2026, 03:27 UTC · OS 18.6630 Jul 2026, 05:12 UTC · OS 18.3930 Jul 2026, 05:26 UTC · OS 18.3930 Jul 2026, 06:57 UTC · OS 18.5431 Jul 2026, 21:19 UTC · OS 18.4831 Jul 2026, 21:37 UTC · OS 18.4801 Aug 2026, 06:34 UTC · OS 19.8101 Aug 2026, 07:04 UTC · OS 19.8101 Aug 2026, 09:06 UTC · OS 19.5401 Aug 2026, 09:24 UTC · OS 19.5402 Aug 2026, 07:33 UTC · OS 17.6104 Aug 2026, 01:42 UTC · OS 18.1004 Aug 2026, 01:56 UTC · OS 18.1008 Aug 2026, 03:27 UTC · OS 13.9508 Aug 2026, 22:53 UTC · OS 14.0608 Aug 2026, 23:21 UTC · OS 14.1609 Aug 2026, 02:35 UTC · OS 14.9609 Aug 2026, 02:48 UTC · OS 14.9611 Aug 2026, 22:22 UTC · OS 17.4211 Aug 2026, 23:14 UTC · OS 17.4226 Sep 2026, 01:06 UTC · OS 19.1426 Sep 2026, 01:42 UTC · OS 19.1430 Sep 2026, 16:20 UTC · OS 19.8130 Sep 2026, 17:44 UTC · OS 19.5530 Sep 2026, 18:09 UTC · OS 18.9230 Sep 2026, 18:34 UTC · OS 19.5130 Sep 2026, 18:55 UTC · OS 18.3830 Sep 2026, 19:35 UTC · OS 17.6630 Sep 2026, 20:02 UTC · OS 17.6630 Sep 2026, 21:30 UTC · OS 16.2330 Sep 2026, 21:55 UTC · OS 15.4030 Sep 2026, 22:57 UTC · OS 14.2204 Oct 2026, 22:35 UTC · OS 13.5106 Oct 2026, 18:03 UTC · OS 13.5906 Oct 2026, 18:28 UTC · OS 13.5930 Jul06 Oct

06 Oct 2026, 18:28 UTC · OS 13.59

36 recorded ratings · 30 Jul 2026–06 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:08 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

22026-09-17
to 2026-09-23
162026-09-24
to 2026-09-30
122026-10-01
to 2026-10-07
142026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 71.4% of selected games.

Selected games: 14 · Games with identified lanes: 10.

14 distinct recorded opponents · Mean opponent OS 16.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 19.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,993.8 metal3,674.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,448.9 metal4,429.5 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.25,580.4 energy67,774.9 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.57.5 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.22.0 units50.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BrandyMan1 game · 50.0% of games in this matchup · Mean recorded OS 24.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • shadogenkido4204201 game · 50.0% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 3 distinct opponents · Mean opponent OS 20.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

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Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,611.9 metal2,900.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,974.8 metal3,456.9 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.55,979.5 energy50,639.0 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,603.4 damage9,462.5 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,206.3 damage11,204.8 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.45.5 units34.2 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Raykooza2 games · 100.0% of games in this matchup · Mean recorded OS 17.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BappleConsumer1 game · 50.0% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HighlyRegarded1 game · 50.0% of games in this matchup · Mean recorded OS 36.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 15.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,113.4 metal3,943.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,336.2 metal4,033.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.50,826.0 energy44,842.8 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,127.2 damage7,287.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,377.4 damage8,809.4 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.51.0 units47.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]DeAnthony1 game · 33.3% of games in this matchup · Mean recorded OS 15.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Deelop1 game · 33.3% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dyrrachas1 game · 33.3% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Porsicus1 game · 33.3% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ricardo_The_White1 game · 33.3% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vorpalally1 game · 33.3% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 13.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,148.2 metal2,711.4 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,865.1 metal3,514.1 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.32,271.4 energy43,150.4 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.410.2 damage1,067.4 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,119.1 damage452.7 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.35.3 units31.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units33.3%1 paired game
  • Buergernetz1 game · 33.3% of games in this matchup · Mean recorded OS 7.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DihWasher1 game · 33.3% of games in this matchup · Mean recorded OS 15.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mayolo1 game · 33.3% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 3 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 84 published games lasting at least five minutes, linked to account 496970. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.