Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[APM]Ivodsm

Account 52099 · Published replay history across maps and positions.Previously seen as APM]Ivodsm

Latest recorded OS
18.0
25 Aug 2026 · Large teams · 16 players
Recorded games
156
29 Jun 2026–25 Aug 2026 UTC
Maps played
31
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Duel · 2 players, the format with the most ratings. Their latest game was Large teams · 16 players.

First recorded
36.04
Latest recorded
39.77
Change
+3.73
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.34.737.239.842.344.829 Jun 2026, 10:20 UTC · OS 36.0429 Jun 2026, 10:41 UTC · OS 36.0829 Jun 2026, 11:01 UTC · OS 36.2229 Jun 2026, 11:20 UTC · OS 36.4829 Jun 2026, 12:31 UTC · OS 37.0429 Jun 2026, 13:01 UTC · OS 37.0429 Jun 2026, 13:27 UTC · OS 37.3829 Jun 2026, 20:59 UTC · OS 37.2730 Jun 2026, 10:56 UTC · OS 37.5830 Jun 2026, 11:07 UTC · OS 37.5830 Jun 2026, 11:23 UTC · OS 37.5830 Jun 2026, 20:46 UTC · OS 37.9804 Jul 2026, 21:13 UTC · OS 37.9004 Jul 2026, 21:27 UTC · OS 38.1104 Jul 2026, 21:43 UTC · OS 38.1106 Jul 2026, 09:43 UTC · OS 38.4606 Jul 2026, 09:59 UTC · OS 37.9506 Jul 2026, 10:16 UTC · OS 37.9506 Jul 2026, 11:21 UTC · OS 38.8406 Jul 2026, 12:02 UTC · OS 38.9506 Jul 2026, 12:23 UTC · OS 39.0706 Jul 2026, 12:44 UTC · OS 39.1906 Jul 2026, 16:18 UTC · OS 39.3006 Jul 2026, 16:35 UTC · OS 39.3006 Jul 2026, 22:09 UTC · OS 38.7007 Jul 2026, 20:45 UTC · OS 38.4807 Jul 2026, 21:50 UTC · OS 38.8007 Jul 2026, 22:03 UTC · OS 38.9008 Jul 2026, 10:25 UTC · OS 39.0008 Jul 2026, 10:31 UTC · OS 39.0008 Jul 2026, 10:46 UTC · OS 39.0008 Jul 2026, 10:58 UTC · OS 40.4108 Jul 2026, 11:06 UTC · OS 40.0509 Jul 2026, 08:49 UTC · OS 40.5509 Jul 2026, 17:57 UTC · OS 40.0409 Jul 2026, 18:10 UTC · OS 40.0410 Jul 2026, 21:04 UTC · OS 40.2311 Jul 2026, 17:10 UTC · OS 40.4211 Jul 2026, 17:24 UTC · OS 40.1912 Jul 2026, 10:03 UTC · OS 40.5712 Jul 2026, 11:21 UTC · OS 40.8712 Jul 2026, 12:15 UTC · OS 40.9712 Jul 2026, 18:07 UTC · OS 41.6012 Jul 2026, 18:27 UTC · OS 41.9812 Jul 2026, 21:25 UTC · OS 41.5113 Jul 2026, 21:20 UTC · OS 41.5915 Jul 2026, 21:09 UTC · OS 41.7415 Jul 2026, 21:19 UTC · OS 42.2615 Jul 2026, 21:26 UTC · OS 42.2615 Jul 2026, 21:39 UTC · OS 42.3815 Jul 2026, 21:50 UTC · OS 42.0315 Jul 2026, 22:04 UTC · OS 42.0315 Jul 2026, 22:25 UTC · OS 42.2118 Jul 2026, 19:29 UTC · OS 42.1419 Jul 2026, 16:42 UTC · OS 41.6823 Jul 2026, 12:25 UTC · OS 41.1526 Jul 2026, 16:01 UTC · OS 41.5428 Jul 2026, 17:33 UTC · OS 41.7128 Jul 2026, 17:51 UTC · OS 41.5429 Jul 2026, 18:12 UTC · OS 41.3829 Jul 2026, 18:26 UTC · OS 41.3829 Jul 2026, 18:41 UTC · OS 41.1029 Jul 2026, 19:16 UTC · OS 40.5729 Jul 2026, 19:29 UTC · OS 40.5701 Aug 2026, 15:06 UTC · OS 41.1402 Aug 2026, 10:39 UTC · OS 41.4302 Aug 2026, 10:47 UTC · OS 42.0102 Aug 2026, 11:06 UTC · OS 41.7602 Aug 2026, 15:48 UTC · OS 41.5402 Aug 2026, 16:08 UTC · OS 41.5402 Aug 2026, 22:14 UTC · OS 42.0003 Aug 2026, 08:39 UTC · OS 42.1703 Aug 2026, 08:51 UTC · OS 42.3203 Aug 2026, 09:20 UTC · OS 42.5803 Aug 2026, 09:55 UTC · OS 43.4303 Aug 2026, 10:20 UTC · OS 43.0503 Aug 2026, 11:43 UTC · OS 43.4803 Aug 2026, 12:00 UTC · OS 43.4803 Aug 2026, 12:17 UTC · OS 43.3305 Aug 2026, 09:55 UTC · OS 43.0405 Aug 2026, 10:09 UTC · OS 43.0405 Aug 2026, 10:23 UTC · OS 43.0405 Aug 2026, 10:43 UTC · OS 43.0405 Aug 2026, 11:07 UTC · OS 43.0406 Aug 2026, 18:59 UTC · OS 41.9706 Aug 2026, 19:15 UTC · OS 41.9706 Aug 2026, 19:33 UTC · OS 41.6606 Aug 2026, 19:55 UTC · OS 41.6606 Aug 2026, 20:09 UTC · OS 40.6806 Aug 2026, 20:18 UTC · OS 40.6807 Aug 2026, 20:46 UTC · OS 41.3109 Aug 2026, 21:44 UTC · OS 41.0109 Aug 2026, 22:15 UTC · OS 41.2110 Aug 2026, 11:17 UTC · OS 41.6510 Aug 2026, 19:01 UTC · OS 41.8510 Aug 2026, 20:29 UTC · OS 41.6310 Aug 2026, 20:41 UTC · OS 41.6310 Aug 2026, 20:49 UTC · OS 41.5710 Aug 2026, 21:05 UTC · OS 41.4310 Aug 2026, 21:17 UTC · OS 41.2910 Aug 2026, 21:32 UTC · OS 41.9510 Aug 2026, 21:50 UTC · OS 41.8810 Aug 2026, 22:01 UTC · OS 41.8810 Aug 2026, 22:18 UTC · OS 41.7410 Aug 2026, 22:33 UTC · OS 41.7411 Aug 2026, 08:40 UTC · OS 41.5311 Aug 2026, 08:52 UTC · OS 41.5311 Aug 2026, 09:04 UTC · OS 41.2111 Aug 2026, 09:22 UTC · OS 41.2111 Aug 2026, 22:04 UTC · OS 41.1311 Aug 2026, 22:31 UTC · OS 41.0611 Aug 2026, 22:43 UTC · OS 41.0615 Aug 2026, 09:52 UTC · OS 40.9415 Aug 2026, 10:16 UTC · OS 40.9416 Aug 2026, 09:35 UTC · OS 40.7816 Aug 2026, 09:51 UTC · OS 40.4216 Aug 2026, 10:06 UTC · OS 40.4216 Aug 2026, 17:25 UTC · OS 39.7716 Aug 2026, 17:39 UTC · OS 39.7729 Jun16 Aug

16 Aug 2026, 17:39 UTC · OS 39.77

119 recorded ratings · 29 Jun 2026–16 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 16 Sep and 15 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-18
to 2026-09-24
02026-09-25
to 2026-10-01
02026-10-02
to 2026-10-08
02026-10-09
to 2026-10-15

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

16 games
10.3% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 2 · Games with identified lanes: 1.

2 distinct recorded opponents · Mean opponent OS 31.4 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 31.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,988.9 metal3,824.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,625.6 metal4,363.2 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.50,719.4 energy63,474.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,483.9 damage7,688.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.9,189.4 damage8,248.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.45.0 units40.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • CommandoMan1 game · 100.0% of games in this matchup · Mean recorded OS 36.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaticineur1 game · 100.0% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 156 published games lasting at least five minutes, linked to account 52099. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 15 Oct 2026, 00:04 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.