Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Munter

Account 529753 · Published replay history across maps and positions.

Latest recorded OS
17.1
14 Sep 2026 · Large teams · 16 players
Recorded games
83
29 Jun 2026–14 Sep 2026 UTC
Maps played
10
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
15.62
Latest recorded
17.09
Change
+1.47
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.14.916.317.719.120.629 Jun 2026, 05:01 UTC · OS 15.6230 Jun 2026, 03:30 UTC · OS 15.9302 Jul 2026, 04:12 UTC · OS 17.3003 Jul 2026, 03:03 UTC · OS 17.2003 Jul 2026, 03:45 UTC · OS 17.2005 Jul 2026, 02:46 UTC · OS 17.4705 Jul 2026, 22:54 UTC · OS 17.8105 Jul 2026, 23:11 UTC · OS 18.2505 Jul 2026, 23:36 UTC · OS 17.9206 Jul 2026, 03:27 UTC · OS 17.7206 Jul 2026, 03:38 UTC · OS 17.7206 Jul 2026, 22:10 UTC · OS 16.9710 Jul 2026, 05:24 UTC · OS 16.3211 Jul 2026, 01:45 UTC · OS 17.1216 Jul 2026, 23:54 UTC · OS 17.0417 Jul 2026, 01:23 UTC · OS 16.8917 Jul 2026, 02:50 UTC · OS 17.3217 Jul 2026, 03:22 UTC · OS 17.3217 Jul 2026, 03:48 UTC · OS 17.9717 Jul 2026, 04:15 UTC · OS 17.9717 Jul 2026, 05:02 UTC · OS 17.9717 Jul 2026, 21:11 UTC · OS 18.8618 Jul 2026, 23:24 UTC · OS 18.7222 Jul 2026, 04:14 UTC · OS 17.9523 Jul 2026, 01:34 UTC · OS 17.3826 Jul 2026, 23:19 UTC · OS 17.1227 Jul 2026, 00:56 UTC · OS 17.2327 Jul 2026, 01:40 UTC · OS 17.2327 Jul 2026, 02:01 UTC · OS 17.0528 Jul 2026, 02:58 UTC · OS 16.6628 Jul 2026, 04:09 UTC · OS 17.0028 Jul 2026, 04:41 UTC · OS 17.0029 Jul 2026, 05:11 UTC · OS 17.5929 Jul 2026, 05:59 UTC · OS 18.2430 Jul 2026, 17:39 UTC · OS 18.1331 Jul 2026, 03:30 UTC · OS 18.6331 Jul 2026, 04:41 UTC · OS 19.0331 Jul 2026, 22:38 UTC · OS 18.7901 Aug 2026, 05:16 UTC · OS 18.4002 Aug 2026, 02:44 UTC · OS 18.2102 Aug 2026, 03:47 UTC · OS 18.4603 Aug 2026, 00:17 UTC · OS 19.4703 Aug 2026, 02:33 UTC · OS 19.8203 Aug 2026, 02:56 UTC · OS 19.7003 Aug 2026, 20:18 UTC · OS 19.2403 Aug 2026, 20:38 UTC · OS 19.2404 Aug 2026, 22:22 UTC · OS 18.4905 Aug 2026, 05:45 UTC · OS 18.8305 Aug 2026, 06:10 UTC · OS 19.1405 Aug 2026, 06:43 UTC · OS 19.0505 Aug 2026, 22:15 UTC · OS 18.7805 Aug 2026, 23:29 UTC · OS 18.5706 Aug 2026, 04:35 UTC · OS 18.9608 Aug 2026, 01:00 UTC · OS 18.8008 Aug 2026, 17:48 UTC · OS 18.5608 Aug 2026, 21:23 UTC · OS 18.5408 Aug 2026, 22:14 UTC · OS 18.5409 Aug 2026, 16:46 UTC · OS 18.9809 Aug 2026, 17:21 UTC · OS 18.9809 Aug 2026, 18:01 UTC · OS 18.6709 Aug 2026, 21:11 UTC · OS 18.8209 Aug 2026, 22:57 UTC · OS 18.0409 Aug 2026, 23:49 UTC · OS 18.0410 Aug 2026, 03:48 UTC · OS 17.9210 Aug 2026, 21:22 UTC · OS 17.6114 Aug 2026, 20:51 UTC · OS 17.6314 Aug 2026, 21:58 UTC · OS 17.9515 Aug 2026, 01:27 UTC · OS 17.7215 Aug 2026, 03:51 UTC · OS 18.0317 Aug 2026, 01:25 UTC · OS 18.4619 Aug 2026, 01:29 UTC · OS 18.3419 Aug 2026, 02:24 UTC · OS 18.3420 Aug 2026, 21:52 UTC · OS 18.9920 Aug 2026, 22:20 UTC · OS 18.9920 Aug 2026, 22:59 UTC · OS 18.9927 Aug 2026, 01:05 UTC · OS 19.1927 Aug 2026, 04:49 UTC · OS 18.5927 Aug 2026, 05:20 UTC · OS 18.5928 Aug 2026, 01:26 UTC · OS 17.9628 Aug 2026, 02:01 UTC · OS 17.9608 Sep 2026, 02:04 UTC · OS 17.4912 Sep 2026, 00:47 UTC · OS 17.7014 Sep 2026, 01:29 UTC · OS 17.0929 Jun14 Sep

14 Sep 2026, 01:29 UTC · OS 17.09

83 recorded ratings · 29 Jun 2026–14 Sep 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 53.3% of selected games.

Selected games: 15 · Games with identified lanes: 8.

8 distinct recorded opponents · Mean opponent OS 17.9 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 24.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,457.5 metal3,884.3 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,323.2 metal4,803.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.29,527.5 energy50,088.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,017.3 damage1,288.3 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,035.2 damage2,054.9 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.30.5 units54.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Chunky_Monkey11 game · 50.0% of games in this matchup · Mean recorded OS 23.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Thats_Razeist1 game · 50.0% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Geo sea vs Beach sea

6 matched games · 6 distinct opponents · Mean opponent OS 15.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,742.6 metal3,392.1 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,805.7 metal4,137.2 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.67,730.9 energy39,724.4 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.329.8 damage471.4 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.472.4 damage337.6 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.46.8 units35.7 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Ihnimah1 game · 16.7% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • j3nk01 game · 16.7% of games in this matchup · Mean recorded OS 21.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Light_Of_Zion1 game · 16.7% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Player_5051 game · 16.7% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • saturndust1 game · 16.7% of games in this matchup · Mean recorded OS 10.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • semitacbattlefat1 game · 16.7% of games in this matchup · Mean recorded OS 12.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 7 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 83 published games lasting at least five minutes, linked to account 529753. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.