Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Ihnimah

Account 123168 · Published replay history across maps and positions.

Latest recorded OS
23.2
09 Sep 2026 · Large teams · 16 players
Recorded games
133
29 Jun 2026–09 Sep 2026 UTC
Maps played
53
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
21.51
Latest recorded
23.21
Change
+1.70
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.18.320.422.424.526.629 Jun 2026, 03:13 UTC · OS 21.5129 Jun 2026, 03:28 UTC · OS 21.5130 Jun 2026, 04:44 UTC · OS 20.8930 Jun 2026, 05:04 UTC · OS 21.4030 Jun 2026, 06:18 UTC · OS 21.0230 Jun 2026, 08:52 UTC · OS 20.9601 Jul 2026, 05:36 UTC · OS 21.3503 Jul 2026, 01:08 UTC · OS 21.4403 Jul 2026, 01:42 UTC · OS 21.9003 Jul 2026, 02:20 UTC · OS 21.9006 Jul 2026, 05:41 UTC · OS 20.2506 Jul 2026, 06:53 UTC · OS 20.3906 Jul 2026, 07:26 UTC · OS 20.0306 Jul 2026, 07:47 UTC · OS 20.0306 Jul 2026, 10:20 UTC · OS 20.4607 Jul 2026, 08:30 UTC · OS 21.2107 Jul 2026, 08:49 UTC · OS 21.2107 Jul 2026, 09:40 UTC · OS 20.5308 Jul 2026, 04:23 UTC · OS 19.8611 Jul 2026, 01:54 UTC · OS 19.4111 Jul 2026, 02:19 UTC · OS 19.7311 Jul 2026, 08:09 UTC · OS 20.0811 Jul 2026, 23:40 UTC · OS 20.9412 Jul 2026, 00:11 UTC · OS 20.6012 Jul 2026, 01:18 UTC · OS 20.7112 Jul 2026, 02:25 UTC · OS 20.9912 Jul 2026, 07:44 UTC · OS 21.6112 Jul 2026, 08:10 UTC · OS 21.6112 Jul 2026, 08:38 UTC · OS 21.6413 Jul 2026, 00:49 UTC · OS 22.4013 Jul 2026, 01:10 UTC · OS 22.4013 Jul 2026, 03:21 UTC · OS 23.9913 Jul 2026, 03:46 UTC · OS 23.9913 Jul 2026, 04:20 UTC · OS 23.9714 Jul 2026, 01:10 UTC · OS 23.6414 Jul 2026, 01:28 UTC · OS 23.6414 Jul 2026, 01:45 UTC · OS 23.2714 Jul 2026, 02:34 UTC · OS 22.5714 Jul 2026, 02:50 UTC · OS 22.5714 Jul 2026, 03:05 UTC · OS 21.8714 Jul 2026, 03:21 UTC · OS 21.6614 Jul 2026, 04:54 UTC · OS 21.1614 Jul 2026, 09:05 UTC · OS 21.3314 Jul 2026, 09:23 UTC · OS 21.3314 Jul 2026, 09:55 UTC · OS 21.4014 Jul 2026, 10:15 UTC · OS 21.4015 Jul 2026, 01:24 UTC · OS 21.3215 Jul 2026, 02:38 UTC · OS 20.8715 Jul 2026, 03:56 UTC · OS 20.7515 Jul 2026, 04:26 UTC · OS 21.2215 Jul 2026, 04:42 UTC · OS 21.2219 Jul 2026, 06:07 UTC · OS 22.2819 Jul 2026, 06:29 UTC · OS 22.2819 Jul 2026, 07:02 UTC · OS 21.9620 Jul 2026, 04:11 UTC · OS 21.8620 Jul 2026, 04:36 UTC · OS 21.8620 Jul 2026, 23:53 UTC · OS 22.4821 Jul 2026, 00:26 UTC · OS 22.7621 Jul 2026, 01:45 UTC · OS 22.9521 Jul 2026, 03:29 UTC · OS 23.7621 Jul 2026, 04:57 UTC · OS 23.3721 Jul 2026, 05:44 UTC · OS 23.2222 Jul 2026, 07:26 UTC · OS 22.6022 Jul 2026, 07:46 UTC · OS 22.6026 Jul 2026, 04:19 UTC · OS 22.2926 Jul 2026, 04:52 UTC · OS 22.2926 Jul 2026, 08:37 UTC · OS 22.2226 Jul 2026, 08:52 UTC · OS 22.2226 Jul 2026, 09:06 UTC · OS 22.2227 Jul 2026, 01:27 UTC · OS 22.1227 Jul 2026, 01:44 UTC · OS 22.1228 Jul 2026, 02:00 UTC · OS 22.2128 Jul 2026, 02:37 UTC · OS 22.5928 Jul 2026, 03:03 UTC · OS 22.9728 Jul 2026, 03:21 UTC · OS 22.9728 Jul 2026, 04:41 UTC · OS 22.2328 Jul 2026, 05:28 UTC · OS 22.5828 Jul 2026, 05:51 UTC · OS 22.5828 Jul 2026, 06:17 UTC · OS 22.9928 Jul 2026, 06:38 UTC · OS 23.5828 Jul 2026, 07:05 UTC · OS 23.5829 Jul 2026, 00:24 UTC · OS 23.7529 Jul 2026, 00:39 UTC · OS 23.4629 Jul 2026, 01:41 UTC · OS 23.4602 Aug 2026, 07:36 UTC · OS 23.1603 Aug 2026, 01:25 UTC · OS 23.1803 Aug 2026, 02:47 UTC · OS 23.2003 Aug 2026, 03:52 UTC · OS 23.2903 Aug 2026, 04:25 UTC · OS 22.9504 Aug 2026, 06:16 UTC · OS 23.2904 Aug 2026, 06:42 UTC · OS 23.2904 Aug 2026, 07:01 UTC · OS 23.4504 Aug 2026, 07:17 UTC · OS 23.9904 Aug 2026, 07:33 UTC · OS 23.9904 Aug 2026, 07:47 UTC · OS 24.6005 Aug 2026, 05:18 UTC · OS 24.5005 Aug 2026, 05:49 UTC · OS 24.5005 Aug 2026, 06:17 UTC · OS 24.2506 Aug 2026, 00:40 UTC · OS 24.1806 Aug 2026, 01:13 UTC · OS 24.1806 Aug 2026, 01:49 UTC · OS 23.5206 Aug 2026, 02:18 UTC · OS 23.1309 Aug 2026, 23:58 UTC · OS 23.3911 Aug 2026, 01:44 UTC · OS 23.5311 Aug 2026, 02:05 UTC · OS 23.5311 Aug 2026, 02:25 UTC · OS 23.2511 Aug 2026, 02:52 UTC · OS 23.4911 Aug 2026, 03:22 UTC · OS 23.6414 Aug 2026, 05:17 UTC · OS 24.0814 Aug 2026, 06:06 UTC · OS 23.8317 Aug 2026, 01:29 UTC · OS 24.1217 Aug 2026, 01:54 UTC · OS 24.2517 Aug 2026, 02:19 UTC · OS 23.9317 Aug 2026, 03:04 UTC · OS 24.0717 Aug 2026, 03:35 UTC · OS 24.3219 Aug 2026, 07:25 UTC · OS 24.7119 Aug 2026, 08:03 UTC · OS 24.9219 Aug 2026, 08:44 UTC · OS 24.6621 Aug 2026, 23:37 UTC · OS 24.9622 Aug 2026, 00:01 UTC · OS 24.9623 Aug 2026, 05:13 UTC · OS 25.4823 Aug 2026, 05:32 UTC · OS 25.4823 Aug 2026, 05:51 UTC · OS 24.9806 Sep 2026, 23:45 UTC · OS 24.4607 Sep 2026, 00:29 UTC · OS 24.5907 Sep 2026, 01:08 UTC · OS 24.2309 Sep 2026, 03:25 UTC · OS 23.8909 Sep 2026, 04:48 UTC · OS 23.9009 Sep 2026, 05:06 UTC · OS 23.5509 Sep 2026, 05:41 UTC · OS 23.5509 Sep 2026, 06:08 UTC · OS 23.2129 Jun09 Sep

09 Sep 2026, 06:08 UTC · OS 23.21

131 recorded ratings · 29 Jun 2026–09 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 77.4% of selected games.

Selected games: 31 · Games with identified lanes: 24.

32 distinct recorded opponents · Mean opponent OS 17.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

11 matched games · 11 distinct opponents · Mean opponent OS 15.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,592.4 metal3,302.7 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,324.5 metal4,006.0 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.43,141.3 energy50,777.7 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.411.9 damage380.4 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.360.0 damage398.9 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.34.8 units41.2 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]AgentCoyle1 game · 9.1% of games in this matchup · Mean recorded OS 7.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [IF]Yoshii1 game · 9.1% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • echoo1 game · 9.1% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Koscheu1 game · 9.1% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Munter1 game · 9.1% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlexusW1 game · 9.1% of games in this matchup · Mean recorded OS 2.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SDV121 game · 9.1% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sinsling1 game · 9.1% of games in this matchup · Mean recorded OS 21.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weebaro1 game · 9.1% of games in this matchup · Mean recorded OS 28.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zafriel1 game · 9.1% of games in this matchup · Mean recorded OS 19.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ztac1 game · 9.1% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 19.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,071.8 metal3,549.0 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,629.8 metal4,174.6 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.51,414.3 energy50,412.3 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,701.9 damage8,066.6 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,002.7 damage8,108.5 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.52.0 units46.4 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Ark_assassin11 game · 20.0% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • atog871 game · 20.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chancho1 game · 20.0% of games in this matchup · Mean recorded OS 30.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kotercillo1 game · 20.0% of games in this matchup · Mean recorded OS 23.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LexyIsNotCool1 game · 20.0% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrBtai1 game · 20.0% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nethera1 game · 20.0% of games in this matchup · Mean recorded OS 15.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Quirinus1 game · 20.0% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Reaperdog1 game · 20.0% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SkyFireEX1 game · 20.0% of games in this matchup · Mean recorded OS 34.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 21.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,251.2 metal4,195.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,977.5 metal4,402.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.57,821.6 energy53,196.3 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,603.3 damage7,010.1 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,175.8 damage9,571.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.53.3 units50.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]Budlyte1 game · 33.3% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [SMRT]SparusIgnis1 game · 33.3% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DimaSek1 game · 33.3% of games in this matchup · Mean recorded OS 22.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GunOverlord1 game · 33.3% of games in this matchup · Mean recorded OS 33.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iplayAir1 game · 33.3% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PERTERABO1 game · 33.3% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

5 matched games · 5 distinct opponents · Mean opponent OS 18.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,757.9 metal3,226.8 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,432.4 metal3,964.0 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.56,390.3 energy43,594.4 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage2,213.2 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.689.2 damage95.7 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.51.6 units37.4 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [JUDGES]Shrapnel1 game · 20.0% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcksYkq8wVaUTJ1 game · 20.0% of games in this matchup · Mean recorded OS 10.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BladeRunner13371 game · 20.0% of games in this matchup · Mean recorded OS 25.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • juma_the_liar1 game · 20.0% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Snippytoxic41 game · 20.0% of games in this matchup · Mean recorded OS 9.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 6 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 133 published games lasting at least five minutes, linked to account 123168. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.