Ratings recorded at game start in the replays we have. OS means OpenSkill rating.
First recorded
15.65
Latest recorded
20.81
Change
+5.16
14 Oct 2026, 01:02 UTC · OS 20.81
384 recorded ratings · 27 Jun 2026–14 Oct 2026.
Game formats are shown separately.
Playstyle and score by position
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:37 UTC.
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
See lane matchups and coverage
Starting-lane coverage: 47.6% of selected games.
Selected games: 21 · Games with identified lanes: 10.
10 distinct recorded opponents · Mean opponent OS 20.1 (OS available in 100.0% of identified games).
Beach sea vs Geo sea
5 matched games · 5 distinct opponents · Mean opponent OS 21.6.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
5 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,617.1 metal
3,515.2 metal
100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,350.8 metal
3,773.0 metal
100.0%5 paired games
Energy producedTotal energy produced by this player by this time.
50,553.4 energy
46,606.4 energy
100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
49.8 damage
233.0 damage
100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
148.8 damage
92.7 damage
100.0%5 paired games
Units producedTotal units produced by this time, including buildings.
35.4 units
36.6 units
100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
Dieterling1 game · 20.0% of games in this matchup · Mean recorded OS 20.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
JackieBoy1 game · 20.0% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
KRAKN1 game · 20.0% of games in this matchup · Mean recorded OS 32.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
NiiteZ1 game · 20.0% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Rtsguy1 game · 20.0% of games in this matchup · Mean recorded OS 6.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Geo sea vs Beach sea
5 matched games · 5 distinct opponents · Mean opponent OS 18.7.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
5 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,809.9 metal
3,592.6 metal
100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,654.5 metal
4,168.8 metal
100.0%5 paired games
Energy producedTotal energy produced by this player by this time.
50,430.6 energy
43,162.5 energy
100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
1,200.5 damage
1,731.5 damage
100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
1,129.1 damage
1,734.9 damage
100.0%5 paired games
Units producedTotal units produced by this time, including buildings.
47.0 units
35.0 units
100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
Not recorded
Not recorded
0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
Not recorded
Not recorded
0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
Not recorded
Not recorded
0.0%0 paired games
Degu1234561 game · 20.0% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
EtherealStrider1 game · 20.0% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
PronooP1 game · 20.0% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
razzz1 game · 20.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
TheItalianStallion1 game · 20.0% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Why some selected games have no identified lane:
Starting layout not verified: 1 game.
No individual lane assigned for this position: 10 games.
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
Ask about this player
Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.
Included: 385 published games lasting at least five minutes, linked to account 536560. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.