Ratings recorded at game start in the replays we have. OS means OpenSkill rating.
First recorded
15.54
Latest recorded
19.29
Change
+3.75
13 Oct 2026, 03:56 UTC · OS 19.29
200 recorded ratings · 28 Jun 2026–13 Oct 2026.
Game formats are shown separately.
Playstyle and score by position
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:14 UTC.
Busiest positions first.
Geo tech
How they play18 selected games
Opens with Bot Lab
83.3% of games
How this is measured
The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 83.3% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
The percentage is the share of this player’s measured games in this position where the habit showed up.
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
See lane matchups and coverage
Starting-lane coverage: 24.7% of selected games.
Selected games: 150 · Games with identified lanes: 37.
58 distinct recorded opponents · Mean opponent OS 26.0 (OS available in 100.0% of identified games).
Beach sea vs Geo sea
6 matched games · 6 distinct opponents · Mean opponent OS 29.7.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
6 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,493.4 metal
3,761.9 metal
100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,253.2 metal
4,590.4 metal
100.0%6 paired games
Energy producedTotal energy produced by this player by this time.
38,006.2 energy
47,238.3 energy
100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
1,101.6 damage
857.1 damage
100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
1,041.2 damage
1,125.5 damage
100.0%6 paired games
Units producedTotal units produced by this time, including buildings.
31.7 units
38.7 units
100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
237.3 metal
66.7 metal
50.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
66.7 metal
220.3 metal
50.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
1.7 units
0.0 units
50.0%3 paired games
_X_1 game · 16.7% of games in this matchup · Mean recorded OS 40.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
DRM1 game · 16.7% of games in this matchup · Mean recorded OS 43.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
HashSlingingDaber1 game · 16.7% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Juice_Pump1 game · 16.7% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
kabab1 game · 16.7% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Zus1 game · 16.7% of games in this matchup · Mean recorded OS 37.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Front (second) vs Shared central front · shared frontline
18 matched games · 34 distinct opponents · Mean opponent OS 22.2.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
18 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
3,956.3 metal
3,986.2 metal
100.0%18 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,571.9 metal
4,225.8 metal
100.0%18 paired games
Energy producedTotal energy produced by this player by this time.
45,601.9 energy
46,908.1 energy
100.0%18 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
5,860.4 damage
8,744.7 damage
100.0%18 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
7,599.4 damage
7,911.6 damage
100.0%18 paired games
Units producedTotal units produced by this time, including buildings.
53.5 units
46.7 units
100.0%18 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
693.7 metal
615.8 metal
16.7%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
488.7 metal
1,499.2 metal
16.7%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
9.7 units
4.8 units
16.7%3 paired games
_nullious_2 games · 11.1% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Cookie417Monster2 games · 11.1% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
[Crd]Winchester1 game · 5.6% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
annie_may_tydease1 game · 5.6% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Bobbo1 game · 5.6% of games in this matchup · Mean recorded OS 5.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
CornyMuesli1 game · 5.6% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
CowFu1 game · 5.6% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Crix19441 game · 5.6% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
DamasTFL1 game · 5.6% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
DrSmack1 game · 5.6% of games in this matchup · Mean recorded OS 32.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Gazbit1 game · 5.6% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Gieds1 game · 5.6% of games in this matchup · Mean recorded OS 42.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Hades_1 game · 5.6% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Hummell1 game · 5.6% of games in this matchup · Mean recorded OS 40.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
JRON1 game · 5.6% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Kalamindas1 game · 5.6% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Khyzah1 game · 5.6% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
KOT_1 game · 5.6% of games in this matchup · Mean recorded OS 40.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
LagnaLoki1 game · 5.6% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
leftheart1 game · 5.6% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Showing 20 of 34 recorded opponents.
Front (suicide) vs Shared central front · shared frontline
6 matched games · 12 distinct opponents · Mean opponent OS 22.5.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
6 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
3,635.3 metal
3,967.3 metal
100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,161.2 metal
4,425.4 metal
100.0%6 paired games
Energy producedTotal energy produced by this player by this time.
41,532.3 energy
48,082.2 energy
100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
5,954.6 damage
7,309.1 damage
100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
9,533.7 damage
5,321.4 damage
100.0%6 paired games
Units producedTotal units produced by this time, including buildings.
49.7 units
49.1 units
100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
1,131.0 metal
134.5 metal
16.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
183.0 metal
1,249.5 metal
16.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
9.0 units
3.0 units
16.7%1 paired game
ArkAngel81 game · 16.7% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
BarBarism1 game · 16.7% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Chemicals1 game · 16.7% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Dudeney1 game · 16.7% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
FacelessDude1 game · 16.7% of games in this matchup · Mean recorded OS 25.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Hunfore1 game · 16.7% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Nereik1 game · 16.7% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
old_man1 game · 16.7% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
sunflower9647951 game · 16.7% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
superanionHD1 game · 16.7% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
XXMACGAMERXX1 game · 16.7% of games in this matchup · Mean recorded OS 35.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
YourBaseMyMetal1 game · 16.7% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Geo sea vs Beach sea
7 matched games · 7 distinct opponents · Mean opponent OS 35.6.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
7 games reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponent
Coverage
Metal producedTotal metal produced by this player by this time.
3,430.4 metal
3,569.4 metal
100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,377.1 metal
4,340.5 metal
100.0%7 paired games
Energy producedTotal energy produced by this player by this time.
48,135.8 energy
37,971.2 energy
100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
228.7 damage
1,607.8 damage
100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.
962.4 damage
328.9 damage
100.0%7 paired games
Units producedTotal units produced by this time, including buildings.
40.3 units
38.4 units
100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
153.2 metal
62.8 metal
57.1%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
18.8 metal
149.0 metal
57.1%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
0.0 units
0.2 units
57.1%4 paired games
BbestieR1 game · 14.3% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
enderOS11 game · 14.3% of games in this matchup · Mean recorded OS 33.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Hummell1 game · 14.3% of games in this matchup · Mean recorded OS 47.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
krtf1 game · 14.3% of games in this matchup · Mean recorded OS 38.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
RAM_WetRat1 game · 14.3% of games in this matchup · Mean recorded OS 39.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Viltrum1 game · 14.3% of games in this matchup · Mean recorded OS 49.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
XuunnY1 game · 14.3% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Why some selected games have no identified lane:
Starting layout not verified: 5 games.
No individual lane assigned for this position: 106 games.
Starting-position records unavailable: 2 games.
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
Ask about this player
Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.
Included: 207 published games lasting at least five minutes, linked to account 25882. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.