Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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razzz

Account 25882 · Published replay history across maps and positions.

Latest recorded OS
19.3
13 Oct 2026 · Large teams · 16 players
Recorded games
207
28 Jun 2026–13 Oct 2026 UTC
Maps played
24
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
15.54
Latest recorded
19.29
Change
+3.75
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.12.814.816.919.021.028 Jun 2026, 17:01 UTC · OS 15.5428 Jun 2026, 17:34 UTC · OS 15.5430 Jun 2026, 03:53 UTC · OS 15.1230 Jun 2026, 10:32 UTC · OS 14.9130 Jun 2026, 10:59 UTC · OS 14.9101 Jul 2026, 03:11 UTC · OS 13.8601 Jul 2026, 03:32 UTC · OS 13.8602 Jul 2026, 03:32 UTC · OS 14.8402 Jul 2026, 04:10 UTC · OS 14.8402 Jul 2026, 04:48 UTC · OS 14.8402 Jul 2026, 06:37 UTC · OS 16.0002 Jul 2026, 11:16 UTC · OS 15.2602 Jul 2026, 11:40 UTC · OS 15.2603 Jul 2026, 01:14 UTC · OS 15.1903 Jul 2026, 01:39 UTC · OS 15.1903 Jul 2026, 04:16 UTC · OS 15.1903 Jul 2026, 04:50 UTC · OS 15.5003 Jul 2026, 05:06 UTC · OS 15.5003 Jul 2026, 05:33 UTC · OS 15.5003 Jul 2026, 10:01 UTC · OS 14.7205 Jul 2026, 02:29 UTC · OS 14.6405 Jul 2026, 02:46 UTC · OS 14.6405 Jul 2026, 03:13 UTC · OS 14.6406 Jul 2026, 06:27 UTC · OS 15.0606 Jul 2026, 08:52 UTC · OS 15.5606 Jul 2026, 14:09 UTC · OS 15.1507 Jul 2026, 03:05 UTC · OS 15.1207 Jul 2026, 03:48 UTC · OS 15.1207 Jul 2026, 04:05 UTC · OS 15.1208 Jul 2026, 03:05 UTC · OS 14.3708 Jul 2026, 03:44 UTC · OS 14.3708 Jul 2026, 04:23 UTC · OS 14.4608 Jul 2026, 04:52 UTC · OS 14.4608 Jul 2026, 05:30 UTC · OS 14.4608 Jul 2026, 14:57 UTC · OS 14.6808 Jul 2026, 15:19 UTC · OS 14.6808 Jul 2026, 16:53 UTC · OS 15.3110 Jul 2026, 02:20 UTC · OS 16.3610 Jul 2026, 02:39 UTC · OS 16.3610 Jul 2026, 05:47 UTC · OS 16.9311 Jul 2026, 07:58 UTC · OS 17.3311 Jul 2026, 08:40 UTC · OS 17.0612 Jul 2026, 07:03 UTC · OS 16.4012 Jul 2026, 18:43 UTC · OS 16.9113 Jul 2026, 16:11 UTC · OS 17.5013 Jul 2026, 16:43 UTC · OS 17.2413 Jul 2026, 17:28 UTC · OS 17.6215 Jul 2026, 03:41 UTC · OS 16.6915 Jul 2026, 03:53 UTC · OS 16.6915 Jul 2026, 04:35 UTC · OS 16.5915 Jul 2026, 04:58 UTC · OS 16.5915 Jul 2026, 18:24 UTC · OS 16.5017 Jul 2026, 10:38 UTC · OS 16.7317 Jul 2026, 11:19 UTC · OS 16.7317 Jul 2026, 14:57 UTC · OS 16.1217 Jul 2026, 15:16 UTC · OS 16.1218 Jul 2026, 02:54 UTC · OS 15.9818 Jul 2026, 03:20 UTC · OS 15.9818 Jul 2026, 03:48 UTC · OS 15.9819 Jul 2026, 02:33 UTC · OS 15.6321 Jul 2026, 06:56 UTC · OS 15.3821 Jul 2026, 07:30 UTC · OS 15.3821 Jul 2026, 07:56 UTC · OS 15.3821 Jul 2026, 12:03 UTC · OS 14.9322 Jul 2026, 03:02 UTC · OS 14.4022 Jul 2026, 03:45 UTC · OS 14.2822 Jul 2026, 04:00 UTC · OS 14.2822 Jul 2026, 09:50 UTC · OS 14.8622 Jul 2026, 16:45 UTC · OS 15.1823 Jul 2026, 04:10 UTC · OS 14.8723 Jul 2026, 04:54 UTC · OS 15.0923 Jul 2026, 05:29 UTC · OS 14.9223 Jul 2026, 05:46 UTC · OS 14.9223 Jul 2026, 06:10 UTC · OS 14.9223 Jul 2026, 06:34 UTC · OS 14.9223 Jul 2026, 17:00 UTC · OS 15.2724 Jul 2026, 05:09 UTC · OS 14.9424 Jul 2026, 08:35 UTC · OS 14.6924 Jul 2026, 09:17 UTC · OS 15.0124 Jul 2026, 10:06 UTC · OS 14.8424 Jul 2026, 15:03 UTC · OS 15.1124 Jul 2026, 18:20 UTC · OS 14.8724 Jul 2026, 18:40 UTC · OS 14.8725 Jul 2026, 09:56 UTC · OS 14.9025 Jul 2026, 10:24 UTC · OS 14.9025 Jul 2026, 22:45 UTC · OS 15.1625 Jul 2026, 23:20 UTC · OS 15.1626 Jul 2026, 06:00 UTC · OS 15.1726 Jul 2026, 15:09 UTC · OS 16.1227 Jul 2026, 02:44 UTC · OS 15.8227 Jul 2026, 03:18 UTC · OS 15.5327 Jul 2026, 06:39 UTC · OS 15.2127 Jul 2026, 07:13 UTC · OS 15.2128 Jul 2026, 03:37 UTC · OS 14.8828 Jul 2026, 04:18 UTC · OS 14.2828 Jul 2026, 15:56 UTC · OS 14.4928 Jul 2026, 16:27 UTC · OS 14.4928 Jul 2026, 16:56 UTC · OS 14.4929 Jul 2026, 04:34 UTC · OS 14.1029 Jul 2026, 16:50 UTC · OS 14.8629 Jul 2026, 19:37 UTC · OS 15.4530 Jul 2026, 03:43 UTC · OS 15.3930 Jul 2026, 04:05 UTC · OS 15.3930 Jul 2026, 04:38 UTC · OS 15.3930 Jul 2026, 04:58 UTC · OS 15.3930 Jul 2026, 18:58 UTC · OS 14.5731 Jul 2026, 04:27 UTC · OS 15.0531 Jul 2026, 05:24 UTC · OS 14.8801 Aug 2026, 17:01 UTC · OS 16.0403 Aug 2026, 05:40 UTC · OS 16.3603 Aug 2026, 06:01 UTC · OS 16.1503 Aug 2026, 06:22 UTC · OS 15.9403 Aug 2026, 06:51 UTC · OS 16.2403 Aug 2026, 07:06 UTC · OS 16.5203 Aug 2026, 07:34 UTC · OS 16.8403 Aug 2026, 10:21 UTC · OS 17.1303 Aug 2026, 18:50 UTC · OS 17.5004 Aug 2026, 04:20 UTC · OS 17.5704 Aug 2026, 04:53 UTC · OS 17.5704 Aug 2026, 06:00 UTC · OS 17.5704 Aug 2026, 09:40 UTC · OS 18.2804 Aug 2026, 16:20 UTC · OS 17.6604 Aug 2026, 16:52 UTC · OS 17.6604 Aug 2026, 17:08 UTC · OS 17.6605 Aug 2026, 05:26 UTC · OS 17.1405 Aug 2026, 05:50 UTC · OS 17.1405 Aug 2026, 06:16 UTC · OS 17.1405 Aug 2026, 11:44 UTC · OS 17.5406 Aug 2026, 01:31 UTC · OS 18.4306 Aug 2026, 02:04 UTC · OS 18.4306 Aug 2026, 06:17 UTC · OS 19.2306 Aug 2026, 12:56 UTC · OS 19.8407 Aug 2026, 02:54 UTC · OS 18.8907 Aug 2026, 08:55 UTC · OS 19.3210 Aug 2026, 11:22 UTC · OS 18.9410 Aug 2026, 11:34 UTC · OS 18.9410 Aug 2026, 11:52 UTC · OS 18.9411 Aug 2026, 08:42 UTC · OS 18.6811 Aug 2026, 09:20 UTC · OS 18.6812 Aug 2026, 09:25 UTC · OS 18.8712 Aug 2026, 09:53 UTC · OS 18.6318 Aug 2026, 10:46 UTC · OS 18.8819 Aug 2026, 08:25 UTC · OS 19.1720 Aug 2026, 10:59 UTC · OS 19.6020 Aug 2026, 11:21 UTC · OS 19.6021 Aug 2026, 10:24 UTC · OS 19.9421 Aug 2026, 11:07 UTC · OS 19.4322 Aug 2026, 09:31 UTC · OS 19.3422 Aug 2026, 09:56 UTC · OS 19.0823 Aug 2026, 05:12 UTC · OS 18.5123 Aug 2026, 05:29 UTC · OS 18.5125 Aug 2026, 03:16 UTC · OS 18.5426 Aug 2026, 13:42 UTC · OS 18.8228 Aug 2026, 09:51 UTC · OS 19.3528 Aug 2026, 11:05 UTC · OS 19.3529 Aug 2026, 11:00 UTC · OS 19.0130 Sep 2026, 18:02 UTC · OS 19.1230 Sep 2026, 19:02 UTC · OS 18.8930 Sep 2026, 19:19 UTC · OS 18.8930 Sep 2026, 19:42 UTC · OS 18.9930 Sep 2026, 20:07 UTC · OS 18.9901 Oct 2026, 17:52 UTC · OS 18.9203 Oct 2026, 10:19 UTC · OS 19.0203 Oct 2026, 10:36 UTC · OS 19.3604 Oct 2026, 06:55 UTC · OS 19.0506 Oct 2026, 16:48 UTC · OS 19.1707 Oct 2026, 08:35 UTC · OS 19.2207 Oct 2026, 09:01 UTC · OS 19.2207 Oct 2026, 10:41 UTC · OS 19.2207 Oct 2026, 11:07 UTC · OS 19.2207 Oct 2026, 11:26 UTC · OS 19.2207 Oct 2026, 13:46 UTC · OS 18.4107 Oct 2026, 18:25 UTC · OS 18.4108 Oct 2026, 06:37 UTC · OS 18.4409 Oct 2026, 04:16 UTC · OS 18.2209 Oct 2026, 16:47 UTC · OS 18.2209 Oct 2026, 17:14 UTC · OS 18.2209 Oct 2026, 17:42 UTC · OS 18.2110 Oct 2026, 03:23 UTC · OS 18.4710 Oct 2026, 03:42 UTC · OS 18.4710 Oct 2026, 16:31 UTC · OS 18.4911 Oct 2026, 04:34 UTC · OS 18.5611 Oct 2026, 10:14 UTC · OS 17.7911 Oct 2026, 16:28 UTC · OS 17.8311 Oct 2026, 16:48 UTC · OS 17.8311 Oct 2026, 17:23 UTC · OS 17.8311 Oct 2026, 17:50 UTC · OS 17.8312 Oct 2026, 03:15 UTC · OS 18.4712 Oct 2026, 03:42 UTC · OS 18.4712 Oct 2026, 04:03 UTC · OS 18.4712 Oct 2026, 04:20 UTC · OS 18.4712 Oct 2026, 12:07 UTC · OS 18.9012 Oct 2026, 12:29 UTC · OS 18.9012 Oct 2026, 13:01 UTC · OS 18.9012 Oct 2026, 13:26 UTC · OS 18.9012 Oct 2026, 15:03 UTC · OS 18.9012 Oct 2026, 15:19 UTC · OS 18.9012 Oct 2026, 15:45 UTC · OS 18.9012 Oct 2026, 16:17 UTC · OS 18.9013 Oct 2026, 03:56 UTC · OS 19.2928 Jun13 Oct

13 Oct 2026, 03:56 UTC · OS 19.29

200 recorded ratings · 28 Jun 2026–13 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:14 UTC.

Busiest positions first.

Geo tech

How they play18 selected games

Opens with Bot Lab
83.3% of games
How this is measured

The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 83.3% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

The percentage is the share of this player’s measured games in this position where the habit showed up.

Games with measurements for this trait: 100.0%.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
52026-09-24
to 2026-09-30
132026-10-01
to 2026-10-07
272026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

28 games
13.5% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 24.7% of selected games.

Selected games: 150 · Games with identified lanes: 37.

58 distinct recorded opponents · Mean opponent OS 26.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 29.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,493.4 metal3,761.9 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,253.2 metal4,590.4 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.38,006.2 energy47,238.3 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,101.6 damage857.1 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,041.2 damage1,125.5 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.31.7 units38.7 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.237.3 metal66.7 metal50.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.66.7 metal220.3 metal50.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.7 units0.0 units50.0%3 paired games
  • _X_1 game · 16.7% of games in this matchup · Mean recorded OS 40.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DRM1 game · 16.7% of games in this matchup · Mean recorded OS 43.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HashSlingingDaber1 game · 16.7% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Juice_Pump1 game · 16.7% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kabab1 game · 16.7% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zus1 game · 16.7% of games in this matchup · Mean recorded OS 37.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

18 matched games · 34 distinct opponents · Mean opponent OS 22.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

18 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,956.3 metal3,986.2 metal100.0%18 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,571.9 metal4,225.8 metal100.0%18 paired games
Energy producedTotal energy produced by this player by this time.45,601.9 energy46,908.1 energy100.0%18 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,860.4 damage8,744.7 damage100.0%18 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,599.4 damage7,911.6 damage100.0%18 paired games
Units producedTotal units produced by this time, including buildings.53.5 units46.7 units100.0%18 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.693.7 metal615.8 metal16.7%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.488.7 metal1,499.2 metal16.7%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.9.7 units4.8 units16.7%3 paired games
  • _nullious_2 games · 11.1% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cookie417Monster2 games · 11.1% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Winchester1 game · 5.6% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • annie_may_tydease1 game · 5.6% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bobbo1 game · 5.6% of games in this matchup · Mean recorded OS 5.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CornyMuesli1 game · 5.6% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CowFu1 game · 5.6% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Crix19441 game · 5.6% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DamasTFL1 game · 5.6% of games in this matchup · Mean recorded OS 20.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DrSmack1 game · 5.6% of games in this matchup · Mean recorded OS 32.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gazbit1 game · 5.6% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gieds1 game · 5.6% of games in this matchup · Mean recorded OS 42.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hades_1 game · 5.6% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 5.6% of games in this matchup · Mean recorded OS 40.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JRON1 game · 5.6% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kalamindas1 game · 5.6% of games in this matchup · Mean recorded OS 14.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Khyzah1 game · 5.6% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KOT_1 game · 5.6% of games in this matchup · Mean recorded OS 40.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LagnaLoki1 game · 5.6% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • leftheart1 game · 5.6% of games in this matchup · Mean recorded OS 16.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 34 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 22.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,635.3 metal3,967.3 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,161.2 metal4,425.4 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.41,532.3 energy48,082.2 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,954.6 damage7,309.1 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,533.7 damage5,321.4 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.49.7 units49.1 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,131.0 metal134.5 metal16.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.183.0 metal1,249.5 metal16.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.9.0 units3.0 units16.7%1 paired game
  • ArkAngel81 game · 16.7% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BarBarism1 game · 16.7% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chemicals1 game · 16.7% of games in this matchup · Mean recorded OS 20.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dudeney1 game · 16.7% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FacelessDude1 game · 16.7% of games in this matchup · Mean recorded OS 25.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hunfore1 game · 16.7% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nereik1 game · 16.7% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • old_man1 game · 16.7% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sunflower9647951 game · 16.7% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • superanionHD1 game · 16.7% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XXMACGAMERXX1 game · 16.7% of games in this matchup · Mean recorded OS 35.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • YourBaseMyMetal1 game · 16.7% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

7 matched games · 7 distinct opponents · Mean opponent OS 35.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,430.4 metal3,569.4 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,377.1 metal4,340.5 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.48,135.8 energy37,971.2 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.228.7 damage1,607.8 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.962.4 damage328.9 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.40.3 units38.4 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.153.2 metal62.8 metal57.1%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.18.8 metal149.0 metal57.1%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.2 units57.1%4 paired games
  • BbestieR1 game · 14.3% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • enderOS11 game · 14.3% of games in this matchup · Mean recorded OS 33.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 14.3% of games in this matchup · Mean recorded OS 47.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • krtf1 game · 14.3% of games in this matchup · Mean recorded OS 38.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RAM_WetRat1 game · 14.3% of games in this matchup · Mean recorded OS 39.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Viltrum1 game · 14.3% of games in this matchup · Mean recorded OS 49.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XuunnY1 game · 14.3% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 5 games.
  • No individual lane assigned for this position: 106 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

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About these results

Included: 207 published games lasting at least five minutes, linked to account 25882. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.