Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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WALMART_BOTS

Account 552396 · Published replay history across maps and positions.

Latest recorded OS
8.8
29 Sep 2026 · Large teams · 16 players
Recorded games
74
29 Jun 2026–29 Sep 2026 UTC
Maps played
20
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
6.05
Latest recorded
8.80
Change
+2.75
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.4.16.28.210.312.329 Jun 2026, 21:34 UTC · OS 6.0529 Jun 2026, 22:06 UTC · OS 6.1930 Jun 2026, 11:21 UTC · OS 5.9630 Jun 2026, 12:32 UTC · OS 5.6301 Jul 2026, 15:46 UTC · OS 5.6701 Jul 2026, 16:15 UTC · OS 5.6701 Jul 2026, 16:50 UTC · OS 5.6701 Jul 2026, 18:38 UTC · OS 6.8203 Jul 2026, 02:00 UTC · OS 6.5803 Jul 2026, 02:22 UTC · OS 6.5804 Jul 2026, 15:01 UTC · OS 6.9104 Jul 2026, 15:30 UTC · OS 6.9110 Jul 2026, 18:10 UTC · OS 8.2611 Jul 2026, 01:28 UTC · OS 8.0411 Jul 2026, 02:10 UTC · OS 7.7111 Jul 2026, 23:40 UTC · OS 6.3913 Jul 2026, 17:05 UTC · OS 5.6613 Jul 2026, 17:32 UTC · OS 5.6613 Jul 2026, 17:55 UTC · OS 5.6617 Jul 2026, 12:47 UTC · OS 6.7017 Jul 2026, 13:34 UTC · OS 6.7018 Jul 2026, 23:01 UTC · OS 6.1119 Jul 2026, 17:43 UTC · OS 5.8820 Jul 2026, 14:05 UTC · OS 5.6020 Jul 2026, 14:21 UTC · OS 5.2320 Jul 2026, 14:49 UTC · OS 5.4821 Jul 2026, 23:47 UTC · OS 6.0522 Jul 2026, 17:07 UTC · OS 6.9123 Jul 2026, 15:41 UTC · OS 6.5523 Jul 2026, 17:37 UTC · OS 6.5124 Jul 2026, 00:36 UTC · OS 6.3124 Jul 2026, 00:56 UTC · OS 6.9024 Jul 2026, 15:52 UTC · OS 6.3524 Jul 2026, 18:20 UTC · OS 7.3924 Jul 2026, 18:40 UTC · OS 7.3925 Jul 2026, 14:33 UTC · OS 7.4625 Jul 2026, 16:05 UTC · OS 7.3726 Jul 2026, 12:19 UTC · OS 8.9026 Jul 2026, 12:42 UTC · OS 8.4926 Jul 2026, 13:02 UTC · OS 8.4927 Jul 2026, 19:08 UTC · OS 8.8427 Jul 2026, 19:35 UTC · OS 8.8428 Jul 2026, 01:47 UTC · OS 8.3628 Jul 2026, 02:23 UTC · OS 8.3628 Jul 2026, 14:07 UTC · OS 9.5630 Jul 2026, 03:27 UTC · OS 8.7630 Jul 2026, 03:58 UTC · OS 8.7630 Jul 2026, 04:09 UTC · OS 8.7630 Jul 2026, 04:48 UTC · OS 8.7630 Jul 2026, 12:27 UTC · OS 9.5431 Jul 2026, 00:08 UTC · OS 10.5331 Jul 2026, 00:25 UTC · OS 10.5331 Jul 2026, 03:17 UTC · OS 10.4931 Jul 2026, 04:07 UTC · OS 10.4931 Jul 2026, 04:36 UTC · OS 10.7431 Jul 2026, 21:39 UTC · OS 11.0731 Jul 2026, 22:03 UTC · OS 11.0701 Aug 2026, 16:36 UTC · OS 10.8501 Aug 2026, 17:57 UTC · OS 11.2601 Aug 2026, 20:36 UTC · OS 11.0409 Aug 2026, 22:21 UTC · OS 11.1120 Aug 2026, 16:08 UTC · OS 10.8020 Aug 2026, 16:34 UTC · OS 10.5220 Aug 2026, 17:02 UTC · OS 10.5223 Aug 2026, 02:09 UTC · OS 10.4423 Aug 2026, 02:24 UTC · OS 10.4424 Aug 2026, 00:08 UTC · OS 10.3724 Aug 2026, 00:45 UTC · OS 10.3724 Aug 2026, 01:10 UTC · OS 10.3706 Sep 2026, 21:58 UTC · OS 9.3606 Sep 2026, 22:30 UTC · OS 8.8729 Sep 2026, 00:54 UTC · OS 8.8029 Jun29 Sep

29 Sep 2026, 00:54 UTC · OS 8.80

72 recorded ratings · 29 Jun 2026–29 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:36 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
12026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 76.2% of selected games.

Selected games: 21 · Games with identified lanes: 16.

24 distinct recorded opponents · Mean opponent OS 17.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

5 matched games · 5 distinct opponents · Mean opponent OS 18.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,110.1 metal3,489.8 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,118.6 metal3,990.8 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.49,688.8 energy52,894.9 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage23.0 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage25.0 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.40.8 units45.4 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.51.0 metal0.0 metal20.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal20.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units20.0%1 paired game
  • BladeRunner13371 game · 20.0% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • clayton761 game · 20.0% of games in this matchup · Mean recorded OS 5.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cocteau_twin1 game · 20.0% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • jonder251 game · 20.0% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_GaMi1 game · 20.0% of games in this matchup · Mean recorded OS 34.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 18.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,173.3 metal4,148.7 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,699.0 metal4,621.1 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.51,910.9 energy54,358.6 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,547.5 damage8,339.9 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,602.0 damage6,586.6 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.56.8 units57.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [AoW]Vritrasura1 game · 25.0% of games in this matchup · Mean recorded OS 27.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IceFuchsia1 game · 25.0% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KIDD1 game · 25.0% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 25.0% of games in this matchup · Mean recorded OS 26.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PARTYDORKS1 game · 25.0% of games in this matchup · Mean recorded OS 2.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Steli1 game · 25.0% of games in this matchup · Mean recorded OS 12.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tim_Box1 game · 25.0% of games in this matchup · Mean recorded OS 28.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • xXglobalXx1 game · 25.0% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 18.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,192.4 metal4,207.8 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,094.3 metal4,205.9 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.50,461.2 energy47,913.7 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,624.2 damage11,004.6 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,878.6 damage8,831.2 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.55.8 units46.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.2,087.0 metal891.0 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,347.0 metal1,241.5 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.15.0 units10.5 units25.0%1 paired game
  • 3cr1ptL0rd1 game · 25.0% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Alphacure1 game · 25.0% of games in this matchup · Mean recorded OS 31.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BeyondAllCake1 game · 25.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derkarl1 game · 25.0% of games in this matchup · Mean recorded OS 30.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Jajaweed1 game · 25.0% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LosBones1 game · 25.0% of games in this matchup · Mean recorded OS 8.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sherrifwoody1 game · 25.0% of games in this matchup · Mean recorded OS 9.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • titan2gamer1 game · 25.0% of games in this matchup · Mean recorded OS 12.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

3 matched games · 3 distinct opponents · Mean opponent OS 13.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,924.1 metal2,855.9 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,348.2 metal3,792.7 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.42,102.3 energy39,751.7 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage3,141.6 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.229.8 damage339.2 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.45.7 units36.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [T0XM0X]FrozenPie1 game · 33.3% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ampel1 game · 33.3% of games in this matchup · Mean recorded OS 8.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • beauzo1 game · 33.3% of games in this matchup · Mean recorded OS 9.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 4 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 74 published games lasting at least five minutes, linked to account 552396. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.