Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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TCnina

Account 557416 · Published replay history across maps and positions.

Latest recorded OS
25.3
12 Aug 2026 · Large teams · 12 players
Recorded games
147
27 Jun 2026–12 Aug 2026 UTC
Maps played
62
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Large teams · 12 players.

First recorded
22.19
Latest recorded
24.74
Change
+2.55
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.21.323.024.726.428.127 Jun 2026, 11:27 UTC · OS 22.1930 Jun 2026, 02:25 UTC · OS 22.6530 Jun 2026, 03:43 UTC · OS 22.7530 Jun 2026, 04:05 UTC · OS 23.4702 Jul 2026, 04:38 UTC · OS 23.6802 Jul 2026, 09:31 UTC · OS 23.6503 Jul 2026, 13:29 UTC · OS 23.0804 Jul 2026, 04:21 UTC · OS 23.0905 Jul 2026, 07:59 UTC · OS 22.9705 Jul 2026, 09:07 UTC · OS 22.2906 Jul 2026, 10:58 UTC · OS 22.4507 Jul 2026, 09:23 UTC · OS 22.2007 Jul 2026, 10:17 UTC · OS 22.4212 Jul 2026, 17:30 UTC · OS 23.3512 Jul 2026, 17:59 UTC · OS 23.0813 Jul 2026, 08:00 UTC · OS 23.2813 Jul 2026, 08:33 UTC · OS 23.2814 Jul 2026, 10:27 UTC · OS 22.9614 Jul 2026, 11:11 UTC · OS 22.7914 Jul 2026, 15:02 UTC · OS 23.0215 Jul 2026, 03:23 UTC · OS 23.0515 Jul 2026, 03:45 UTC · OS 23.0515 Jul 2026, 04:35 UTC · OS 23.1015 Jul 2026, 04:58 UTC · OS 23.1015 Jul 2026, 05:28 UTC · OS 23.1016 Jul 2026, 16:50 UTC · OS 23.7016 Jul 2026, 17:23 UTC · OS 23.3616 Jul 2026, 17:50 UTC · OS 23.3616 Jul 2026, 18:33 UTC · OS 23.6217 Jul 2026, 05:30 UTC · OS 23.7117 Jul 2026, 05:52 UTC · OS 23.7117 Jul 2026, 06:28 UTC · OS 23.7017 Jul 2026, 15:16 UTC · OS 23.1518 Jul 2026, 02:05 UTC · OS 23.3918 Jul 2026, 02:39 UTC · OS 23.5218 Jul 2026, 02:55 UTC · OS 23.7018 Jul 2026, 03:22 UTC · OS 23.4718 Jul 2026, 03:54 UTC · OS 23.4718 Jul 2026, 04:17 UTC · OS 23.6218 Jul 2026, 12:41 UTC · OS 24.4319 Jul 2026, 17:39 UTC · OS 23.3219 Jul 2026, 18:17 UTC · OS 22.9220 Jul 2026, 11:04 UTC · OS 23.4220 Jul 2026, 11:20 UTC · OS 23.4220 Jul 2026, 12:31 UTC · OS 24.2020 Jul 2026, 12:55 UTC · OS 24.2020 Jul 2026, 13:19 UTC · OS 24.3320 Jul 2026, 13:38 UTC · OS 24.6322 Jul 2026, 16:41 UTC · OS 23.8422 Jul 2026, 17:17 UTC · OS 23.8422 Jul 2026, 17:54 UTC · OS 23.4723 Jul 2026, 08:58 UTC · OS 24.6323 Jul 2026, 12:27 UTC · OS 24.6323 Jul 2026, 13:07 UTC · OS 24.6323 Jul 2026, 13:42 UTC · OS 24.8023 Jul 2026, 14:10 UTC · OS 24.8123 Jul 2026, 14:38 UTC · OS 24.5724 Jul 2026, 03:23 UTC · OS 24.2424 Jul 2026, 13:15 UTC · OS 24.3425 Jul 2026, 10:01 UTC · OS 24.1625 Jul 2026, 17:23 UTC · OS 24.4327 Jul 2026, 13:57 UTC · OS 24.2327 Jul 2026, 14:25 UTC · OS 23.9627 Jul 2026, 15:03 UTC · OS 23.6227 Jul 2026, 15:16 UTC · OS 23.9927 Jul 2026, 15:37 UTC · OS 23.9928 Jul 2026, 13:21 UTC · OS 23.8528 Jul 2026, 13:43 UTC · OS 24.1328 Jul 2026, 14:03 UTC · OS 23.8828 Jul 2026, 15:13 UTC · OS 24.1829 Jul 2026, 05:10 UTC · OS 24.0129 Jul 2026, 06:02 UTC · OS 24.0129 Jul 2026, 07:15 UTC · OS 24.6229 Jul 2026, 09:55 UTC · OS 24.7729 Jul 2026, 10:22 UTC · OS 24.7029 Jul 2026, 10:43 UTC · OS 24.3729 Jul 2026, 12:55 UTC · OS 24.1629 Jul 2026, 13:25 UTC · OS 24.2629 Jul 2026, 13:41 UTC · OS 24.0629 Jul 2026, 14:15 UTC · OS 24.3329 Jul 2026, 14:39 UTC · OS 24.7129 Jul 2026, 15:05 UTC · OS 24.7129 Jul 2026, 15:22 UTC · OS 24.6331 Jul 2026, 05:08 UTC · OS 24.7031 Jul 2026, 06:00 UTC · OS 24.8601 Aug 2026, 06:06 UTC · OS 25.2301 Aug 2026, 06:31 UTC · OS 25.2301 Aug 2026, 15:12 UTC · OS 25.5401 Aug 2026, 15:42 UTC · OS 25.8101 Aug 2026, 16:11 UTC · OS 25.9402 Aug 2026, 13:08 UTC · OS 26.0702 Aug 2026, 13:38 UTC · OS 26.4103 Aug 2026, 18:45 UTC · OS 27.1203 Aug 2026, 19:25 UTC · OS 26.8104 Aug 2026, 08:47 UTC · OS 26.5804 Aug 2026, 09:13 UTC · OS 26.3305 Aug 2026, 05:31 UTC · OS 26.0005 Aug 2026, 05:51 UTC · OS 26.2105 Aug 2026, 06:35 UTC · OS 26.5005 Aug 2026, 07:03 UTC · OS 26.5005 Aug 2026, 07:25 UTC · OS 26.8605 Aug 2026, 07:49 UTC · OS 27.2406 Aug 2026, 07:09 UTC · OS 26.6306 Aug 2026, 14:02 UTC · OS 26.2606 Aug 2026, 15:00 UTC · OS 26.0506 Aug 2026, 15:33 UTC · OS 26.3907 Aug 2026, 02:50 UTC · OS 26.3507 Aug 2026, 03:20 UTC · OS 26.3507 Aug 2026, 04:31 UTC · OS 25.8907 Aug 2026, 04:46 UTC · OS 26.1807 Aug 2026, 05:17 UTC · OS 26.3507 Aug 2026, 05:58 UTC · OS 26.6307 Aug 2026, 06:36 UTC · OS 26.3007 Aug 2026, 13:32 UTC · OS 25.9907 Aug 2026, 14:07 UTC · OS 25.6808 Aug 2026, 09:55 UTC · OS 25.9108 Aug 2026, 10:20 UTC · OS 25.7608 Aug 2026, 14:07 UTC · OS 25.8708 Aug 2026, 14:34 UTC · OS 25.5808 Aug 2026, 14:52 UTC · OS 25.5809 Aug 2026, 04:12 UTC · OS 26.2709 Aug 2026, 04:49 UTC · OS 26.2709 Aug 2026, 05:27 UTC · OS 26.0309 Aug 2026, 08:53 UTC · OS 25.5109 Aug 2026, 09:17 UTC · OS 25.5109 Aug 2026, 09:59 UTC · OS 24.7609 Aug 2026, 10:24 UTC · OS 24.4510 Aug 2026, 08:59 UTC · OS 24.7010 Aug 2026, 10:58 UTC · OS 24.2810 Aug 2026, 11:36 UTC · OS 24.2810 Aug 2026, 11:54 UTC · OS 24.5510 Aug 2026, 18:06 UTC · OS 25.0911 Aug 2026, 17:48 UTC · OS 24.7412 Aug 2026, 07:05 UTC · OS 24.7427 Jun12 Aug

12 Aug 2026, 07:05 UTC · OS 24.74

134 recorded ratings · 27 Jun 2026–12 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 57.9% of selected games.

Selected games: 19 · Games with identified lanes: 11.

13 distinct recorded opponents · Mean opponent OS 15.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 13.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,712.8 metal3,236.8 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,377.9 metal3,567.0 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.46,521.2 energy49,892.3 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.41.7 damage0.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.200.0 damage0.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.38.7 units36.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • hyu1 game · 33.3% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tawxic1 game · 33.3% of games in this matchup · Mean recorded OS 13.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • UnderarmCape1 game · 33.3% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 12.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.5,283.3 metal3,288.6 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,900.0 metal4,229.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.59,662.8 energy54,676.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,324.4 damage1,890.3 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.2,013.7 damage4,558.2 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.46.0 units35.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Eggplantius1 game · 100.0% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hulk1 game · 100.0% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 17.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,561.9 metal3,454.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,187.1 metal4,374.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.38,092.9 energy47,861.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,871.8 damage7,070.2 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.12,493.5 damage5,878.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.38.0 units42.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Azoulas1 game · 100.0% of games in this matchup · Mean recorded OS 8.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kaptn1 game · 100.0% of games in this matchup · Mean recorded OS 26.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

6 matched games · 6 distinct opponents · Mean opponent OS 16.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,525.9 metal3,171.2 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,919.1 metal4,017.5 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.38,040.4 energy37,691.7 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,176.0 damage3,111.4 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,650.6 damage1,288.9 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.36.7 units30.7 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • bizmark1 game · 16.7% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DanieI1 game · 16.7% of games in this matchup · Mean recorded OS 14.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lazy888881 game · 16.7% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MrxZat1 game · 16.7% of games in this matchup · Mean recorded OS 22.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nightbird1 game · 16.7% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Weedny1 game · 16.7% of games in this matchup · Mean recorded OS 10.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 5 games.
  • No individual lane assigned for this position: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 147 published games lasting at least five minutes, linked to account 557416. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.