Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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PhalexD

Account 564155 · Published replay history across maps and positions.

Latest recorded OS
10.2
14 Oct 2026 · Large teams · 16 players
Recorded games
97
28 Jun 2026–14 Oct 2026 UTC
Maps played
15
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
9.65
Latest recorded
10.24
Change
+0.59
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.6.27.69.110.511.928 Jun 2026, 11:32 UTC · OS 9.6502 Jul 2026, 14:26 UTC · OS 10.0010 Jul 2026, 13:10 UTC · OS 10.7410 Jul 2026, 13:43 UTC · OS 10.7411 Jul 2026, 08:48 UTC · OS 10.0514 Jul 2026, 05:54 UTC · OS 9.7315 Jul 2026, 15:50 UTC · OS 10.6415 Jul 2026, 16:34 UTC · OS 10.2416 Jul 2026, 12:24 UTC · OS 10.4116 Jul 2026, 13:09 UTC · OS 10.0216 Jul 2026, 13:47 UTC · OS 10.0217 Jul 2026, 11:39 UTC · OS 9.8818 Jul 2026, 02:50 UTC · OS 9.7218 Jul 2026, 03:17 UTC · OS 9.7219 Jul 2026, 09:04 UTC · OS 9.4819 Jul 2026, 09:46 UTC · OS 9.4820 Jul 2026, 14:35 UTC · OS 8.3521 Jul 2026, 05:06 UTC · OS 8.2321 Jul 2026, 11:29 UTC · OS 8.6224 Jul 2026, 15:49 UTC · OS 9.0425 Jul 2026, 08:30 UTC · OS 8.9025 Jul 2026, 09:04 UTC · OS 8.5525 Jul 2026, 10:48 UTC · OS 8.5525 Jul 2026, 17:45 UTC · OS 8.9726 Jul 2026, 08:28 UTC · OS 9.1428 Jul 2026, 13:12 UTC · OS 8.9430 Jul 2026, 03:41 UTC · OS 8.8830 Jul 2026, 17:30 UTC · OS 9.1031 Jul 2026, 04:17 UTC · OS 8.8431 Jul 2026, 04:49 UTC · OS 8.8401 Aug 2026, 08:38 UTC · OS 9.5101 Aug 2026, 09:13 UTC · OS 9.5102 Aug 2026, 10:22 UTC · OS 11.1303 Aug 2026, 14:31 UTC · OS 10.3403 Aug 2026, 21:25 UTC · OS 10.1103 Aug 2026, 21:51 UTC · OS 10.1104 Aug 2026, 13:49 UTC · OS 9.3904 Aug 2026, 14:23 UTC · OS 9.3906 Aug 2026, 15:12 UTC · OS 9.6606 Aug 2026, 15:53 UTC · OS 9.5106 Aug 2026, 16:27 UTC · OS 9.2807 Aug 2026, 18:45 UTC · OS 8.7209 Aug 2026, 10:20 UTC · OS 8.7310 Aug 2026, 16:18 UTC · OS 8.2111 Aug 2026, 14:39 UTC · OS 8.2212 Aug 2026, 13:17 UTC · OS 7.7213 Aug 2026, 13:24 UTC · OS 7.0213 Aug 2026, 19:11 UTC · OS 7.6013 Aug 2026, 19:38 UTC · OS 7.6014 Aug 2026, 13:21 UTC · OS 6.9714 Aug 2026, 13:35 UTC · OS 6.9715 Aug 2026, 03:53 UTC · OS 7.7315 Aug 2026, 09:14 UTC · OS 7.9815 Aug 2026, 11:31 UTC · OS 8.2415 Aug 2026, 12:18 UTC · OS 8.2415 Aug 2026, 15:24 UTC · OS 8.2515 Aug 2026, 16:02 UTC · OS 8.2516 Aug 2026, 07:18 UTC · OS 8.7616 Aug 2026, 08:09 UTC · OS 8.4816 Aug 2026, 08:49 UTC · OS 8.4816 Aug 2026, 09:09 UTC · OS 8.4817 Aug 2026, 05:23 UTC · OS 9.4517 Aug 2026, 12:24 UTC · OS 9.3117 Aug 2026, 13:01 UTC · OS 9.3118 Aug 2026, 14:30 UTC · OS 9.5119 Aug 2026, 14:42 UTC · OS 9.8019 Aug 2026, 15:05 UTC · OS 9.5819 Aug 2026, 15:19 UTC · OS 9.5819 Aug 2026, 15:35 UTC · OS 9.5719 Aug 2026, 16:01 UTC · OS 9.2019 Aug 2026, 16:18 UTC · OS 9.2019 Aug 2026, 17:55 UTC · OS 8.9120 Aug 2026, 17:42 UTC · OS 9.1521 Aug 2026, 12:37 UTC · OS 9.0721 Aug 2026, 13:31 UTC · OS 9.3421 Aug 2026, 14:17 UTC · OS 9.3422 Aug 2026, 03:29 UTC · OS 8.6223 Aug 2026, 08:09 UTC · OS 8.5423 Aug 2026, 08:36 UTC · OS 8.5423 Aug 2026, 08:49 UTC · OS 9.5325 Aug 2026, 05:28 UTC · OS 9.1325 Aug 2026, 05:58 UTC · OS 9.1330 Sep 2026, 16:18 UTC · OS 8.6301 Oct 2026, 13:00 UTC · OS 9.0902 Oct 2026, 01:41 UTC · OS 8.8503 Oct 2026, 08:56 UTC · OS 9.2603 Oct 2026, 09:23 UTC · OS 9.2605 Oct 2026, 02:22 UTC · OS 9.6606 Oct 2026, 03:12 UTC · OS 9.2410 Oct 2026, 04:30 UTC · OS 9.3011 Oct 2026, 00:15 UTC · OS 10.1511 Oct 2026, 18:55 UTC · OS 9.8712 Oct 2026, 13:19 UTC · OS 10.5012 Oct 2026, 17:54 UTC · OS 10.2413 Oct 2026, 05:54 UTC · OS 9.8914 Oct 2026, 03:25 UTC · OS 10.2428 Jun14 Oct

14 Oct 2026, 03:25 UTC · OS 10.24

96 recorded ratings · 28 Jun 2026–14 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:44 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
12026-09-24
to 2026-09-30
62026-10-01
to 2026-10-07
72026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 44.0% of selected games.

Selected games: 25 · Games with identified lanes: 11.

14 distinct recorded opponents · Mean opponent OS 15.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 19.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,224.2 metal3,868.7 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,430.3 metal4,551.1 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.29,873.3 energy55,029.7 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.81.7 damage350.5 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.540.2 damage81.7 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.25.0 units49.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Blitzkrieg31 game · 25.0% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JackieBoy1 game · 25.0% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MVio1 game · 25.0% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • targaryen1 game · 25.0% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 10.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,217.1 metal3,429.3 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,577.2 metal3,202.3 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.39,744.9 energy46,372.4 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,228.0 damage3,605.7 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,934.9 damage6,081.4 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.43.0 units33.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • HookesLaw1 game · 50.0% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kondensedcats1 game · 50.0% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Maverickgk1 game · 50.0% of games in this matchup · Mean recorded OS 6.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • padayada1 game · 50.0% of games in this matchup · Mean recorded OS 9.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 11.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,346.4 metal3,714.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,513.6 metal4,198.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.35,084.5 energy48,644.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,939.2 damage7,654.7 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.8,549.4 damage8,125.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.29.0 units60.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.810.0 metal642.5 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.445.0 metal840.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.0 units5.5 units100.0%1 paired game
  • JackDK1 game · 100.0% of games in this matchup · Mean recorded OS 6.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rolando_Lieferando1 game · 100.0% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

4 matched games · 4 distinct opponents · Mean opponent OS 15.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,313.3 metal3,534.4 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,414.2 metal4,009.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.39,837.0 energy40,958.5 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8.8 damage91.8 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.91.8 damage0.0 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.25.5 units40.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.65.0 metal0.0 metal50.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal65.0 metal50.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units50.0%2 paired games
  • [Crd]Warrior1 game · 25.0% of games in this matchup · Mean recorded OS 9.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bullmastic1 game · 25.0% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Iijo1 game · 25.0% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ISIlIllIiilL1 game · 25.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 13 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 97 published games lasting at least five minutes, linked to account 564155. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.