Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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HookesLaw

Account 502729 · Published replay history across maps and positions.

Latest recorded OS
9.0
13 Oct 2026 · Duel · 2 players
Recorded games
149
28 Jun 2026–13 Oct 2026 UTC
Maps played
71
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Duel · 2 players.

First recorded
5.78
Latest recorded
8.04
Change
+2.26
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.4.56.48.310.312.228 Jun 2026, 02:04 UTC · OS 5.7828 Jun 2026, 11:37 UTC · OS 6.2304 Jul 2026, 05:08 UTC · OS 5.7004 Jul 2026, 05:37 UTC · OS 5.4904 Jul 2026, 06:06 UTC · OS 5.8404 Jul 2026, 06:26 UTC · OS 5.5904 Jul 2026, 07:20 UTC · OS 5.7004 Jul 2026, 13:24 UTC · OS 5.6805 Jul 2026, 10:06 UTC · OS 5.9806 Jul 2026, 10:17 UTC · OS 6.3306 Jul 2026, 10:43 UTC · OS 6.3306 Jul 2026, 11:13 UTC · OS 5.9707 Jul 2026, 08:05 UTC · OS 6.1314 Jul 2026, 08:33 UTC · OS 6.0614 Jul 2026, 09:08 UTC · OS 6.4823 Jul 2026, 08:57 UTC · OS 6.8526 Jul 2026, 05:46 UTC · OS 7.1526 Jul 2026, 06:28 UTC · OS 6.9801 Aug 2026, 00:03 UTC · OS 6.7705 Aug 2026, 08:10 UTC · OS 7.6706 Aug 2026, 08:49 UTC · OS 8.0908 Aug 2026, 11:53 UTC · OS 8.3008 Aug 2026, 12:14 UTC · OS 8.3008 Aug 2026, 12:35 UTC · OS 8.3011 Aug 2026, 08:40 UTC · OS 8.7811 Aug 2026, 09:03 UTC · OS 8.7811 Aug 2026, 09:38 UTC · OS 8.7812 Aug 2026, 09:14 UTC · OS 9.0213 Aug 2026, 09:38 UTC · OS 9.3713 Aug 2026, 11:54 UTC · OS 9.9013 Aug 2026, 12:32 UTC · OS 9.9013 Aug 2026, 13:00 UTC · OS 10.2015 Aug 2026, 03:53 UTC · OS 10.8015 Aug 2026, 04:31 UTC · OS 10.8015 Aug 2026, 16:16 UTC · OS 11.1815 Aug 2026, 16:31 UTC · OS 11.1816 Aug 2026, 02:13 UTC · OS 11.1416 Aug 2026, 02:53 UTC · OS 10.7517 Aug 2026, 08:44 UTC · OS 11.0620 Aug 2026, 10:07 UTC · OS 10.7422 Aug 2026, 01:00 UTC · OS 10.0022 Aug 2026, 01:48 UTC · OS 10.0022 Aug 2026, 02:14 UTC · OS 10.0022 Aug 2026, 06:18 UTC · OS 10.6022 Aug 2026, 06:36 UTC · OS 10.6022 Aug 2026, 10:51 UTC · OS 10.6022 Aug 2026, 11:12 UTC · OS 10.6022 Aug 2026, 12:04 UTC · OS 10.6022 Aug 2026, 13:04 UTC · OS 10.5423 Aug 2026, 10:49 UTC · OS 10.7123 Aug 2026, 11:11 UTC · OS 10.4023 Aug 2026, 11:39 UTC · OS 10.0523 Aug 2026, 12:06 UTC · OS 10.4829 Aug 2026, 05:41 UTC · OS 10.6401 Sep 2026, 09:56 UTC · OS 10.9401 Sep 2026, 12:02 UTC · OS 10.8401 Sep 2026, 12:30 UTC · OS 10.4401 Sep 2026, 12:55 UTC · OS 10.4413 Sep 2026, 11:22 UTC · OS 10.1317 Sep 2026, 09:10 UTC · OS 10.3527 Sep 2026, 04:23 UTC · OS 9.9503 Oct 2026, 12:04 UTC · OS 9.2605 Oct 2026, 09:59 UTC · OS 8.6806 Oct 2026, 11:04 UTC · OS 8.2710 Oct 2026, 00:34 UTC · OS 8.2911 Oct 2026, 03:36 UTC · OS 8.0428 Jun11 Oct

11 Oct 2026, 03:36 UTC · OS 8.04

66 recorded ratings · 28 Jun 2026–11 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 17:15 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

12026-09-17
to 2026-09-23
12026-09-24
to 2026-09-30
42026-10-01
to 2026-10-07
42026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

18 games
12.1% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 81.2% of selected games.

Selected games: 16 · Games with identified lanes: 13.

23 distinct recorded opponents · Mean opponent OS 14.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

1 matched game · 1 distinct opponent · Mean opponent OS 17.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,095.7 metal3,421.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,706.1 metal4,286.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.39,163.2 energy41,145.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.35.0 units36.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Gazbit1 game · 100.0% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 7 distinct opponents · Mean opponent OS 15.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,411.4 metal4,142.8 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,650.1 metal4,604.6 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.45,432.3 energy52,704.5 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,710.8 damage4,854.9 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.946.8 damage4,411.4 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.40.8 units47.1 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • SoggyDoggyStyle2 games · 50.0% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Claxeius1 game · 25.0% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Eblivion1 game · 25.0% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • field_marshal1 game · 25.0% of games in this matchup · Mean recorded OS 24.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • gekhek1 game · 25.0% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PhalexD1 game · 25.0% of games in this matchup · Mean recorded OS 7.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PrivatePershing1 game · 25.0% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

8 matched games · 16 distinct opponents · Mean opponent OS 14.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

8 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,271.6 metal3,929.4 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,338.8 metal4,132.4 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.46,270.7 energy49,197.4 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,374.5 damage4,024.1 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,171.3 damage4,947.0 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.32.0 units44.0 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.141.3 metal442.2 metal37.5%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.364.3 metal331.8 metal37.5%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.3 units3.8 units37.5%3 paired games
  • Alexander48401 game · 12.5% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Claxeius1 game · 12.5% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EdGruberman1 game · 12.5% of games in this matchup · Mean recorded OS 22.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kyblik1 game · 12.5% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Maverickgk1 game · 12.5% of games in this matchup · Mean recorded OS 6.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Maximussa1 game · 12.5% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • misaprop1 game · 12.5% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MMCheh1 game · 12.5% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mythral1 game · 12.5% of games in this matchup · Mean recorded OS 21.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SandwichHeaven1 game · 12.5% of games in this matchup · Mean recorded OS 17.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SDNzzz9551 game · 12.5% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SpiritusFlash1 game · 12.5% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tres1 game · 12.5% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TsarMaksim1 game · 12.5% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Wargame1 game · 12.5% of games in this matchup · Mean recorded OS 19.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XNON1 game · 12.5% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 149 published games lasting at least five minutes, linked to account 502729. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.