Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time
[NWP]Bertus9912
Account 571627 · Published replay history across maps and positions.
Latest recorded OS
31.9
08 Oct 2026 · Large teams · 16 players
Recorded games
32
30 Aug 2026–08 Oct 2026 UTC
Maps played
7
Map versions counted separately
OS over time
Ratings recorded at game start in the replays we have.
First recorded
29.77
Latest recorded
31.91
Change
+2.14
08 Oct 2026, 20:02 UTC · OS 31.91
28 recorded ratings · 30 Aug 2026–08 Oct 2026.
Game formats are shown separately.
Recorded playstyle traits
The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.
Trait period: 2026-09-09–2026-10-08 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 09 Oct 2026, 15:15 UTC.
These traits are awaiting a refresh. They describe the period printed above.
Geo tech
13 selected games
Opens with Bot Lab100.0%
Explanation and coverage
The same first observed factory start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Bot Lab was the first observed factory start by 5:00 in 100% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.
Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.
See lane matchups and coverage
Starting-lane coverage: 5.0% of selected games.
Selected games: 20 · Games with identified lanes: 1.
2 distinct recorded opponents · Mean opponent OS 31.7 (OS available in 100.0% of identified games).
Front (second) vs Shared central front · shared frontline
1 matched game · 2 distinct opponents · Mean opponent OS 31.7.
Average economy and combat
Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.
For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.
1 game reached 5:00.
Swipe sideways to compare both sides →
Average per game by 5:00
Measurement
Profile owner
Starting-lane opponents (per player)
Coverage
Metal producedTotal metal produced by this player by this time.
3,180.1 metal
3,918.8 metal
100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.
4,303.6 metal
4,107.4 metal
100.0%1 paired game
Energy producedTotal energy produced by this player by this time.
51,426.7 energy
49,606.1 energy
100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.
8,339.3 damage
13,481.6 damage
100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.
16,638.3 damage
9,239.9 damage
100.0%1 paired game
Units producedTotal units produced by this time, including buildings.
40.0 units
40.5 units
100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.
Not recorded
Not recorded
0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.
1,465.0 metal
760.0 metal
100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.
750.0 metal
1,612.5 metal
100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.
11.0 units
4.5 units
100.0%1 paired game
Hades_1 game · 100.0% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
SusCheeze1 game · 100.0% of games in this matchup · Mean recorded OS 45.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.
Why some selected games have no identified lane:
No individual lane assigned for this position: 19 games.
Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.
Performance by position
Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.
Geo tech
Supreme Isthmus v2.1 · Large teams · 16 players
59.6 / 100
14 scored games · 73.7% coverage.
Established results · Updated 09 Oct 2026, 06:03 UTC
Earlier vs recent: No clear change. Recorded game scores 62.7 recent vs 65.6 earlier, split at 27 Sep 2026. Approximate change range: -18.0 to 7.1 points. The comparison uses each period’s opponents and reference players; it does not forecast future play.
Included: 32 published games lasting at least five minutes, linked to account 571627. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.
Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.
Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.
Freshness: replay data published 09 Oct 2026, 04:50 UTC; this summary prepared 09 Oct 2026, 06:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.