Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time

SusCheeze

Account 94560 · Published replay history across maps and positions.

Latest recorded OS
45.1
08 Oct 2026 · Large teams · 16 players
Recorded games
15
27 Sep 2026–08 Oct 2026 UTC
Maps played
2
Map versions counted separately

OS over time

Ratings recorded at game start in the replays we have.

Large teams · 16 players

First recorded
43.95
Latest recorded
45.11
Change
+1.16
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.43.343.844.444.945.527 Sep 2026, 14:17 UTC · OS 43.9502 Oct 2026, 16:00 UTC · OS 43.6602 Oct 2026, 16:25 UTC · OS 43.9103 Oct 2026, 12:15 UTC · OS 44.0803 Oct 2026, 12:44 UTC · OS 44.0803 Oct 2026, 22:14 UTC · OS 44.4503 Oct 2026, 22:50 UTC · OS 44.4503 Oct 2026, 23:23 UTC · OS 44.4505 Oct 2026, 18:51 UTC · OS 44.8806 Oct 2026, 18:57 UTC · OS 44.3406 Oct 2026, 19:23 UTC · OS 44.3408 Oct 2026, 19:00 UTC · OS 45.0608 Oct 2026, 19:36 UTC · OS 45.0608 Oct 2026, 20:02 UTC · OS 45.0608 Oct 2026, 22:30 UTC · OS 45.1127 Sep08 Oct

08 Oct 2026, 22:30 UTC · OS 45.11

15 recorded ratings · 27 Sep 2026–08 Oct 2026.

Recorded playstyle traits

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-09–2026-10-08 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 09 Oct 2026, 14:17 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-12
to 2026-09-18
02026-09-19
to 2026-09-25
32026-09-26
to 2026-10-02
122026-10-03
to 2026-10-09

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 92.3% of selected games.

Selected games: 13 · Games with identified lanes: 12.

18 distinct recorded opponents · Mean opponent OS 23.9 (OS available in 100.0% of identified games).

Front (suicide) vs Shared central front · shared frontline

7 matched games · 13 distinct opponents · Mean opponent OS 26.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,818.6 metal3,581.2 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,933.6 metal4,283.4 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.49,152.3 energy46,342.2 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.16,304.8 damage11,079.5 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.16,990.3 damage12,820.5 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.50.1 units45.4 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.2,190.0 metal1,750.8 metal100.0%7 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.2,855.3 metal1,185.0 metal100.0%7 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.9.0 units7.8 units100.0%7 paired games
  • ZjadlemKota2 games · 28.6% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [NWP]Bertus99121 game · 14.3% of games in this matchup · Mean recorded OS 31.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _Opal_1 game · 14.3% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BM_HotSausageDom1 game · 14.3% of games in this matchup · Mean recorded OS 30.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dad_The_Speedrunner1 game · 14.3% of games in this matchup · Mean recorded OS 35.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • killerstorm1 game · 14.3% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Knabberfisch1 game · 14.3% of games in this matchup · Mean recorded OS 21.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ldefix1 game · 14.3% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nisseball1 game · 14.3% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rde1 game · 14.3% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • spieriz1 game · 14.3% of games in this matchup · Mean recorded OS 33.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WashedGamuer1 game · 14.3% of games in this matchup · Mean recorded OS 42.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WildesPony81 game · 14.3% of games in this matchup · Mean recorded OS 30.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

5 matched games · 5 distinct opponents · Mean opponent OS 20.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,990.1 metal3,371.4 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,670.7 metal4,079.5 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.39,292.2 energy37,677.1 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.219.7 damage366.6 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.373.8 damage300.9 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.42.8 units33.0 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.64.0 metal16.0 metal100.0%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.8.0 metal45.8 metal100.0%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.2 units0.4 units100.0%5 paired games
  • ComDelivery1 game · 20.0% of games in this matchup · Mean recorded OS 38.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dmdm1 game · 20.0% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gunner6261 game · 20.0% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Stahler1 game · 20.0% of games in this matchup · Mean recorded OS 8.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Unseen1 game · 20.0% of games in this matchup · Mean recorded OS 17.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for the most played map, then adjust the map, position, game version or reference rating.

About these results

Included: 15 published games lasting at least five minutes, linked to account 94560. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 09 Oct 2026, 04:50 UTC; this summary prepared 09 Oct 2026, 06:14 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.