Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[HandlerOne]

Account 577430 · Published replay history across maps and positions.Previously seen as [Handler_One]

Latest recorded OS
22.8
13 Oct 2026 · Large teams · 16 players
Recorded games
137
14 Jul 2026–13 Oct 2026 UTC
Maps played
4
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
20.69
Latest recorded
22.79
Change
+2.10
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.19.821.423.024.726.314 Jul 2026, 14:18 UTC · OS 20.6917 Jul 2026, 06:43 UTC · OS 20.6217 Jul 2026, 07:11 UTC · OS 21.0217 Jul 2026, 09:58 UTC · OS 20.8617 Jul 2026, 14:44 UTC · OS 21.1218 Jul 2026, 04:43 UTC · OS 21.1918 Jul 2026, 07:13 UTC · OS 21.3218 Jul 2026, 14:01 UTC · OS 21.8718 Jul 2026, 17:33 UTC · OS 21.9019 Jul 2026, 07:15 UTC · OS 22.7219 Jul 2026, 08:22 UTC · OS 22.9419 Jul 2026, 11:20 UTC · OS 23.2719 Jul 2026, 11:45 UTC · OS 23.2720 Jul 2026, 05:53 UTC · OS 22.5220 Jul 2026, 07:41 UTC · OS 22.7921 Jul 2026, 03:58 UTC · OS 22.4821 Jul 2026, 04:35 UTC · OS 22.4821 Jul 2026, 05:06 UTC · OS 23.4121 Jul 2026, 08:04 UTC · OS 23.8321 Jul 2026, 08:40 UTC · OS 24.1721 Jul 2026, 12:47 UTC · OS 24.6021 Jul 2026, 15:36 UTC · OS 24.0822 Jul 2026, 07:30 UTC · OS 24.3422 Jul 2026, 08:14 UTC · OS 24.7522 Jul 2026, 13:26 UTC · OS 24.9622 Jul 2026, 14:05 UTC · OS 24.6222 Jul 2026, 14:41 UTC · OS 24.3822 Jul 2026, 15:45 UTC · OS 24.7422 Jul 2026, 16:47 UTC · OS 24.3423 Jul 2026, 08:40 UTC · OS 24.7223 Jul 2026, 09:11 UTC · OS 24.7223 Jul 2026, 12:19 UTC · OS 24.7223 Jul 2026, 14:09 UTC · OS 24.5925 Jul 2026, 13:09 UTC · OS 24.4701 Aug 2026, 12:42 UTC · OS 24.5205 Aug 2026, 07:07 UTC · OS 24.9905 Aug 2026, 13:43 UTC · OS 24.5408 Aug 2026, 13:44 UTC · OS 23.7408 Aug 2026, 14:14 UTC · OS 23.7409 Aug 2026, 15:40 UTC · OS 23.2710 Aug 2026, 08:51 UTC · OS 22.9710 Aug 2026, 15:29 UTC · OS 23.6612 Aug 2026, 13:01 UTC · OS 23.9212 Aug 2026, 15:08 UTC · OS 23.5114 Aug 2026, 12:45 UTC · OS 23.0214 Aug 2026, 13:24 UTC · OS 23.0214 Aug 2026, 17:10 UTC · OS 23.2615 Aug 2026, 02:36 UTC · OS 22.8215 Aug 2026, 05:42 UTC · OS 22.5315 Aug 2026, 07:42 UTC · OS 22.2315 Aug 2026, 08:16 UTC · OS 22.2315 Aug 2026, 13:28 UTC · OS 22.1516 Aug 2026, 09:14 UTC · OS 21.8717 Aug 2026, 11:47 UTC · OS 22.3517 Aug 2026, 13:46 UTC · OS 21.9517 Aug 2026, 15:00 UTC · OS 21.6218 Aug 2026, 08:00 UTC · OS 22.0618 Aug 2026, 11:29 UTC · OS 21.8018 Aug 2026, 13:44 UTC · OS 22.5118 Aug 2026, 14:23 UTC · OS 22.5118 Aug 2026, 14:58 UTC · OS 22.4919 Aug 2026, 04:36 UTC · OS 23.0519 Aug 2026, 12:27 UTC · OS 23.3719 Aug 2026, 12:59 UTC · OS 23.3719 Aug 2026, 14:12 UTC · OS 23.3320 Aug 2026, 04:18 UTC · OS 23.2520 Aug 2026, 07:45 UTC · OS 23.8120 Aug 2026, 14:21 UTC · OS 23.6620 Aug 2026, 16:57 UTC · OS 23.7121 Aug 2026, 04:08 UTC · OS 23.8521 Aug 2026, 14:08 UTC · OS 23.5821 Aug 2026, 16:06 UTC · OS 23.9922 Aug 2026, 09:46 UTC · OS 24.2022 Aug 2026, 10:15 UTC · OS 23.8622 Aug 2026, 10:38 UTC · OS 23.8622 Aug 2026, 11:49 UTC · OS 24.5222 Aug 2026, 13:17 UTC · OS 24.2222 Aug 2026, 14:06 UTC · OS 24.5922 Aug 2026, 15:20 UTC · OS 24.5923 Aug 2026, 07:47 UTC · OS 24.4423 Aug 2026, 08:02 UTC · OS 24.8023 Aug 2026, 08:24 UTC · OS 24.8023 Aug 2026, 16:41 UTC · OS 24.1224 Aug 2026, 10:41 UTC · OS 24.4124 Aug 2026, 12:14 UTC · OS 25.3025 Aug 2026, 05:28 UTC · OS 24.7525 Aug 2026, 14:54 UTC · OS 24.1526 Aug 2026, 13:27 UTC · OS 23.8527 Aug 2026, 05:18 UTC · OS 24.4327 Aug 2026, 13:01 UTC · OS 24.8327 Aug 2026, 13:46 UTC · OS 25.0429 Aug 2026, 06:24 UTC · OS 25.1529 Aug 2026, 08:38 UTC · OS 24.7630 Aug 2026, 13:50 UTC · OS 25.0931 Aug 2026, 15:05 UTC · OS 24.7301 Sep 2026, 13:26 UTC · OS 24.1202 Sep 2026, 12:52 UTC · OS 24.7803 Sep 2026, 12:44 UTC · OS 24.5303 Sep 2026, 13:03 UTC · OS 24.4004 Sep 2026, 13:49 UTC · OS 24.3904 Sep 2026, 15:22 UTC · OS 24.4005 Sep 2026, 09:03 UTC · OS 24.2705 Sep 2026, 12:55 UTC · OS 24.6605 Sep 2026, 13:31 UTC · OS 24.6605 Sep 2026, 13:58 UTC · OS 24.6606 Sep 2026, 12:01 UTC · OS 24.2906 Sep 2026, 15:23 UTC · OS 24.9007 Sep 2026, 08:17 UTC · OS 24.9007 Sep 2026, 12:31 UTC · OS 24.9507 Sep 2026, 13:42 UTC · OS 25.3707 Sep 2026, 13:56 UTC · OS 25.3707 Sep 2026, 15:21 UTC · OS 25.2007 Sep 2026, 16:52 UTC · OS 24.8709 Sep 2026, 04:17 UTC · OS 25.4209 Sep 2026, 13:50 UTC · OS 24.8509 Sep 2026, 14:45 UTC · OS 24.4711 Sep 2026, 03:41 UTC · OS 24.2611 Sep 2026, 12:27 UTC · OS 24.1911 Sep 2026, 12:43 UTC · OS 24.1911 Sep 2026, 13:30 UTC · OS 24.1311 Sep 2026, 14:02 UTC · OS 24.4411 Sep 2026, 15:02 UTC · OS 24.1211 Sep 2026, 15:35 UTC · OS 24.3512 Sep 2026, 06:02 UTC · OS 24.7012 Sep 2026, 14:52 UTC · OS 23.8212 Sep 2026, 16:02 UTC · OS 23.6212 Sep 2026, 16:34 UTC · OS 23.6213 Sep 2026, 06:47 UTC · OS 23.3813 Sep 2026, 07:19 UTC · OS 23.3814 Sep 2026, 13:38 UTC · OS 22.8314 Sep 2026, 16:19 UTC · OS 23.0225 Sep 2026, 12:47 UTC · OS 22.8525 Sep 2026, 13:14 UTC · OS 22.8528 Sep 2026, 09:19 UTC · OS 22.7709 Oct 2026, 16:06 UTC · OS 22.6313 Oct 2026, 14:43 UTC · OS 22.7914 Jul13 Oct

13 Oct 2026, 14:43 UTC · OS 22.79

136 recorded ratings · 14 Jul 2026–13 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
32026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
22026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

131 games
95.6% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 4 · Games with identified lanes: 4.

8 distinct recorded opponents · Mean opponent OS 17.9 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 17.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,420.0 metal3,489.5 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,029.2 metal3,904.7 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.48,579.8 energy40,221.2 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,158.0 damage3,548.0 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,596.2 damage6,037.3 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.47.8 units49.9 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • aedile1 game · 25.0% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Azoulas1 game · 25.0% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cleverzocken1 game · 25.0% of games in this matchup · Mean recorded OS 23.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • r00takaspin1 game · 25.0% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rexalidus1 game · 25.0% of games in this matchup · Mean recorded OS 34.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Robotspelet1 game · 25.0% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Schnitzel_von_Wagen1 game · 25.0% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • The_E_Man1 game · 25.0% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 137 published games lasting at least five minutes, linked to account 577430. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.