Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

AquamanToss

Account 582764 · Published replay history across maps and positions.

Latest recorded OS
2.7
11 Oct 2026 · Large teams · 16 players
Recorded games
37
05 Jul 2026–11 Oct 2026 UTC
Maps played
4
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
4.48
Latest recorded
2.72
Change
-1.76
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.-0.41.84.06.38.505 Jul 2026, 21:12 UTC · OS 4.4819 Jul 2026, 18:08 UTC · OS 4.0419 Jul 2026, 20:13 UTC · OS 5.6819 Jul 2026, 21:29 UTC · OS 6.9930 Jul 2026, 18:16 UTC · OS 7.3030 Jul 2026, 19:24 UTC · OS 5.3530 Jul 2026, 20:33 UTC · OS 3.9830 Jul 2026, 21:36 UTC · OS 3.9809 Aug 2026, 05:32 UTC · OS 4.1209 Aug 2026, 06:14 UTC · OS 4.1210 Aug 2026, 16:50 UTC · OS 1.9210 Aug 2026, 17:39 UTC · OS 2.5310 Aug 2026, 19:11 UTC · OS 1.4110 Aug 2026, 21:05 UTC · OS 1.5612 Aug 2026, 18:14 UTC · OS 0.7612 Aug 2026, 19:43 UTC · OS 2.5912 Aug 2026, 20:03 UTC · OS 2.5912 Aug 2026, 20:51 UTC · OS 2.5915 Aug 2026, 22:12 UTC · OS 2.3116 Aug 2026, 00:34 UTC · OS 2.2016 Aug 2026, 01:12 UTC · OS 2.2016 Aug 2026, 02:02 UTC · OS 2.2016 Aug 2026, 02:23 UTC · OS 2.2016 Aug 2026, 02:42 UTC · OS 2.2016 Aug 2026, 03:11 UTC · OS 2.2019 Aug 2026, 17:28 UTC · OS 4.6919 Aug 2026, 21:07 UTC · OS 3.6119 Aug 2026, 21:35 UTC · OS 3.4019 Aug 2026, 23:32 UTC · OS 2.7423 Aug 2026, 03:44 UTC · OS 4.6423 Aug 2026, 04:21 UTC · OS 4.6423 Aug 2026, 05:37 UTC · OS 4.6423 Aug 2026, 05:58 UTC · OS 4.6423 Aug 2026, 06:13 UTC · OS 4.6423 Aug 2026, 06:40 UTC · OS 4.6411 Oct 2026, 09:03 UTC · OS 2.8411 Oct 2026, 12:26 UTC · OS 2.7205 Jul11 Oct

11 Oct 2026, 12:26 UTC · OS 2.72

37 recorded ratings · 05 Jul 2026–11 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 15:35 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
22026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 53.3% of selected games.

Selected games: 30 · Games with identified lanes: 16.

25 distinct recorded opponents · Mean opponent OS 15.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

5 matched games · 5 distinct opponents · Mean opponent OS 18.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,886.4 metal3,305.0 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,591.8 metal3,689.6 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.38,995.5 energy44,907.0 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.610.3 damage398.2 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,027.5 damage309.1 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.34.0 units35.8 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.85.0 metal25.5 metal40.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal85.0 metal40.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units0.0 units40.0%2 paired games
  • Ethanol1 game · 20.0% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • gggg42091 game · 20.0% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IM4U2NV1 game · 20.0% of games in this matchup · Mean recorded OS 21.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JunkCollector1 game · 20.0% of games in this matchup · Mean recorded OS 25.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SwordAlly1 game · 20.0% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 12.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,908.1 metal3,511.0 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,009.2 metal3,683.1 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.44,175.6 energy41,883.5 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,564.8 damage8,261.4 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,013.5 damage7,396.1 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.52.0 units43.4 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.462.0 metal625.0 metal50.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.645.0 metal1,285.8 metal50.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.5 units5.0 units50.0%2 paired games
  • BobTheSpider1 game · 25.0% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cleef3241 game · 25.0% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nightowl74031 game · 25.0% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sapherinox1 game · 25.0% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Size45Feet1 game · 25.0% of games in this matchup · Mean recorded OS 8.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • synergy_1 game · 25.0% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Upgr8t1 game · 25.0% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • weakend1 game · 25.0% of games in this matchup · Mean recorded OS 7.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

5 matched games · 10 distinct opponents · Mean opponent OS 15.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,906.9 metal3,677.7 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,724.0 metal4,144.5 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.39,025.6 energy47,223.7 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,591.2 damage6,221.1 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,745.4 damage4,569.8 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.38.4 units44.1 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.835.0 metal952.5 metal20.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.858.0 metal927.0 metal20.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.0 units7.5 units20.0%1 paired game
  • God_Emperor_Rico1 game · 20.0% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hs691 game · 20.0% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kalema1 game · 20.0% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RikyBiky1 game · 20.0% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Samalama1 game · 20.0% of games in this matchup · Mean recorded OS 22.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SaPp3R11 game · 20.0% of games in this matchup · Mean recorded OS 12.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Soonyyy1 game · 20.0% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Virnera1 game · 20.0% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Wooler1 game · 20.0% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zalthor1 game · 20.0% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 18.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,300.6 metal3,132.5 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,671.2 metal3,997.7 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.25,985.5 energy34,252.1 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,999.7 damage1,079.2 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,136.3 damage2,885.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.23.0 units34.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • aeroplane1 game · 50.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • k00bane1 game · 50.0% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 12 games.
  • Starting-position records unavailable: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 37 published games lasting at least five minutes, linked to account 582764. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.