Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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nightowl7403

Account 190602 · Published replay history across maps and positions.

Latest recorded OS
15.5
14 Oct 2026 · Large teams · 16 players
Recorded games
81
20 Jul 2026–14 Oct 2026 UTC
Maps played
9
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
16.44
Latest recorded
15.52
Change
-0.92
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.13.314.716.117.518.920 Jul 2026, 00:43 UTC · OS 16.4423 Jul 2026, 01:43 UTC · OS 15.5224 Jul 2026, 02:06 UTC · OS 15.4524 Jul 2026, 02:45 UTC · OS 15.4524 Jul 2026, 02:59 UTC · OS 15.2528 Jul 2026, 01:12 UTC · OS 15.3928 Jul 2026, 21:32 UTC · OS 15.7528 Jul 2026, 21:54 UTC · OS 15.7528 Jul 2026, 22:30 UTC · OS 15.7529 Jul 2026, 01:33 UTC · OS 15.1329 Jul 2026, 02:09 UTC · OS 15.3529 Jul 2026, 02:32 UTC · OS 15.3529 Jul 2026, 23:31 UTC · OS 15.9331 Jul 2026, 21:19 UTC · OS 16.8831 Jul 2026, 23:14 UTC · OS 16.9802 Aug 2026, 01:02 UTC · OS 16.9502 Aug 2026, 04:11 UTC · OS 17.1402 Aug 2026, 05:01 UTC · OS 16.7902 Aug 2026, 05:26 UTC · OS 16.7906 Aug 2026, 00:41 UTC · OS 16.6706 Aug 2026, 01:34 UTC · OS 17.2006 Aug 2026, 02:04 UTC · OS 17.2006 Aug 2026, 02:35 UTC · OS 17.8006 Aug 2026, 05:07 UTC · OS 17.8406 Aug 2026, 05:36 UTC · OS 17.8406 Aug 2026, 06:17 UTC · OS 17.8406 Aug 2026, 06:54 UTC · OS 17.8407 Aug 2026, 01:08 UTC · OS 17.0407 Aug 2026, 01:48 UTC · OS 16.7407 Aug 2026, 02:20 UTC · OS 16.7407 Aug 2026, 05:24 UTC · OS 16.6608 Aug 2026, 23:57 UTC · OS 16.4009 Aug 2026, 00:32 UTC · OS 16.4009 Aug 2026, 03:29 UTC · OS 15.9309 Aug 2026, 03:49 UTC · OS 15.9309 Aug 2026, 04:44 UTC · OS 16.0609 Aug 2026, 05:25 UTC · OS 16.0613 Aug 2026, 00:38 UTC · OS 16.9013 Aug 2026, 02:05 UTC · OS 16.6313 Aug 2026, 02:17 UTC · OS 16.6313 Aug 2026, 02:49 UTC · OS 17.2213 Aug 2026, 03:05 UTC · OS 17.2213 Aug 2026, 22:09 UTC · OS 18.1613 Aug 2026, 22:55 UTC · OS 17.9514 Aug 2026, 02:11 UTC · OS 17.9014 Aug 2026, 03:47 UTC · OS 17.6914 Aug 2026, 23:12 UTC · OS 17.1715 Aug 2026, 00:40 UTC · OS 16.5215 Aug 2026, 01:17 UTC · OS 16.5215 Aug 2026, 03:43 UTC · OS 16.4315 Aug 2026, 22:46 UTC · OS 16.0116 Aug 2026, 00:14 UTC · OS 16.0116 Aug 2026, 03:34 UTC · OS 15.7321 Aug 2026, 23:14 UTC · OS 15.7822 Aug 2026, 03:28 UTC · OS 15.0522 Aug 2026, 03:57 UTC · OS 15.3322 Aug 2026, 05:32 UTC · OS 15.0322 Aug 2026, 23:56 UTC · OS 15.6423 Aug 2026, 00:33 UTC · OS 15.4123 Aug 2026, 01:10 UTC · OS 15.4123 Aug 2026, 01:30 UTC · OS 15.4123 Aug 2026, 04:21 UTC · OS 14.8923 Aug 2026, 05:37 UTC · OS 14.6523 Aug 2026, 05:58 UTC · OS 14.7023 Aug 2026, 06:13 UTC · OS 14.7023 Aug 2026, 06:40 UTC · OS 14.7003 Oct 2026, 00:06 UTC · OS 15.2304 Oct 2026, 01:46 UTC · OS 14.4704 Oct 2026, 03:36 UTC · OS 14.7606 Oct 2026, 01:18 UTC · OS 14.9206 Oct 2026, 01:49 UTC · OS 14.7106 Oct 2026, 02:14 UTC · OS 14.9106 Oct 2026, 02:39 UTC · OS 14.5110 Oct 2026, 01:00 UTC · OS 14.3011 Oct 2026, 00:37 UTC · OS 14.0011 Oct 2026, 01:10 UTC · OS 14.0011 Oct 2026, 01:26 UTC · OS 14.0011 Oct 2026, 01:58 UTC · OS 14.0213 Oct 2026, 23:42 UTC · OS 15.3314 Oct 2026, 00:58 UTC · OS 15.5214 Oct 2026, 01:35 UTC · OS 15.5220 Jul14 Oct

14 Oct 2026, 01:35 UTC · OS 15.52

81 recorded ratings · 20 Jul 2026–14 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 16:42 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
72026-10-01
to 2026-10-07
82026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 77.8% of selected games.

Selected games: 72 · Games with identified lanes: 56.

98 distinct recorded opponents · Mean opponent OS 14.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 16.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,478.1 metal3,562.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,147.8 metal4,051.3 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.40,333.8 energy42,253.7 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,850.9 damage2,863.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,928.2 damage1,841.8 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.42.5 units40.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [BOB]IAmBob1 game · 50.0% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FluffyLittleOwl1 game · 50.0% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

48 matched games · 87 distinct opponents · Mean opponent OS 14.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

48 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,429.4 metal3,864.6 metal100.0%48 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,114.1 metal4,233.2 metal100.0%48 paired games
Energy producedTotal energy produced by this player by this time.35,598.8 energy47,490.2 energy100.0%48 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,436.3 damage7,821.6 damage100.0%48 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,580.0 damage6,613.9 damage100.0%48 paired games
Units producedTotal units produced by this time, including buildings.35.3 units45.3 units100.0%48 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.833.8 metal428.2 metal25.0%12 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.397.7 metal886.7 metal25.0%12 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.3.8 units3.9 units25.0%12 paired games
  • 0critly2 games · 4.2% of games in this matchup · Mean recorded OS 11.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DoctorDunlap2 games · 4.2% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ElvenSpaceQueen2 games · 4.2% of games in this matchup · Mean recorded OS 10.2Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EntropysHelper2 games · 4.2% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Giverrion2 games · 4.2% of games in this matchup · Mean recorded OS 9.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JetSetWilly2 games · 4.2% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Maximus_2 games · 4.2% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PrivatePershing2 games · 4.2% of games in this matchup · Mean recorded OS 23.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ThuddyDrumms2 games · 4.2% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [AOC]BigTomato071 game · 2.1% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Deelop1 game · 2.1% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [IC]Snowbrawl1 game · 2.1% of games in this matchup · Mean recorded OS 22.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [PH]ShadowS41 game · 2.1% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [TOG]crimsonMP1 game · 2.1% of games in this matchup · Mean recorded OS 24.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Andre_Quantum1 game · 2.1% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AquamanToss1 game · 2.1% of games in this matchup · Mean recorded OS 4.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Arctide1 game · 2.1% of games in this matchup · Mean recorded OS 7.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BanishHER1 game · 2.1% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Be_Oranges1 game · 2.1% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Beatdameat1 game · 2.1% of games in this matchup · Mean recorded OS 22.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 87 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

5 matched games · 8 distinct opponents · Mean opponent OS 15.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,688.3 metal3,487.9 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,340.7 metal4,252.9 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.37,979.9 energy48,447.9 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,614.7 damage6,285.5 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,954.1 damage6,142.8 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.35.4 units42.8 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Ahmed_ggA2 games · 40.0% of games in this matchup · Mean recorded OS 10.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SinnedeffoS2 games · 40.0% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bsn127781 game · 20.0% of games in this matchup · Mean recorded OS 23.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Heuristic_Vigil1 game · 20.0% of games in this matchup · Mean recorded OS 25.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Jager951 game · 20.0% of games in this matchup · Mean recorded OS 17.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Joeyy0_01 game · 20.0% of games in this matchup · Mean recorded OS 5.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Smurph1 game · 20.0% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sulkir1 game · 20.0% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 17.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,689.0 metal3,203.2 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,160.2 metal3,631.7 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.50,983.7 energy44,768.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage99.3 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.35.0 units41.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal102.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.51.0 metal0.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • MeGustos1 game · 100.0% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 12 games.
  • Starting-position records unavailable: 3 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 81 published games lasting at least five minutes, linked to account 190602. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.