Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Pookieeh

Account 586313 · Published replay history across maps and positions.

Latest recorded OS
21.6
13 Oct 2026 · Large teams · 16 players
Recorded games
58
06 Jul 2026–13 Oct 2026 UTC
Maps played
5
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
18.84
Latest recorded
21.55
Change
+2.71
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.16.718.320.021.623.306 Jul 2026, 07:21 UTC · OS 18.8407 Jul 2026, 10:34 UTC · OS 19.3210 Jul 2026, 13:02 UTC · OS 20.4310 Jul 2026, 13:36 UTC · OS 20.4310 Jul 2026, 14:05 UTC · OS 20.4310 Jul 2026, 15:17 UTC · OS 20.4310 Jul 2026, 17:18 UTC · OS 18.7811 Jul 2026, 10:33 UTC · OS 19.2811 Jul 2026, 11:03 UTC · OS 19.2811 Jul 2026, 11:35 UTC · OS 19.2812 Jul 2026, 10:06 UTC · OS 17.5712 Jul 2026, 11:46 UTC · OS 17.5720 Jul 2026, 11:46 UTC · OS 19.5620 Jul 2026, 19:43 UTC · OS 20.0320 Jul 2026, 20:13 UTC · OS 20.0320 Jul 2026, 20:25 UTC · OS 20.0321 Jul 2026, 09:25 UTC · OS 20.1321 Jul 2026, 09:56 UTC · OS 20.1321 Jul 2026, 10:24 UTC · OS 20.1321 Jul 2026, 19:28 UTC · OS 19.7122 Jul 2026, 10:53 UTC · OS 20.0204 Aug 2026, 09:12 UTC · OS 20.0612 Aug 2026, 09:20 UTC · OS 19.4815 Aug 2026, 08:49 UTC · OS 19.5415 Aug 2026, 09:41 UTC · OS 19.3217 Aug 2026, 12:24 UTC · OS 19.8017 Aug 2026, 13:01 UTC · OS 19.8020 Aug 2026, 11:58 UTC · OS 20.8826 Aug 2026, 12:01 UTC · OS 20.6101 Sep 2026, 11:12 UTC · OS 21.1501 Sep 2026, 12:42 UTC · OS 20.6901 Sep 2026, 13:01 UTC · OS 20.6901 Sep 2026, 13:29 UTC · OS 20.6902 Sep 2026, 12:25 UTC · OS 20.7202 Sep 2026, 12:52 UTC · OS 20.7202 Sep 2026, 13:18 UTC · OS 21.2503 Sep 2026, 09:19 UTC · OS 21.1004 Sep 2026, 07:54 UTC · OS 21.6104 Sep 2026, 08:18 UTC · OS 21.6109 Sep 2026, 11:57 UTC · OS 21.6910 Sep 2026, 09:11 UTC · OS 21.6710 Sep 2026, 17:19 UTC · OS 21.0610 Sep 2026, 17:43 UTC · OS 21.0612 Sep 2026, 12:53 UTC · OS 20.6112 Sep 2026, 14:06 UTC · OS 20.6115 Sep 2026, 11:03 UTC · OS 20.5815 Sep 2026, 11:30 UTC · OS 20.5818 Sep 2026, 06:44 UTC · OS 20.0020 Sep 2026, 13:03 UTC · OS 20.2720 Sep 2026, 18:46 UTC · OS 20.0626 Sep 2026, 14:16 UTC · OS 20.1528 Sep 2026, 12:21 UTC · OS 20.8528 Sep 2026, 12:50 UTC · OS 20.8528 Sep 2026, 13:33 UTC · OS 20.8504 Oct 2026, 17:55 UTC · OS 22.4104 Oct 2026, 18:23 UTC · OS 22.4113 Oct 2026, 14:45 UTC · OS 21.5513 Oct 2026, 15:23 UTC · OS 21.5506 Jul13 Oct

13 Oct 2026, 15:23 UTC · OS 21.55

58 recorded ratings · 06 Jul 2026–13 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

32026-09-17
to 2026-09-23
42026-09-24
to 2026-09-30
22026-10-01
to 2026-10-07
22026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

53 games
91.4% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 2 · Games with identified lanes: 1.

2 distinct recorded opponents · Mean opponent OS 12.2 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 12.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,061.3 metal3,119.9 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,366.6 metal3,653.0 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.60,314.3 energy45,391.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,549.7 damage7,283.1 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,943.6 damage8,648.4 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.50.0 units32.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • adam9901 game · 100.0% of games in this matchup · Mean recorded OS 6.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cryptic411 game · 100.0% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 58 published games lasting at least five minutes, linked to account 586313. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.