Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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HappyGoldBar

Account 587314 · Published replay history across maps and positions.

Latest recorded OS
20.4
14 Aug 2026 · Large teams · 16 players
Recorded games
67
01 Jul 2026–14 Aug 2026 UTC
Maps played
19
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
6.01
Latest recorded
20.37
Change
+14.36
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.3.38.213.118.123.001 Jul 2026, 08:39 UTC · OS 6.0101 Jul 2026, 13:45 UTC · OS 7.2605 Jul 2026, 06:49 UTC · OS 6.7605 Jul 2026, 07:18 UTC · OS 5.8805 Jul 2026, 07:47 UTC · OS 5.8805 Jul 2026, 08:09 UTC · OS 6.6206 Jul 2026, 13:17 UTC · OS 6.7406 Jul 2026, 13:41 UTC · OS 6.9606 Jul 2026, 14:00 UTC · OS 6.9606 Jul 2026, 14:17 UTC · OS 6.9607 Jul 2026, 10:18 UTC · OS 7.4707 Jul 2026, 12:05 UTC · OS 7.4709 Jul 2026, 07:30 UTC · OS 7.3810 Jul 2026, 15:21 UTC · OS 7.8610 Jul 2026, 15:44 UTC · OS 7.8610 Jul 2026, 16:12 UTC · OS 7.8611 Jul 2026, 13:51 UTC · OS 8.5311 Jul 2026, 15:19 UTC · OS 8.5312 Jul 2026, 14:23 UTC · OS 9.6612 Jul 2026, 15:09 UTC · OS 10.4712 Jul 2026, 15:31 UTC · OS 9.8212 Jul 2026, 15:48 UTC · OS 10.2712 Jul 2026, 16:11 UTC · OS 10.7713 Jul 2026, 16:13 UTC · OS 10.9013 Jul 2026, 16:41 UTC · OS 10.9013 Jul 2026, 17:16 UTC · OS 10.9014 Jul 2026, 07:36 UTC · OS 9.4614 Jul 2026, 08:13 UTC · OS 8.9214 Jul 2026, 09:39 UTC · OS 9.3114 Jul 2026, 10:27 UTC · OS 9.9816 Jul 2026, 07:24 UTC · OS 10.3416 Jul 2026, 08:36 UTC · OS 10.3416 Jul 2026, 08:56 UTC · OS 10.3419 Jul 2026, 09:04 UTC · OS 12.3620 Jul 2026, 07:06 UTC · OS 11.8020 Jul 2026, 07:41 UTC · OS 11.8023 Jul 2026, 06:29 UTC · OS 12.2923 Jul 2026, 13:51 UTC · OS 12.9324 Jul 2026, 05:05 UTC · OS 13.5124 Jul 2026, 05:44 UTC · OS 13.5124 Jul 2026, 12:57 UTC · OS 13.9425 Jul 2026, 13:12 UTC · OS 13.3225 Jul 2026, 13:40 UTC · OS 13.9325 Jul 2026, 14:02 UTC · OS 14.5825 Jul 2026, 14:26 UTC · OS 15.1626 Jul 2026, 16:25 UTC · OS 16.1927 Jul 2026, 06:40 UTC · OS 15.8027 Jul 2026, 11:51 UTC · OS 16.3428 Jul 2026, 05:18 UTC · OS 16.7128 Jul 2026, 09:05 UTC · OS 16.6829 Jul 2026, 06:05 UTC · OS 17.2229 Jul 2026, 06:28 UTC · OS 17.6829 Jul 2026, 07:18 UTC · OS 18.2329 Jul 2026, 07:33 UTC · OS 18.2329 Jul 2026, 08:24 UTC · OS 19.0629 Jul 2026, 08:43 UTC · OS 18.8130 Jul 2026, 14:25 UTC · OS 19.0531 Jul 2026, 04:59 UTC · OS 18.5831 Jul 2026, 05:19 UTC · OS 18.5831 Jul 2026, 05:39 UTC · OS 18.5831 Jul 2026, 09:26 UTC · OS 18.8331 Jul 2026, 10:18 UTC · OS 19.4207 Aug 2026, 08:48 UTC · OS 19.5307 Aug 2026, 09:16 UTC · OS 20.0114 Aug 2026, 09:07 UTC · OS 20.3714 Aug 2026, 09:37 UTC · OS 20.3701 Jul14 Aug

14 Aug 2026, 09:37 UTC · OS 20.37

66 recorded ratings · 01 Jul 2026–14 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

40 games
59.7% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 100.0% of selected games.

Selected games: 6 · Games with identified lanes: 6.

7 distinct recorded opponents · Mean opponent OS 17.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

4 matched games · 4 distinct opponents · Mean opponent OS 16.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,630.8 metal3,339.2 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,285.6 metal4,233.9 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.37,781.2 energy41,617.1 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.249.2 damage328.6 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.207.5 damage341.7 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.30.5 units34.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Jigry1 game · 25.0% of games in this matchup · Mean recorded OS 19.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sir_Meow1 game · 25.0% of games in this matchup · Mean recorded OS 13.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • testen551 game · 25.0% of games in this matchup · Mean recorded OS 8.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TimeWaster1 game · 25.0% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 17.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,289.6 metal4,656.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,152.5 metal4,138.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.35,992.5 energy50,313.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,865.3 damage8,469.9 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.9,709.4 damage6,418.7 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.35.0 units43.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • BitPusher161 game · 100.0% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • guy1761 game · 100.0% of games in this matchup · Mean recorded OS 9.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 23.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,338.3 metal3,244.8 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,432.2 metal3,429.9 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.34,461.1 energy23,080.9 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.262.3 damage1,523.4 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.1,638.9 damage146.9 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.32.0 units37.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • monkeytactics1 game · 100.0% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 67 published games lasting at least five minutes, linked to account 587314. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.