Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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monkeytactics

Account 585614 · Published replay history across maps and positions.

Latest recorded OS
23.6
16 Jul 2026 · Large teams · 16 players
Recorded games
65
29 Jun 2026–16 Jul 2026 UTC
Maps played
1
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
14.35
Latest recorded
23.59
Change
+9.24
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.12.316.120.023.827.629 Jun 2026, 15:35 UTC · OS 14.3505 Jul 2026, 21:00 UTC · OS 19.9407 Jul 2026, 20:37 UTC · OS 19.3007 Jul 2026, 21:21 UTC · OS 19.8408 Jul 2026, 08:01 UTC · OS 20.4608 Jul 2026, 08:29 UTC · OS 21.2308 Jul 2026, 09:00 UTC · OS 21.2308 Jul 2026, 09:47 UTC · OS 20.5509 Jul 2026, 02:40 UTC · OS 23.2309 Jul 2026, 20:49 UTC · OS 19.5909 Jul 2026, 21:12 UTC · OS 19.5910 Jul 2026, 09:06 UTC · OS 20.6310 Jul 2026, 09:25 UTC · OS 20.6310 Jul 2026, 11:10 UTC · OS 20.6310 Jul 2026, 11:27 UTC · OS 20.6310 Jul 2026, 12:04 UTC · OS 20.6310 Jul 2026, 12:16 UTC · OS 20.6310 Jul 2026, 15:17 UTC · OS 20.7610 Jul 2026, 17:14 UTC · OS 22.2810 Jul 2026, 17:25 UTC · OS 22.2810 Jul 2026, 19:09 UTC · OS 22.3910 Jul 2026, 21:51 UTC · OS 22.3410 Jul 2026, 22:37 UTC · OS 22.8110 Jul 2026, 23:09 UTC · OS 22.8110 Jul 2026, 23:25 UTC · OS 22.8110 Jul 2026, 23:40 UTC · OS 22.8111 Jul 2026, 10:40 UTC · OS 23.5111 Jul 2026, 11:07 UTC · OS 23.5111 Jul 2026, 11:45 UTC · OS 23.5111 Jul 2026, 13:17 UTC · OS 23.5111 Jul 2026, 17:34 UTC · OS 25.5511 Jul 2026, 18:36 UTC · OS 25.5511 Jul 2026, 19:03 UTC · OS 25.5511 Jul 2026, 19:23 UTC · OS 25.5511 Jul 2026, 22:44 UTC · OS 25.1611 Jul 2026, 23:16 UTC · OS 25.1612 Jul 2026, 00:28 UTC · OS 24.3713 Jul 2026, 11:23 UTC · OS 23.9313 Jul 2026, 11:52 UTC · OS 23.9313 Jul 2026, 12:06 UTC · OS 23.9313 Jul 2026, 15:20 UTC · OS 24.1013 Jul 2026, 16:35 UTC · OS 23.3413 Jul 2026, 17:03 UTC · OS 23.3414 Jul 2026, 09:11 UTC · OS 22.7014 Jul 2026, 11:17 UTC · OS 22.7014 Jul 2026, 21:31 UTC · OS 22.7814 Jul 2026, 22:38 UTC · OS 23.1715 Jul 2026, 10:20 UTC · OS 23.9615 Jul 2026, 11:17 UTC · OS 24.9815 Jul 2026, 11:57 UTC · OS 24.6715 Jul 2026, 12:22 UTC · OS 24.6715 Jul 2026, 12:39 UTC · OS 24.6715 Jul 2026, 14:10 UTC · OS 24.6716 Jul 2026, 08:36 UTC · OS 23.7216 Jul 2026, 08:56 UTC · OS 23.7216 Jul 2026, 09:54 UTC · OS 22.8916 Jul 2026, 10:29 UTC · OS 22.8916 Jul 2026, 12:05 UTC · OS 22.4116 Jul 2026, 12:50 UTC · OS 22.4116 Jul 2026, 14:10 UTC · OS 22.4116 Jul 2026, 15:09 UTC · OS 22.4116 Jul 2026, 15:37 UTC · OS 22.4116 Jul 2026, 22:32 UTC · OS 23.5916 Jul 2026, 23:03 UTC · OS 23.5929 Jun16 Jul

16 Jul 2026, 23:03 UTC · OS 23.59

64 recorded ratings · 29 Jun 2026–16 Jul 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 43.8% of selected games.

Selected games: 64 · Games with identified lanes: 28.

29 distinct recorded opponents · Mean opponent OS 27.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

21 matched games · 20 distinct opponents · Mean opponent OS 29.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

21 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,213.8 metal3,730.2 metal100.0%21 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,682.3 metal4,508.1 metal100.0%21 paired games
Energy producedTotal energy produced by this player by this time.33,030.1 energy49,700.1 energy100.0%21 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,104.9 damage1,341.5 damage100.0%21 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,536.7 damage2,996.4 damage100.0%21 paired games
Units producedTotal units produced by this time, including buildings.33.2 units38.9 units100.0%21 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • sirniho2 games · 9.5% of games in this matchup · Mean recorded OS 36.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcquiredTaste1 game · 4.8% of games in this matchup · Mean recorded OS 25.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AndT20081 game · 4.8% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BlackBatA8T1 game · 4.8% of games in this matchup · Mean recorded OS 55.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • buchta00071 game · 4.8% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Epyx1 game · 4.8% of games in this matchup · Mean recorded OS 36.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FreedomToEco_XepA1 game · 4.8% of games in this matchup · Mean recorded OS 33.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven1 game · 4.8% of games in this matchup · Mean recorded OS 44.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HappyGoldBar1 game · 4.8% of games in this matchup · Mean recorded OS 10.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HighlyRegarded1 game · 4.8% of games in this matchup · Mean recorded OS 35.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kelin1 game · 4.8% of games in this matchup · Mean recorded OS 39.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KRAKN1 game · 4.8% of games in this matchup · Mean recorded OS 27.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Lostah1 game · 4.8% of games in this matchup · Mean recorded OS 24.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mobz1 game · 4.8% of games in this matchup · Mean recorded OS 25.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_HYDRA1 game · 4.8% of games in this matchup · Mean recorded OS 55.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RGBTQGuy1 game · 4.8% of games in this matchup · Mean recorded OS 34.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SoloMazer1 game · 4.8% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheGob1 game · 4.8% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TodoAoi1 game · 4.8% of games in this matchup · Mean recorded OS 35.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • tysrhyne1 game · 4.8% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 26.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,892.0 metal2,994.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,447.7 metal3,974.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.41,717.8 energy52,148.0 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,286.4 damage8,071.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,068.3 damage8,198.3 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.43.5 units43.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Dr_Clone1 game · 50.0% of games in this matchup · Mean recorded OS 34.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fanboi1 game · 50.0% of games in this matchup · Mean recorded OS 31.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • old_man1 game · 50.0% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TetroxTV1 game · 50.0% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 28.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,548.4 metal3,240.2 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,828.0 metal4,020.7 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.50,816.9 energy38,999.2 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,560.9 damage7,642.2 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.12,650.6 damage2,423.8 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.52.0 units37.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • AbyssFalcon1 game · 100.0% of games in this matchup · Mean recorded OS 35.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • thrashers731 game · 100.0% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

4 matched games · 4 distinct opponents · Mean opponent OS 14.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,971.8 metal3,456.5 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.5,043.6 metal3,827.8 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.50,389.1 energy45,776.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.349.5 damage1,159.5 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,168.9 damage349.4 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.47.2 units30.8 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • buchta00071 game · 25.0% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FrostMyFlake1 game · 25.0% of games in this matchup · Mean recorded OS 17.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kael_Weaver1 game · 25.0% of games in this matchup · Mean recorded OS 10.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KillerKernel1 game · 25.0% of games in this matchup · Mean recorded OS 12.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 34 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 65 published games lasting at least five minutes, linked to account 585614. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.