Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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paulleft

Account 587349 · Published replay history across maps and positions.

Latest recorded OS
21.0
04 Aug 2026 · Large teams · 16 players
Recorded games
71
29 Jun 2026–04 Aug 2026 UTC
Maps played
8
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
14.34
Latest recorded
20.97
Change
+6.63
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.12.015.118.121.124.129 Jun 2026, 06:54 UTC · OS 14.3429 Jun 2026, 07:45 UTC · OS 14.3429 Jun 2026, 14:08 UTC · OS 14.9830 Jun 2026, 06:38 UTC · OS 14.6530 Jun 2026, 07:27 UTC · OS 15.0601 Jul 2026, 07:37 UTC · OS 14.4702 Jul 2026, 13:30 UTC · OS 15.2202 Jul 2026, 13:52 UTC · OS 15.5903 Jul 2026, 14:22 UTC · OS 15.4103 Jul 2026, 14:43 UTC · OS 15.4104 Jul 2026, 14:00 UTC · OS 15.5004 Jul 2026, 14:14 UTC · OS 15.5004 Jul 2026, 14:31 UTC · OS 15.5004 Jul 2026, 15:09 UTC · OS 15.5004 Jul 2026, 15:52 UTC · OS 14.0506 Jul 2026, 06:01 UTC · OS 13.6406 Jul 2026, 14:39 UTC · OS 14.5606 Jul 2026, 15:04 UTC · OS 14.5607 Jul 2026, 07:10 UTC · OS 14.4107 Jul 2026, 13:46 UTC · OS 14.6109 Jul 2026, 07:33 UTC · OS 14.3710 Jul 2026, 07:22 UTC · OS 16.4110 Jul 2026, 15:26 UTC · OS 16.1712 Jul 2026, 13:52 UTC · OS 15.7313 Jul 2026, 14:15 UTC · OS 16.7213 Jul 2026, 14:25 UTC · OS 16.7213 Jul 2026, 15:29 UTC · OS 16.6314 Jul 2026, 15:26 UTC · OS 16.5915 Jul 2026, 05:41 UTC · OS 17.0515 Jul 2026, 06:02 UTC · OS 17.0515 Jul 2026, 06:47 UTC · OS 16.7215 Jul 2026, 07:19 UTC · OS 16.6815 Jul 2026, 07:53 UTC · OS 16.6815 Jul 2026, 14:00 UTC · OS 16.7415 Jul 2026, 14:30 UTC · OS 16.3615 Jul 2026, 15:19 UTC · OS 16.3617 Jul 2026, 15:03 UTC · OS 16.4717 Jul 2026, 15:35 UTC · OS 17.2019 Jul 2026, 14:09 UTC · OS 16.6220 Jul 2026, 13:38 UTC · OS 17.6320 Jul 2026, 14:08 UTC · OS 17.6320 Jul 2026, 14:27 UTC · OS 17.6322 Jul 2026, 11:15 UTC · OS 20.2922 Jul 2026, 13:33 UTC · OS 20.7423 Jul 2026, 07:23 UTC · OS 21.9723 Jul 2026, 14:33 UTC · OS 21.3823 Jul 2026, 15:03 UTC · OS 21.3824 Jul 2026, 06:44 UTC · OS 21.2924 Jul 2026, 14:56 UTC · OS 20.6626 Jul 2026, 06:54 UTC · OS 21.0526 Jul 2026, 14:44 UTC · OS 21.8127 Jul 2026, 14:12 UTC · OS 22.0827 Jul 2026, 14:46 UTC · OS 22.0828 Jul 2026, 02:08 UTC · OS 22.5028 Jul 2026, 02:24 UTC · OS 22.5028 Jul 2026, 02:54 UTC · OS 22.5228 Jul 2026, 14:07 UTC · OS 22.2929 Jul 2026, 01:41 UTC · OS 21.8729 Jul 2026, 02:18 UTC · OS 21.8729 Jul 2026, 02:43 UTC · OS 21.2529 Jul 2026, 06:59 UTC · OS 20.9329 Jul 2026, 13:51 UTC · OS 21.2529 Jul 2026, 14:20 UTC · OS 21.2529 Jul 2026, 14:52 UTC · OS 21.2529 Jul 2026, 15:06 UTC · OS 21.2530 Jul 2026, 13:55 UTC · OS 20.8530 Jul 2026, 14:25 UTC · OS 20.8530 Jul 2026, 15:09 UTC · OS 21.4730 Jul 2026, 15:22 UTC · OS 21.4703 Aug 2026, 14:21 UTC · OS 20.9204 Aug 2026, 14:23 UTC · OS 20.9729 Jun04 Aug

04 Aug 2026, 14:23 UTC · OS 20.97

71 recorded ratings · 29 Jun 2026–04 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 28.6% of selected games.

Selected games: 28 · Games with identified lanes: 8.

12 distinct recorded opponents · Mean opponent OS 17.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 29.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,823.5 metal4,131.4 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,771.0 metal4,670.2 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.55,701.1 energy49,753.8 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.16.3 damage608.4 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.572.4 damage73.6 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.49.0 units46.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • FrugalResources1 game · 50.0% of games in this matchup · Mean recorded OS 30.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kiotow1 game · 50.0% of games in this matchup · Mean recorded OS 28.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 17.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,005.5 metal3,390.7 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,780.9 metal4,117.3 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.38,971.0 energy44,839.6 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,339.2 damage6,561.3 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,257.4 damage9,849.9 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.39.7 units51.2 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Col]xRed1 game · 33.3% of games in this matchup · Mean recorded OS 16.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dybbug1 game · 33.3% of games in this matchup · Mean recorded OS 21.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EdwardDiaz1 game · 33.3% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Freakybuzz1 game · 33.3% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nick551 game · 33.3% of games in this matchup · Mean recorded OS 9.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SORROW_COMPUTER1 game · 33.3% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 13.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,179.4 metal3,496.2 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,767.6 metal4,260.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.39,142.6 energy44,032.4 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,312.0 damage12,502.5 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.19,228.4 damage4,091.6 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.42.0 units55.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Boden1 game · 100.0% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cleef3241 game · 100.0% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 8.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,449.5 metal3,340.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,912.6 metal4,337.6 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.49,111.2 energy50,840.6 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.126.9 damage133.7 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.41.5 units43.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Cryptonyte1 game · 50.0% of games in this matchup · Mean recorded OS 12.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheSupportGod1 game · 50.0% of games in this matchup · Mean recorded OS 4.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 20 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 71 published games lasting at least five minutes, linked to account 587349. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.