Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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nick55

Account 597936 · Published replay history across maps and positions.

Latest recorded OS
20.8
27 Aug 2026 · Small teams · 4 players
Recorded games
128
27 Jun 2026–27 Aug 2026 UTC
Maps played
33
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Showing Large teams · 16 players, the format with the most ratings. Their latest game was Small teams · 4 players.

First recorded
15.03
Latest recorded
10.83
Change
-4.20
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.7.69.812.014.216.427 Jun 2026, 11:08 UTC · OS 15.0327 Jun 2026, 11:35 UTC · OS 15.0327 Jun 2026, 14:54 UTC · OS 15.2727 Jun 2026, 15:16 UTC · OS 14.6028 Jun 2026, 11:07 UTC · OS 13.9829 Jun 2026, 03:04 UTC · OS 12.9629 Jun 2026, 03:25 UTC · OS 12.9629 Jun 2026, 09:22 UTC · OS 14.0329 Jun 2026, 14:06 UTC · OS 13.7030 Jun 2026, 06:46 UTC · OS 13.0701 Jul 2026, 11:20 UTC · OS 12.5802 Jul 2026, 15:03 UTC · OS 11.6403 Jul 2026, 08:15 UTC · OS 12.0503 Jul 2026, 11:07 UTC · OS 12.8403 Jul 2026, 11:45 UTC · OS 12.5103 Jul 2026, 23:33 UTC · OS 13.4907 Jul 2026, 04:37 UTC · OS 11.8807 Jul 2026, 05:17 UTC · OS 11.4311 Jul 2026, 10:37 UTC · OS 11.5811 Jul 2026, 13:40 UTC · OS 11.0812 Jul 2026, 10:58 UTC · OS 9.7615 Jul 2026, 06:47 UTC · OS 9.3515 Jul 2026, 07:19 UTC · OS 9.1015 Jul 2026, 07:53 UTC · OS 9.1015 Jul 2026, 08:27 UTC · OS 9.5415 Jul 2026, 15:06 UTC · OS 10.0616 Jul 2026, 01:51 UTC · OS 9.7416 Jul 2026, 03:52 UTC · OS 9.3816 Jul 2026, 04:15 UTC · OS 9.3816 Jul 2026, 09:34 UTC · OS 9.6717 Jul 2026, 01:19 UTC · OS 9.4918 Jul 2026, 02:15 UTC · OS 10.0418 Jul 2026, 10:12 UTC · OS 10.5018 Jul 2026, 15:22 UTC · OS 9.9819 Jul 2026, 07:59 UTC · OS 10.5920 Jul 2026, 07:10 UTC · OS 11.1821 Jul 2026, 14:53 UTC · OS 11.3122 Jul 2026, 03:38 UTC · OS 10.8122 Jul 2026, 04:14 UTC · OS 10.8123 Jul 2026, 04:13 UTC · OS 10.4025 Jul 2026, 11:24 UTC · OS 10.4726 Jul 2026, 03:03 UTC · OS 10.1226 Jul 2026, 03:17 UTC · OS 10.1226 Jul 2026, 14:15 UTC · OS 10.2526 Jul 2026, 14:44 UTC · OS 10.0127 Jul 2026, 04:59 UTC · OS 10.2327 Jul 2026, 09:17 UTC · OS 10.8828 Jul 2026, 02:38 UTC · OS 8.9128 Jul 2026, 03:34 UTC · OS 8.7828 Jul 2026, 09:17 UTC · OS 9.0629 Jul 2026, 02:32 UTC · OS 9.0931 Jul 2026, 06:17 UTC · OS 9.4731 Jul 2026, 06:52 UTC · OS 9.4701 Aug 2026, 05:14 UTC · OS 10.5301 Aug 2026, 06:02 UTC · OS 10.9301 Aug 2026, 09:39 UTC · OS 10.6501 Aug 2026, 13:52 UTC · OS 10.9201 Aug 2026, 14:24 UTC · OS 10.9202 Aug 2026, 03:08 UTC · OS 10.5202 Aug 2026, 03:38 UTC · OS 10.5202 Aug 2026, 04:02 UTC · OS 10.5202 Aug 2026, 04:13 UTC · OS 10.5202 Aug 2026, 04:25 UTC · OS 10.5202 Aug 2026, 05:42 UTC · OS 9.3203 Aug 2026, 03:27 UTC · OS 9.9603 Aug 2026, 04:12 UTC · OS 10.3303 Aug 2026, 07:07 UTC · OS 10.2705 Aug 2026, 10:11 UTC · OS 9.9811 Aug 2026, 03:37 UTC · OS 9.3511 Aug 2026, 03:52 UTC · OS 9.4511 Aug 2026, 04:20 UTC · OS 9.0514 Aug 2026, 03:58 UTC · OS 9.5014 Aug 2026, 08:05 UTC · OS 9.4314 Aug 2026, 08:31 UTC · OS 9.4315 Aug 2026, 03:12 UTC · OS 9.1515 Aug 2026, 03:43 UTC · OS 9.5715 Aug 2026, 04:10 UTC · OS 9.5715 Aug 2026, 05:41 UTC · OS 9.5515 Aug 2026, 06:23 UTC · OS 9.3115 Aug 2026, 15:39 UTC · OS 9.1915 Aug 2026, 16:15 UTC · OS 9.1916 Aug 2026, 04:28 UTC · OS 9.1616 Aug 2026, 11:26 UTC · OS 8.8417 Aug 2026, 03:22 UTC · OS 9.1317 Aug 2026, 07:46 UTC · OS 9.3417 Aug 2026, 08:14 UTC · OS 9.3418 Aug 2026, 03:25 UTC · OS 10.1218 Aug 2026, 09:06 UTC · OS 9.8419 Aug 2026, 16:15 UTC · OS 9.2620 Aug 2026, 13:56 UTC · OS 10.0521 Aug 2026, 14:34 UTC · OS 9.4022 Aug 2026, 13:07 UTC · OS 10.4322 Aug 2026, 13:31 UTC · OS 10.4322 Aug 2026, 13:51 UTC · OS 10.4324 Aug 2026, 03:34 UTC · OS 9.8424 Aug 2026, 03:55 UTC · OS 9.8424 Aug 2026, 04:33 UTC · OS 10.1324 Aug 2026, 10:37 UTC · OS 10.4624 Aug 2026, 14:12 UTC · OS 11.1725 Aug 2026, 03:12 UTC · OS 11.4125 Aug 2026, 13:44 UTC · OS 10.9726 Aug 2026, 06:33 UTC · OS 10.8327 Jun26 Aug

26 Aug 2026, 06:33 UTC · OS 10.83

102 recorded ratings · 27 Jun 2026–26 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 49.1% of selected games.

Selected games: 59 · Games with identified lanes: 29.

46 distinct recorded opponents · Mean opponent OS 17.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 21.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,996.0 metal3,546.2 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,916.1 metal4,323.1 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.51,756.6 energy41,964.2 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.349.9 damage474.4 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.599.2 damage374.0 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.42.7 units40.3 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.51.0 metal0.0 metal16.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal16.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units16.7%1 paired game
  • AcquiredTaste1 game · 16.7% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Glinogamesh1 game · 16.7% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iResc1 game · 16.7% of games in this matchup · Mean recorded OS 14.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Keristrasz1 game · 16.7% of games in this matchup · Mean recorded OS 26.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rysica1 game · 16.7% of games in this matchup · Mean recorded OS 36.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zero_OXS1 game · 16.7% of games in this matchup · Mean recorded OS 15.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

11 matched games · 22 distinct opponents · Mean opponent OS 19.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,189.2 metal3,942.4 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,780.3 metal4,310.0 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.46,813.7 energy51,613.2 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,490.9 damage8,757.5 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,977.6 damage6,441.6 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.51.7 units44.9 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,131.5 metal1,101.8 metal18.2%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.470.0 metal1,178.2 metal18.2%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.16.0 units3.8 units18.2%2 paired games
  • 01d551 game · 9.1% of games in this matchup · Mean recorded OS 18.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [FADDY]GumCuzzler1 game · 9.1% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • annie_may_tydease1 game · 9.1% of games in this matchup · Mean recorded OS 33.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Barahiel1 game · 9.1% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Brogus1 game · 9.1% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cryptic411 game · 9.1% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derkarl1 game · 9.1% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • First_of_many1 game · 9.1% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Getsu1 game · 9.1% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HotNuggets1 game · 9.1% of games in this matchup · Mean recorded OS 18.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • illmojo1 game · 9.1% of games in this matchup · Mean recorded OS 15.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • InnKeeper1 game · 9.1% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kappricorn1 game · 9.1% of games in this matchup · Mean recorded OS 9.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ldefix1 game · 9.1% of games in this matchup · Mean recorded OS 27.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Macker1500001 game · 9.1% of games in this matchup · Mean recorded OS 27.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Makad1 game · 9.1% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • pasdovqr1 game · 9.1% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Robotspelet1 game · 9.1% of games in this matchup · Mean recorded OS 16.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • spookyghost1 game · 9.1% of games in this matchup · Mean recorded OS 13.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Torn1 game · 9.1% of games in this matchup · Mean recorded OS 21.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 22 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

7 matched games · 14 distinct opponents · Mean opponent OS 13.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,752.5 metal3,737.2 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,052.2 metal4,228.2 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.50,107.7 energy50,084.1 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,920.2 damage7,633.6 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,648.1 damage6,608.2 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.50.6 units43.6 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.531.0 metal552.5 metal14.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,178.0 metal610.0 metal14.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.12.0 units5.0 units14.3%1 paired game
  • doghaus351 game · 14.3% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • InnKeeper1 game · 14.3% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Karshiro1 game · 14.3% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Larp1 game · 14.3% of games in this matchup · Mean recorded OS 20.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nephelebates1 game · 14.3% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • padula1 game · 14.3% of games in this matchup · Mean recorded OS 12.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • paulleft1 game · 14.3% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SecretArmyMan1 game · 14.3% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Skuldeth1 game · 14.3% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • starlord071 game · 14.3% of games in this matchup · Mean recorded OS 8.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SUPERAWESOMEBOY671 game · 14.3% of games in this matchup · Mean recorded OS 10.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TinkThx1 game · 14.3% of games in this matchup · Mean recorded OS 14.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • viniciusae1 game · 14.3% of games in this matchup · Mean recorded OS 5.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • vun11051 game · 14.3% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

5 matched games · 5 distinct opponents · Mean opponent OS 12.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,495.8 metal3,386.7 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,206.7 metal4,093.9 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.38,920.8 energy32,200.9 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.32.6 damage601.8 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.445.1 damage138.0 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.34.6 units35.6 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.67.5 metal31.2 metal80.0%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.18.2 metal80.5 metal80.0%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.2 units80.0%4 paired games
  • [CSU]Venisanman1 game · 20.0% of games in this matchup · Mean recorded OS 10.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Andre_Quantum1 game · 20.0% of games in this matchup · Mean recorded OS 9.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DelborN1 game · 20.0% of games in this matchup · Mean recorded OS 11.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Intradiction1 game · 20.0% of games in this matchup · Mean recorded OS 17.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Reysen1 game · 20.0% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 27 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 128 published games lasting at least five minutes, linked to account 597936. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.