Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[YARN]madelftk

Account 587926 · Published replay history across maps and positions.

Latest recorded OS
17.7
14 Oct 2026 · Large teams · 16 players
Recorded games
66
29 Jun 2026–14 Oct 2026 UTC
Maps played
16
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
13.40
Latest recorded
17.68
Change
+4.28
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.11.513.615.717.920.029 Jun 2026, 06:54 UTC · OS 13.4029 Jun 2026, 21:14 UTC · OS 12.6429 Jun 2026, 21:37 UTC · OS 12.6429 Jun 2026, 23:18 UTC · OS 14.1330 Jun 2026, 04:11 UTC · OS 12.6630 Jun 2026, 07:10 UTC · OS 13.6401 Jul 2026, 03:57 UTC · OS 15.3901 Jul 2026, 04:26 UTC · OS 15.3901 Jul 2026, 05:50 UTC · OS 15.4202 Jul 2026, 05:51 UTC · OS 15.3904 Jul 2026, 05:44 UTC · OS 18.1506 Jul 2026, 05:45 UTC · OS 17.4506 Jul 2026, 06:53 UTC · OS 17.8306 Jul 2026, 07:31 UTC · OS 17.8307 Jul 2026, 05:54 UTC · OS 16.7107 Jul 2026, 06:34 UTC · OS 16.7107 Jul 2026, 07:04 UTC · OS 16.9507 Jul 2026, 22:43 UTC · OS 18.3608 Jul 2026, 05:27 UTC · OS 18.6709 Jul 2026, 21:57 UTC · OS 17.8109 Jul 2026, 22:12 UTC · OS 17.0909 Jul 2026, 22:46 UTC · OS 17.7510 Jul 2026, 07:34 UTC · OS 16.4311 Jul 2026, 06:03 UTC · OS 15.9711 Jul 2026, 07:45 UTC · OS 16.8111 Jul 2026, 08:08 UTC · OS 17.4113 Jul 2026, 07:24 UTC · OS 17.3013 Jul 2026, 08:12 UTC · OS 17.8313 Jul 2026, 23:13 UTC · OS 17.4813 Jul 2026, 23:46 UTC · OS 17.1014 Jul 2026, 06:53 UTC · OS 17.3814 Jul 2026, 07:33 UTC · OS 17.3814 Jul 2026, 22:24 UTC · OS 18.0114 Jul 2026, 22:52 UTC · OS 17.5416 Jul 2026, 05:58 UTC · OS 18.0917 Jul 2026, 03:03 UTC · OS 17.4421 Jul 2026, 05:41 UTC · OS 16.8921 Jul 2026, 20:59 UTC · OS 16.3421 Jul 2026, 21:27 UTC · OS 16.9223 Jul 2026, 04:10 UTC · OS 16.6323 Jul 2026, 06:12 UTC · OS 16.2623 Jul 2026, 06:57 UTC · OS 16.8113 Aug 2026, 20:55 UTC · OS 16.8814 Aug 2026, 22:37 UTC · OS 17.3615 Aug 2026, 22:04 UTC · OS 16.8117 Aug 2026, 00:04 UTC · OS 16.3717 Aug 2026, 19:51 UTC · OS 16.6418 Aug 2026, 03:35 UTC · OS 17.1319 Aug 2026, 01:03 UTC · OS 17.5919 Aug 2026, 01:19 UTC · OS 17.5921 Aug 2026, 23:26 UTC · OS 17.9615 Sep 2026, 22:37 UTC · OS 17.3426 Sep 2026, 03:08 UTC · OS 18.8530 Sep 2026, 03:55 UTC · OS 17.5730 Sep 2026, 04:32 UTC · OS 17.5730 Sep 2026, 04:58 UTC · OS 17.9002 Oct 2026, 20:50 UTC · OS 18.1508 Oct 2026, 06:22 UTC · OS 17.3208 Oct 2026, 20:02 UTC · OS 16.7908 Oct 2026, 20:34 UTC · OS 16.7911 Oct 2026, 01:10 UTC · OS 17.2211 Oct 2026, 02:37 UTC · OS 16.7913 Oct 2026, 23:30 UTC · OS 17.2314 Oct 2026, 00:04 UTC · OS 17.5314 Oct 2026, 00:36 UTC · OS 18.1514 Oct 2026, 01:03 UTC · OS 17.6829 Jun14 Oct

14 Oct 2026, 01:03 UTC · OS 17.68

66 recorded ratings · 29 Jun 2026–14 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 15:38 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
42026-09-24
to 2026-09-30
12026-10-01
to 2026-10-07
92026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 38.9% of selected games.

Selected games: 18 · Games with identified lanes: 7.

7 distinct recorded opponents · Mean opponent OS 19.8 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 26.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,995.2 metal3,428.0 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,811.1 metal4,190.7 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.38,001.6 energy49,551.3 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage74.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage472.9 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.31.3 units48.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [WHAT]hann9921 game · 33.3% of games in this matchup · Mean recorded OS 13.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Carnedouce1 game · 33.3% of games in this matchup · Mean recorded OS 21.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SusCheeze1 game · 33.3% of games in this matchup · Mean recorded OS 44.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Geo sea vs Beach sea

4 matched games · 4 distinct opponents · Mean opponent OS 14.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,715.1 metal3,381.6 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,243.6 metal3,982.0 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.49,479.3 energy36,840.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.21.3 damage0.0 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage21.3 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.36.2 units30.2 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • idlefum1 game · 25.0% of games in this matchup · Mean recorded OS 18.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PetrolSniffer9911 game · 25.0% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SturmRabe1 game · 25.0% of games in this matchup · Mean recorded OS 10.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Winniethepooh1 game · 25.0% of games in this matchup · Mean recorded OS 12.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 11 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 66 published games lasting at least five minutes, linked to account 587926. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.