Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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[VLG61]Evo4ka

Account 591793 · Published replay history across maps and positions.Previously seen as [VLG61]Eva4ka

Latest recorded OS
20.0
25 Aug 2026 · Large teams · 16 players
Recorded games
98
27 Jun 2026–25 Aug 2026 UTC
Maps played
1
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
15.25
Latest recorded
19.97
Change
+4.72
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.12.414.917.419.922.427 Jun 2026, 15:58 UTC · OS 15.2527 Jun 2026, 18:23 UTC · OS 15.2527 Jun 2026, 18:38 UTC · OS 15.2527 Jun 2026, 23:58 UTC · OS 16.2228 Jun 2026, 15:56 UTC · OS 16.5428 Jun 2026, 16:20 UTC · OS 16.5428 Jun 2026, 19:52 UTC · OS 16.0429 Jun 2026, 08:34 UTC · OS 16.6730 Jun 2026, 19:49 UTC · OS 15.1401 Jul 2026, 11:38 UTC · OS 13.7501 Jul 2026, 19:20 UTC · OS 15.1802 Jul 2026, 22:16 UTC · OS 15.2802 Jul 2026, 22:34 UTC · OS 15.2803 Jul 2026, 17:51 UTC · OS 16.1603 Jul 2026, 18:05 UTC · OS 16.1604 Jul 2026, 20:12 UTC · OS 16.4005 Jul 2026, 18:05 UTC · OS 15.7405 Jul 2026, 22:00 UTC · OS 17.3307 Jul 2026, 00:38 UTC · OS 15.8207 Jul 2026, 16:43 UTC · OS 15.7707 Jul 2026, 17:01 UTC · OS 15.7707 Jul 2026, 20:22 UTC · OS 16.0207 Jul 2026, 20:42 UTC · OS 16.0207 Jul 2026, 21:12 UTC · OS 16.0211 Jul 2026, 22:54 UTC · OS 16.7412 Jul 2026, 21:36 UTC · OS 15.9913 Jul 2026, 00:41 UTC · OS 15.8813 Jul 2026, 01:57 UTC · OS 15.8816 Jul 2026, 08:12 UTC · OS 15.8116 Jul 2026, 08:30 UTC · OS 15.8116 Jul 2026, 08:46 UTC · OS 15.8116 Jul 2026, 09:04 UTC · OS 15.2816 Jul 2026, 09:43 UTC · OS 15.6617 Jul 2026, 11:14 UTC · OS 16.1217 Jul 2026, 12:00 UTC · OS 16.5917 Jul 2026, 16:18 UTC · OS 16.2518 Jul 2026, 09:49 UTC · OS 17.0418 Jul 2026, 10:13 UTC · OS 17.0518 Jul 2026, 10:38 UTC · OS 17.0519 Jul 2026, 15:06 UTC · OS 17.4419 Jul 2026, 15:37 UTC · OS 17.4419 Jul 2026, 15:57 UTC · OS 17.4419 Jul 2026, 16:12 UTC · OS 17.4420 Jul 2026, 08:36 UTC · OS 19.0320 Jul 2026, 08:59 UTC · OS 18.6320 Jul 2026, 09:38 UTC · OS 18.6320 Jul 2026, 14:55 UTC · OS 18.3420 Jul 2026, 15:14 UTC · OS 18.3420 Jul 2026, 15:27 UTC · OS 18.3420 Jul 2026, 15:49 UTC · OS 18.3420 Jul 2026, 16:12 UTC · OS 18.3421 Jul 2026, 16:49 UTC · OS 18.8522 Jul 2026, 16:33 UTC · OS 19.1231 Jul 2026, 18:18 UTC · OS 20.1001 Aug 2026, 18:30 UTC · OS 19.6001 Aug 2026, 18:49 UTC · OS 19.6002 Aug 2026, 12:38 UTC · OS 20.7103 Aug 2026, 13:36 UTC · OS 21.0303 Aug 2026, 14:06 UTC · OS 21.0303 Aug 2026, 14:41 UTC · OS 21.0303 Aug 2026, 15:02 UTC · OS 21.0303 Aug 2026, 15:31 UTC · OS 21.0703 Aug 2026, 15:55 UTC · OS 21.0704 Aug 2026, 12:48 UTC · OS 20.7104 Aug 2026, 19:58 UTC · OS 20.0904 Aug 2026, 20:30 UTC · OS 20.0906 Aug 2026, 15:21 UTC · OS 19.4006 Aug 2026, 18:29 UTC · OS 19.4006 Aug 2026, 22:31 UTC · OS 19.5006 Aug 2026, 23:03 UTC · OS 19.5007 Aug 2026, 16:07 UTC · OS 18.9209 Aug 2026, 15:29 UTC · OS 17.8709 Aug 2026, 17:02 UTC · OS 17.8709 Aug 2026, 18:37 UTC · OS 17.5309 Aug 2026, 18:57 UTC · OS 17.5309 Aug 2026, 19:17 UTC · OS 16.9109 Aug 2026, 19:33 UTC · OS 16.9109 Aug 2026, 20:06 UTC · OS 16.9109 Aug 2026, 20:44 UTC · OS 16.9509 Aug 2026, 21:28 UTC · OS 16.3809 Aug 2026, 22:04 UTC · OS 16.3812 Aug 2026, 14:53 UTC · OS 16.3212 Aug 2026, 15:29 UTC · OS 16.3212 Aug 2026, 15:58 UTC · OS 16.3212 Aug 2026, 20:08 UTC · OS 17.6112 Aug 2026, 20:42 UTC · OS 17.6119 Aug 2026, 18:11 UTC · OS 18.5220 Aug 2026, 18:01 UTC · OS 18.5720 Aug 2026, 18:21 UTC · OS 18.5720 Aug 2026, 19:08 UTC · OS 18.2520 Aug 2026, 19:47 UTC · OS 18.2520 Aug 2026, 20:19 UTC · OS 18.2521 Aug 2026, 17:38 UTC · OS 19.3324 Aug 2026, 19:06 UTC · OS 19.3824 Aug 2026, 21:16 UTC · OS 19.3825 Aug 2026, 19:04 UTC · OS 19.9725 Aug 2026, 19:38 UTC · OS 19.9725 Aug 2026, 20:08 UTC · OS 19.9727 Jun25 Aug

25 Aug 2026, 20:08 UTC · OS 19.97

98 recorded ratings · 27 Jun 2026–25 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 34.7% of selected games.

Selected games: 98 · Games with identified lanes: 34.

61 distinct recorded opponents · Mean opponent OS 20.7 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

2 matched games · 2 distinct opponents · Mean opponent OS 23.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,049.7 metal3,293.7 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,023.6 metal3,955.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.30,432.8 energy52,588.3 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13.4 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage13.9 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.21.0 units38.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%2 paired games
  • chicken_tikka_masala1 game · 50.0% of games in this matchup · Mean recorded OS 23.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • d4rklight1 game · 50.0% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

15 matched games · 28 distinct opponents · Mean opponent OS 24.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

15 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,342.4 metal3,699.7 metal100.0%15 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,968.8 metal4,204.6 metal100.0%15 paired games
Energy producedTotal energy produced by this player by this time.44,715.1 energy46,775.7 energy100.0%15 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,368.8 damage8,898.6 damage100.0%15 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,148.5 damage9,734.4 damage100.0%15 paired games
Units producedTotal units produced by this time, including buildings.37.1 units43.5 units100.0%15 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • iRBlue2 games · 13.3% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • jalliban2 games · 13.3% of games in this matchup · Mean recorded OS 18.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • 0critly1 game · 6.7% of games in this matchup · Mean recorded OS 11.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [D]CaptainIgor1 game · 6.7% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AVZ1 game · 6.7% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • b4money_1 game · 6.7% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bdawg1104961 game · 6.7% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cane_Sama1 game · 6.7% of games in this matchup · Mean recorded OS 36.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cylant1 game · 6.7% of games in this matchup · Mean recorded OS 21.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DaCat1 game · 6.7% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Erilium1 game · 6.7% of games in this matchup · Mean recorded OS 46.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gerax1 game · 6.7% of games in this matchup · Mean recorded OS 18.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • heihallo1 game · 6.7% of games in this matchup · Mean recorded OS 27.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IPFRORY1 game · 6.7% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ippe1 game · 6.7% of games in this matchup · Mean recorded OS 21.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mandarinka_with_gun1 game · 6.7% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Miraculix1 game · 6.7% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Not_op_WaterBucket1 game · 6.7% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OperationHumanShield1 game · 6.7% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RAM_Ricardo1 game · 6.7% of games in this matchup · Mean recorded OS 43.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 28 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

16 matched games · 31 distinct opponents · Mean opponent OS 17.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

16 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,618.1 metal4,069.6 metal100.0%16 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,337.6 metal4,454.1 metal100.0%16 paired games
Energy producedTotal energy produced by this player by this time.47,340.2 energy49,362.5 energy100.0%16 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,004.5 damage9,344.9 damage100.0%16 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.12,119.5 damage8,749.5 damage100.0%16 paired games
Units producedTotal units produced by this time, including buildings.37.0 units46.4 units100.0%16 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,492.0 metal886.9 metal31.2%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,289.2 metal1,289.6 metal31.2%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.4.2 units6.4 units31.2%5 paired games
  • Torn2 games · 12.5% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • 01HPLEGEND1 game · 6.2% of games in this matchup · Mean recorded OS 12.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • 22Gunslinger1 game · 6.2% of games in this matchup · Mean recorded OS 5.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • 69thReich1 game · 6.2% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [FCRD]GlazedByAfussy1 game · 6.2% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [GER]Lord_Zymon1 game · 6.2% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcquiredTaste1 game · 6.2% of games in this matchup · Mean recorded OS 23.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AllINoRNOTHING1 game · 6.2% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Andrewx71 game · 6.2% of games in this matchup · Mean recorded OS 6.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AssassinINblue1 game · 6.2% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • axumango1 game · 6.2% of games in this matchup · Mean recorded OS 28.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BOBI1 game · 6.2% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boomer911 game · 6.2% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cbiscuit341 game · 6.2% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DaggothGroove1 game · 6.2% of games in this matchup · Mean recorded OS 21.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DDarkJoker1 game · 6.2% of games in this matchup · Mean recorded OS 22.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dreadfire1 game · 6.2% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iKriss1 game · 6.2% of games in this matchup · Mean recorded OS 26.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Khornishon1 game · 6.2% of games in this matchup · Mean recorded OS 19.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lastserenade3331 game · 6.2% of games in this matchup · Mean recorded OS 11.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 31 recorded opponents.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 22.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,598.3 metal2,690.5 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,604.0 metal3,534.1 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.49,925.8 energy38,815.6 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage2,245.2 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.2,125.2 damage342.6 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.32.0 units25.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • RollingPanzers1 game · 100.0% of games in this matchup · Mean recorded OS 22.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 4 games.
  • No individual lane assigned for this position: 53 games.
  • Starting-position records unavailable: 7 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 98 published games lasting at least five minutes, linked to account 591793. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.