Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Discombobulatized

Account 602511 · Published replay history across maps and positions.Previously seen as HollowV3L

Latest recorded OS
10.9
22 Aug 2026 · Small teams · 6 players
Recorded games
114
27 Jun 2026–22 Aug 2026 UTC
Maps played
41
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
7.19
Latest recorded
10.86
Change
+3.67
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.4.97.610.313.015.727 Jun 2026, 12:48 UTC · OS 7.1929 Jun 2026, 06:14 UTC · OS 6.3402 Jul 2026, 05:04 UTC · OS 7.1002 Jul 2026, 05:25 UTC · OS 7.1010 Jul 2026, 09:51 UTC · OS 12.5810 Jul 2026, 13:49 UTC · OS 13.0210 Jul 2026, 14:17 UTC · OS 13.0210 Jul 2026, 14:44 UTC · OS 11.3711 Jul 2026, 05:13 UTC · OS 12.6412 Jul 2026, 03:24 UTC · OS 10.6912 Jul 2026, 04:27 UTC · OS 12.0612 Jul 2026, 05:01 UTC · OS 11.2812 Jul 2026, 05:17 UTC · OS 10.5812 Jul 2026, 05:33 UTC · OS 9.6012 Jul 2026, 05:57 UTC · OS 8.9512 Jul 2026, 12:13 UTC · OS 7.4512 Jul 2026, 12:44 UTC · OS 8.4812 Jul 2026, 13:27 UTC · OS 9.8112 Jul 2026, 13:58 UTC · OS 8.8512 Jul 2026, 14:39 UTC · OS 8.0814 Jul 2026, 11:55 UTC · OS 8.6814 Jul 2026, 12:29 UTC · OS 8.1414 Jul 2026, 12:45 UTC · OS 9.1620 Jul 2026, 11:47 UTC · OS 10.3220 Jul 2026, 12:12 UTC · OS 11.5422 Jul 2026, 14:43 UTC · OS 12.8924 Jul 2026, 13:45 UTC · OS 14.3028 Jul 2026, 06:50 UTC · OS 10.5928 Jul 2026, 07:28 UTC · OS 11.3330 Jul 2026, 10:17 UTC · OS 10.8703 Aug 2026, 03:08 UTC · OS 10.4003 Aug 2026, 03:35 UTC · OS 11.4503 Aug 2026, 03:53 UTC · OS 11.1609 Aug 2026, 09:24 UTC · OS 11.4109 Aug 2026, 09:48 UTC · OS 12.2912 Aug 2026, 10:41 UTC · OS 11.7922 Aug 2026, 11:14 UTC · OS 10.8627 Jun22 Aug

22 Aug 2026, 11:14 UTC · OS 10.86

37 recorded ratings · 27 Jun 2026–22 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

9 games
7.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 87.5% of selected games.

Selected games: 16 · Games with identified lanes: 14.

22 distinct recorded opponents · Mean opponent OS 14.3 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 18.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,466.2 metal3,833.6 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,420.6 metal4,148.2 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.38,313.7 energy46,846.2 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.346.3 damage0.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.110.9 damage0.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.31.7 units39.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • egirlfootsweat1 game · 33.3% of games in this matchup · Mean recorded OS 19.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ImpAct13371 game · 33.3% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ol_Jack_Burton1 game · 33.3% of games in this matchup · Mean recorded OS 17.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 16.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,074.5 metal3,627.0 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,326.2 metal4,330.3 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.44,887.9 energy50,401.3 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,910.0 damage8,306.2 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.4,228.4 damage8,041.4 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.58.5 units46.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • broodlemar11 game · 50.0% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • egirlfootsweat1 game · 50.0% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JAKEtheMONARCH1 game · 50.0% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OursDesCavernes1 game · 50.0% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

8 matched games · 16 distinct opponents · Mean opponent OS 12.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

8 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,638.4 metal3,853.5 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,992.2 metal3,814.0 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.46,317.8 energy45,274.4 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,093.8 damage4,875.2 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,329.1 damage4,988.9 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.56.0 units46.2 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • ACE861 game · 12.5% of games in this matchup · Mean recorded OS 9.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • adam9901 game · 12.5% of games in this matchup · Mean recorded OS 7.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AmirYoe1 game · 12.5% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Daftpanzer1 game · 12.5% of games in this matchup · Mean recorded OS 9.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dvorah1 game · 12.5% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iResc1 game · 12.5% of games in this matchup · Mean recorded OS 4.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • LagnaLoki1 game · 12.5% of games in this matchup · Mean recorded OS 12.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Legionno1 game · 12.5% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mustafa3131 game · 12.5% of games in this matchup · Mean recorded OS 3.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OursDesCavernes1 game · 12.5% of games in this matchup · Mean recorded OS 12.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ScruffyGuff1 game · 12.5% of games in this matchup · Mean recorded OS 24.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • taknie1 game · 12.5% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Thamakan1 game · 12.5% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • they1 game · 12.5% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • UnderarmCape1 game · 12.5% of games in this matchup · Mean recorded OS 9.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • WarmachineXYZ1 game · 12.5% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 14.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,627.7 metal3,302.4 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,640.9 metal4,000.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.44,657.0 energy69,986.1 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.719.9 damage362.6 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.374.6 damage719.9 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.37.0 units49.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • NahButForReal1 game · 100.0% of games in this matchup · Mean recorded OS 14.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 2 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 114 published games lasting at least five minutes, linked to account 602511. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.