Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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GothMommyEnjoyer

Account 604359 · Published replay history across maps and positions.Previously seen as AbsoluteManiac

Latest recorded OS
10.0
26 Aug 2026 · Large teams · 16 players
Recorded games
102
27 Jun 2026–26 Aug 2026 UTC
Maps played
37
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
8.83
Latest recorded
10.01
Change
+1.18
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.6.37.68.910.311.627 Jun 2026, 15:16 UTC · OS 8.8327 Jun 2026, 16:16 UTC · OS 8.8427 Jun 2026, 21:24 UTC · OS 7.4127 Jun 2026, 22:20 UTC · OS 7.5527 Jun 2026, 22:43 UTC · OS 7.5527 Jun 2026, 23:03 UTC · OS 7.5527 Jun 2026, 23:15 UTC · OS 7.5528 Jun 2026, 12:26 UTC · OS 8.1128 Jun 2026, 13:37 UTC · OS 8.1101 Jul 2026, 20:48 UTC · OS 6.9701 Jul 2026, 21:18 UTC · OS 6.9702 Jul 2026, 13:52 UTC · OS 8.3902 Jul 2026, 14:26 UTC · OS 8.3903 Jul 2026, 14:22 UTC · OS 9.2903 Jul 2026, 14:43 UTC · OS 9.2903 Jul 2026, 15:44 UTC · OS 8.3303 Jul 2026, 16:53 UTC · OS 8.3303 Jul 2026, 17:14 UTC · OS 8.3304 Jul 2026, 19:12 UTC · OS 10.8709 Jul 2026, 20:44 UTC · OS 10.3809 Jul 2026, 21:48 UTC · OS 10.3409 Jul 2026, 22:09 UTC · OS 10.3417 Jul 2026, 16:18 UTC · OS 10.3417 Jul 2026, 17:19 UTC · OS 10.9217 Jul 2026, 17:54 UTC · OS 9.9417 Jul 2026, 21:03 UTC · OS 8.9117 Jul 2026, 21:24 UTC · OS 9.2517 Jul 2026, 21:51 UTC · OS 8.9617 Jul 2026, 22:25 UTC · OS 8.9617 Jul 2026, 22:37 UTC · OS 8.9617 Jul 2026, 23:10 UTC · OS 8.7518 Jul 2026, 00:23 UTC · OS 7.8218 Jul 2026, 00:50 UTC · OS 7.0718 Jul 2026, 12:58 UTC · OS 7.0818 Jul 2026, 16:47 UTC · OS 8.8418 Jul 2026, 18:10 UTC · OS 8.3418 Jul 2026, 21:28 UTC · OS 8.9318 Jul 2026, 22:34 UTC · OS 9.1518 Jul 2026, 23:01 UTC · OS 9.6019 Jul 2026, 00:17 UTC · OS 9.3119 Jul 2026, 12:45 UTC · OS 9.7519 Jul 2026, 13:21 UTC · OS 9.4619 Jul 2026, 13:48 UTC · OS 9.4619 Jul 2026, 14:49 UTC · OS 9.7219 Jul 2026, 15:09 UTC · OS 8.8419 Jul 2026, 16:07 UTC · OS 9.3419 Jul 2026, 16:39 UTC · OS 8.4219 Jul 2026, 18:17 UTC · OS 9.3219 Jul 2026, 19:09 UTC · OS 9.6619 Jul 2026, 20:27 UTC · OS 9.1820 Jul 2026, 11:36 UTC · OS 9.4120 Jul 2026, 11:54 UTC · OS 9.4120 Jul 2026, 12:39 UTC · OS 8.9720 Jul 2026, 12:59 UTC · OS 8.5320 Jul 2026, 17:16 UTC · OS 9.2120 Jul 2026, 17:38 UTC · OS 9.2120 Jul 2026, 18:19 UTC · OS 9.0320 Jul 2026, 19:31 UTC · OS 9.1120 Aug 2026, 20:19 UTC · OS 9.0021 Aug 2026, 14:48 UTC · OS 9.3721 Aug 2026, 15:11 UTC · OS 9.3721 Aug 2026, 22:36 UTC · OS 10.1921 Aug 2026, 23:14 UTC · OS 10.1922 Aug 2026, 11:05 UTC · OS 9.9322 Aug 2026, 11:32 UTC · OS 9.9322 Aug 2026, 11:57 UTC · OS 10.3522 Aug 2026, 12:31 UTC · OS 9.9422 Aug 2026, 12:54 UTC · OS 9.5622 Aug 2026, 15:48 UTC · OS 9.4822 Aug 2026, 16:18 UTC · OS 9.4822 Aug 2026, 16:41 UTC · OS 8.6122 Aug 2026, 18:29 UTC · OS 8.0322 Aug 2026, 18:57 UTC · OS 8.0322 Aug 2026, 19:20 UTC · OS 7.8823 Aug 2026, 14:13 UTC · OS 7.8523 Aug 2026, 17:05 UTC · OS 7.4323 Aug 2026, 17:37 UTC · OS 7.8923 Aug 2026, 18:00 UTC · OS 7.8924 Aug 2026, 12:44 UTC · OS 8.0624 Aug 2026, 13:28 UTC · OS 8.4424 Aug 2026, 15:47 UTC · OS 8.7924 Aug 2026, 18:11 UTC · OS 8.3324 Aug 2026, 18:43 UTC · OS 8.0424 Aug 2026, 19:12 UTC · OS 8.0424 Aug 2026, 19:37 UTC · OS 8.5424 Aug 2026, 20:05 UTC · OS 9.0524 Aug 2026, 20:36 UTC · OS 9.4724 Aug 2026, 21:04 UTC · OS 9.6424 Aug 2026, 22:42 UTC · OS 9.8824 Aug 2026, 23:18 UTC · OS 9.0425 Aug 2026, 13:26 UTC · OS 9.0125 Aug 2026, 19:05 UTC · OS 10.0125 Aug 2026, 21:04 UTC · OS 9.9425 Aug 2026, 21:34 UTC · OS 10.4025 Aug 2026, 21:56 UTC · OS 10.4026 Aug 2026, 13:15 UTC · OS 9.7726 Aug 2026, 16:34 UTC · OS 9.0826 Aug 2026, 16:59 UTC · OS 9.0826 Aug 2026, 17:35 UTC · OS 9.4826 Aug 2026, 19:42 UTC · OS 9.2126 Aug 2026, 20:53 UTC · OS 10.0127 Jun26 Aug

26 Aug 2026, 20:53 UTC · OS 10.01

101 recorded ratings · 27 Jun 2026–26 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 56.5% of selected games.

Selected games: 23 · Games with identified lanes: 13.

19 distinct recorded opponents · Mean opponent OS 20.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

6 matched games · 6 distinct opponents · Mean opponent OS 19.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,839.0 metal3,560.2 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.2,970.6 metal4,218.9 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.32,631.1 energy42,351.9 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage679.1 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.515.7 damage137.8 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.22.5 units40.8 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.25.5 metal0.0 metal33.3%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal25.5 metal33.3%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units33.3%2 paired games
  • [crd]shredenfield1 game · 16.7% of games in this matchup · Mean recorded OS 7.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Domdar1 game · 16.7% of games in this matchup · Mean recorded OS 10.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EthanTheEpic1 game · 16.7% of games in this matchup · Mean recorded OS 31.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • orelch1 game · 16.7% of games in this matchup · Mean recorded OS 47.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Pixelnight1 game · 16.7% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Remelord1 game · 16.7% of games in this matchup · Mean recorded OS 11.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 22.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,900.6 metal3,961.6 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,616.3 metal4,191.9 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.40,167.3 energy45,221.4 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,964.6 damage9,083.6 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,414.8 damage7,563.1 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.40.3 units41.2 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • 420DeaTHCult1 game · 16.7% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • creakyanemone1 game · 16.7% of games in this matchup · Mean recorded OS 15.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Elise000011 game · 16.7% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EthanTheEpic1 game · 16.7% of games in this matchup · Mean recorded OS 31.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hs691 game · 16.7% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JumboJimbo1 game · 16.7% of games in this matchup · Mean recorded OS 26.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • kostik6661 game · 16.7% of games in this matchup · Mean recorded OS 26.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MasterSpace1 game · 16.7% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Strat0071 game · 16.7% of games in this matchup · Mean recorded OS 6.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SusCheeze1 game · 16.7% of games in this matchup · Mean recorded OS 44.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Torn1 game · 16.7% of games in this matchup · Mean recorded OS 19.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Uporcpine1 game · 16.7% of games in this matchup · Mean recorded OS 31.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

1 matched game · 2 distinct opponents · Mean opponent OS 15.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,238.8 metal4,508.0 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,694.4 metal3,795.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.36,572.9 energy41,754.8 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,517.5 damage13,049.8 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.9,394.6 damage6,581.5 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.40.0 units37.5 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • RikyBiky1 game · 100.0% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Rustox1 game · 100.0% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 9 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 102 published games lasting at least five minutes, linked to account 604359. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.