Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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maxremanus

Account 609536 · Published replay history across maps and positions.

Latest recorded OS
8.8
05 Aug 2026 · Large teams · 16 players
Recorded games
113
01 Jul 2026–05 Aug 2026 UTC
Maps played
36
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
19.02
Latest recorded
8.85
Change
-10.17
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.2.27.111.916.721.601 Jul 2026, 20:48 UTC · OS 19.0201 Jul 2026, 21:18 UTC · OS 19.0201 Jul 2026, 23:06 UTC · OS 15.6703 Jul 2026, 04:32 UTC · OS 8.7003 Jul 2026, 06:05 UTC · OS 8.0203 Jul 2026, 22:13 UTC · OS 7.8304 Jul 2026, 11:56 UTC · OS 9.7604 Jul 2026, 16:57 UTC · OS 8.0904 Jul 2026, 17:37 UTC · OS 6.9604 Jul 2026, 20:24 UTC · OS 10.1404 Jul 2026, 22:08 UTC · OS 11.1005 Jul 2026, 22:25 UTC · OS 14.6806 Jul 2026, 02:14 UTC · OS 13.2106 Jul 2026, 02:28 UTC · OS 12.0706 Jul 2026, 02:48 UTC · OS 13.1907 Jul 2026, 22:06 UTC · OS 13.3007 Jul 2026, 23:10 UTC · OS 14.0808 Jul 2026, 00:25 UTC · OS 13.0708 Jul 2026, 00:42 UTC · OS 13.0708 Jul 2026, 04:23 UTC · OS 13.3808 Jul 2026, 04:52 UTC · OS 13.3808 Jul 2026, 16:49 UTC · OS 12.3608 Jul 2026, 17:06 UTC · OS 13.4309 Jul 2026, 23:53 UTC · OS 9.7910 Jul 2026, 00:17 UTC · OS 8.6310 Jul 2026, 00:56 UTC · OS 7.8211 Jul 2026, 00:10 UTC · OS 6.2111 Jul 2026, 00:30 UTC · OS 7.2511 Jul 2026, 00:47 UTC · OS 8.2411 Jul 2026, 01:14 UTC · OS 7.5112 Jul 2026, 17:37 UTC · OS 6.5312 Jul 2026, 22:48 UTC · OS 6.5613 Jul 2026, 22:27 UTC · OS 4.7715 Jul 2026, 00:05 UTC · OS 5.5715 Jul 2026, 14:34 UTC · OS 6.0815 Jul 2026, 15:06 UTC · OS 6.2015 Jul 2026, 17:49 UTC · OS 6.6716 Jul 2026, 01:25 UTC · OS 7.9216 Jul 2026, 01:52 UTC · OS 7.9216 Jul 2026, 05:15 UTC · OS 9.6316 Jul 2026, 05:44 UTC · OS 9.6316 Jul 2026, 06:08 UTC · OS 9.6316 Jul 2026, 07:27 UTC · OS 9.3316 Jul 2026, 08:03 UTC · OS 8.6816 Jul 2026, 10:29 UTC · OS 9.4617 Jul 2026, 00:45 UTC · OS 10.8417 Jul 2026, 07:30 UTC · OS 10.9217 Jul 2026, 07:54 UTC · OS 10.9218 Jul 2026, 05:28 UTC · OS 12.2019 Jul 2026, 01:16 UTC · OS 11.9419 Jul 2026, 20:38 UTC · OS 12.0219 Jul 2026, 21:19 UTC · OS 12.0219 Jul 2026, 23:02 UTC · OS 11.4520 Jul 2026, 17:26 UTC · OS 10.9620 Jul 2026, 20:13 UTC · OS 10.8920 Jul 2026, 20:25 UTC · OS 10.8920 Jul 2026, 20:58 UTC · OS 9.9520 Jul 2026, 23:11 UTC · OS 9.4520 Jul 2026, 23:36 UTC · OS 9.6721 Jul 2026, 00:59 UTC · OS 10.2721 Jul 2026, 01:33 UTC · OS 10.9721 Jul 2026, 01:56 UTC · OS 10.9721 Jul 2026, 18:35 UTC · OS 10.9021 Jul 2026, 19:06 UTC · OS 11.5421 Jul 2026, 19:31 UTC · OS 11.1322 Jul 2026, 03:50 UTC · OS 10.6422 Jul 2026, 04:05 UTC · OS 10.1722 Jul 2026, 04:45 UTC · OS 10.1722 Jul 2026, 05:23 UTC · OS 10.1722 Jul 2026, 18:28 UTC · OS 11.3522 Jul 2026, 22:20 UTC · OS 10.3223 Jul 2026, 13:42 UTC · OS 9.8323 Jul 2026, 18:25 UTC · OS 10.3224 Jul 2026, 04:57 UTC · OS 9.9224 Jul 2026, 11:47 UTC · OS 9.7625 Jul 2026, 04:18 UTC · OS 10.0125 Jul 2026, 19:42 UTC · OS 10.7625 Jul 2026, 22:02 UTC · OS 11.4425 Jul 2026, 23:36 UTC · OS 10.6926 Jul 2026, 02:06 UTC · OS 11.1026 Jul 2026, 17:59 UTC · OS 11.5026 Jul 2026, 21:22 UTC · OS 10.9927 Jul 2026, 01:40 UTC · OS 9.7027 Jul 2026, 02:16 UTC · OS 9.7027 Jul 2026, 18:08 UTC · OS 9.7328 Jul 2026, 11:57 UTC · OS 9.6229 Jul 2026, 02:04 UTC · OS 9.5929 Jul 2026, 17:28 UTC · OS 10.0830 Jul 2026, 04:59 UTC · OS 9.5830 Jul 2026, 05:17 UTC · OS 9.5801 Aug 2026, 17:00 UTC · OS 9.3501 Aug 2026, 17:14 UTC · OS 9.3502 Aug 2026, 02:44 UTC · OS 9.1202 Aug 2026, 06:58 UTC · OS 8.4503 Aug 2026, 18:01 UTC · OS 9.2603 Aug 2026, 19:46 UTC · OS 8.8604 Aug 2026, 17:33 UTC · OS 8.2304 Aug 2026, 21:04 UTC · OS 8.0905 Aug 2026, 07:04 UTC · OS 8.6105 Aug 2026, 21:12 UTC · OS 8.9205 Aug 2026, 23:35 UTC · OS 8.8505 Aug 2026, 23:50 UTC · OS 8.8501 Jul05 Aug

05 Aug 2026, 23:50 UTC · OS 8.85

102 recorded ratings · 01 Jul 2026–05 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 50.0% of selected games.

Selected games: 26 · Games with identified lanes: 13.

19 distinct recorded opponents · Mean opponent OS 19.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

5 matched games · 5 distinct opponents · Mean opponent OS 16.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,990.4 metal3,352.8 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,468.6 metal3,979.7 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.31,164.6 energy53,607.7 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.86.0 damage1,972.0 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.569.6 damage414.2 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.26.6 units34.6 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Dr_Clone1 game · 20.0% of games in this matchup · Mean recorded OS 35.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Eeefgy1 game · 20.0% of games in this matchup · Mean recorded OS 13.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • is3k1 game · 20.0% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • P3CK1 game · 20.0% of games in this matchup · Mean recorded OS 10.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RealAnarchy1 game · 20.0% of games in this matchup · Mean recorded OS 6.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 31.0.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,176.9 metal4,223.9 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,860.9 metal4,797.8 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.47,812.1 energy61,582.2 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.3,722.8 damage10,862.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,753.1 damage6,841.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.44.0 units47.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • CheekSpreader50001 game · 50.0% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CommandoMan1 game · 50.0% of games in this matchup · Mean recorded OS 39.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FightMenBangWomen1 game · 50.0% of games in this matchup · Mean recorded OS 22.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JustSomeGuy1 game · 50.0% of games in this matchup · Mean recorded OS 37.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 19.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,237.1 metal4,072.5 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,016.3 metal3,982.4 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.49,731.6 energy46,629.8 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.9,755.2 damage8,802.4 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,881.0 damage7,244.8 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.46.8 units43.9 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • FilthyCasua11 game · 25.0% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Gabadabs1 game · 25.0% of games in this matchup · Mean recorded OS 6.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • grey0071 game · 25.0% of games in this matchup · Mean recorded OS 8.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • HeimerPinger1 game · 25.0% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • lebel1 game · 25.0% of games in this matchup · Mean recorded OS 36.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • salva871 game · 25.0% of games in this matchup · Mean recorded OS 9.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SoupLadl1 game · 25.0% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Waboum1 game · 25.0% of games in this matchup · Mean recorded OS 40.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 11.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,265.9 metal3,702.2 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,502.2 metal4,544.5 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.36,372.9 energy49,954.5 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.35.5 units38.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [CSU]Sir_Clint1 game · 50.0% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PaulieDee1 game · 50.0% of games in this matchup · Mean recorded OS 3.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 11 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 113 published games lasting at least five minutes, linked to account 609536. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.