Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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salva87

Account 348392 · Published replay history across maps and positions.

Latest recorded OS
9.3
30 Sep 2026 · Large teams · 16 players
Recorded games
81
01 Jul 2026–30 Sep 2026 UTC
Maps played
39
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
6.62
Latest recorded
9.35
Change
+2.73
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.5.97.38.710.111.501 Jul 2026, 20:10 UTC · OS 6.6205 Jul 2026, 18:56 UTC · OS 7.4306 Jul 2026, 18:22 UTC · OS 6.8507 Jul 2026, 21:21 UTC · OS 7.3307 Jul 2026, 22:04 UTC · OS 7.6207 Jul 2026, 22:43 UTC · OS 7.3608 Jul 2026, 09:55 UTC · OS 8.1817 Jul 2026, 21:11 UTC · OS 8.3922 Jul 2026, 22:20 UTC · OS 9.1322 Jul 2026, 22:56 UTC · OS 9.1323 Jul 2026, 00:35 UTC · OS 9.2123 Jul 2026, 19:08 UTC · OS 9.0224 Jul 2026, 11:23 UTC · OS 9.2924 Jul 2026, 22:50 UTC · OS 9.6726 Jul 2026, 10:31 UTC · OS 10.0528 Jul 2026, 23:35 UTC · OS 10.5029 Jul 2026, 08:47 UTC · OS 10.7901 Aug 2026, 08:29 UTC · OS 10.1601 Aug 2026, 08:59 UTC · OS 10.1601 Aug 2026, 09:39 UTC · OS 10.1604 Aug 2026, 08:59 UTC · OS 10.0406 Aug 2026, 10:17 UTC · OS 9.7406 Aug 2026, 22:07 UTC · OS 9.6006 Aug 2026, 22:37 UTC · OS 9.2706 Aug 2026, 23:19 UTC · OS 9.6109 Aug 2026, 22:20 UTC · OS 9.1416 Aug 2026, 08:12 UTC · OS 9.0616 Aug 2026, 09:08 UTC · OS 9.0616 Aug 2026, 09:40 UTC · OS 9.4716 Aug 2026, 13:46 UTC · OS 8.9116 Aug 2026, 17:25 UTC · OS 9.2116 Aug 2026, 21:55 UTC · OS 9.0616 Aug 2026, 22:30 UTC · OS 8.9718 Aug 2026, 08:35 UTC · OS 8.3818 Aug 2026, 09:14 UTC · OS 8.3821 Aug 2026, 17:51 UTC · OS 8.7722 Aug 2026, 17:29 UTC · OS 8.5024 Aug 2026, 09:51 UTC · OS 8.8325 Aug 2026, 08:23 UTC · OS 9.0428 Aug 2026, 09:21 UTC · OS 8.3904 Sep 2026, 18:57 UTC · OS 9.2712 Sep 2026, 13:31 UTC · OS 9.0014 Sep 2026, 18:11 UTC · OS 9.3325 Sep 2026, 15:42 UTC · OS 9.4630 Sep 2026, 17:52 UTC · OS 9.3501 Jul30 Sep

30 Sep 2026, 17:52 UTC · OS 9.35

45 recorded ratings · 01 Jul 2026–30 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 15:28 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
22026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

21 games
25.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 61.1% of selected games.

Selected games: 18 · Games with identified lanes: 11.

17 distinct recorded opponents · Mean opponent OS 22.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 29.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,051.4 metal4,089.3 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,859.2 metal4,698.9 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.42,673.2 energy51,830.4 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.134.3 damage3,007.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,016.1 damage160.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.33.0 units44.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units33.3%1 paired game
  • kiramako1 game · 33.3% of games in this matchup · Mean recorded OS 32.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Optimusprimenutt1 game · 33.3% of games in this matchup · Mean recorded OS 33.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RandomBilly1 game · 33.3% of games in this matchup · Mean recorded OS 23.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

4 matched games · 7 distinct opponents · Mean opponent OS 20.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,990.0 metal3,616.7 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,492.7 metal4,185.5 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.54,843.7 energy47,977.7 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,617.4 damage7,196.2 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,757.4 damage7,569.6 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.42.8 units40.6 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,268.0 metal1,434.5 metal25.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,406.0 metal1,474.0 metal25.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.19.0 units14.0 units25.0%1 paired game
  • Zetherite2 games · 50.0% of games in this matchup · Mean recorded OS 28.1Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • armandcore641 game · 25.0% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IdahoNukeLabs1 game · 25.0% of games in this matchup · Mean recorded OS 23.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ImpAct13371 game · 25.0% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • maxremanus1 game · 25.0% of games in this matchup · Mean recorded OS 10.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Qlindex1 game · 25.0% of games in this matchup · Mean recorded OS 20.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ThuddyDrumms1 game · 25.0% of games in this matchup · Mean recorded OS 21.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 12.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,316.4 metal3,912.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,343.7 metal4,414.2 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.60,213.4 energy51,109.4 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,757.2 damage3,120.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.727.3 damage3,542.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.35.3 units50.5 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.64.5 metal542.0 metal66.7%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.383.0 metal263.8 metal66.7%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.5 units7.5 units66.7%2 paired games
  • AB981 game · 33.3% of games in this matchup · Mean recorded OS 17.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Klomppen1 game · 33.3% of games in this matchup · Mean recorded OS 9.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • mmm123451 game · 33.3% of games in this matchup · Mean recorded OS 8.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PuLSor24_1 game · 33.3% of games in this matchup · Mean recorded OS 15.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • they1 game · 33.3% of games in this matchup · Mean recorded OS 13.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Z1mo1 game · 33.3% of games in this matchup · Mean recorded OS 8.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 36.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,048.4 metal3,826.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,075.5 metal4,466.6 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.30,337.9 energy25,440.3 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage417.7 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.141.5 damage524.3 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.30.0 units34.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal0.0 metal100.0%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal73.0 metal100.0%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units100.0%1 paired game
  • EpicTyrannus1 game · 100.0% of games in this matchup · Mean recorded OS 36.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 7 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for All That Glitters v2.2.3, then adjust the map, position, game version or reference rating.

About these results

Included: 81 published games lasting at least five minutes, linked to account 348392. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.