Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Hiko1024

Account 613134 · Published replay history across maps and positions.

Latest recorded OS
6.5
30 Aug 2026 · Large teams · 16 players
Recorded games
52
11 Jul 2026–30 Aug 2026 UTC
Maps played
3
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
17.55
Latest recorded
6.47
Change
-11.08
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.0.95.710.515.320.111 Jul 2026, 02:58 UTC · OS 17.5511 Jul 2026, 03:44 UTC · OS 15.5512 Jul 2026, 21:43 UTC · OS 13.6113 Jul 2026, 00:37 UTC · OS 14.9627 Jul 2026, 18:40 UTC · OS 13.5727 Jul 2026, 19:11 UTC · OS 15.2431 Jul 2026, 01:32 UTC · OS 9.1202 Aug 2026, 05:42 UTC · OS 8.8602 Aug 2026, 17:37 UTC · OS 8.8502 Aug 2026, 20:13 UTC · OS 7.7002 Aug 2026, 20:35 UTC · OS 7.7003 Aug 2026, 22:38 UTC · OS 5.8803 Aug 2026, 23:13 UTC · OS 5.8804 Aug 2026, 23:11 UTC · OS 6.1904 Aug 2026, 23:28 UTC · OS 5.2507 Aug 2026, 05:31 UTC · OS 3.4207 Aug 2026, 05:51 UTC · OS 3.4208 Aug 2026, 04:50 UTC · OS 5.1910 Aug 2026, 04:05 UTC · OS 5.6610 Aug 2026, 05:13 UTC · OS 5.1710 Aug 2026, 19:58 UTC · OS 4.5210 Aug 2026, 20:32 UTC · OS 4.1711 Aug 2026, 21:35 UTC · OS 4.9811 Aug 2026, 22:01 UTC · OS 4.9813 Aug 2026, 01:08 UTC · OS 5.7113 Aug 2026, 01:40 UTC · OS 5.7114 Aug 2026, 01:37 UTC · OS 7.3214 Aug 2026, 01:50 UTC · OS 6.4214 Aug 2026, 02:37 UTC · OS 5.9914 Aug 2026, 03:55 UTC · OS 6.9714 Aug 2026, 19:26 UTC · OS 7.7914 Aug 2026, 20:48 UTC · OS 7.7914 Aug 2026, 21:45 UTC · OS 8.1014 Aug 2026, 23:09 UTC · OS 7.5314 Aug 2026, 23:28 UTC · OS 7.5315 Aug 2026, 02:30 UTC · OS 8.4116 Aug 2026, 05:19 UTC · OS 7.7516 Aug 2026, 06:06 UTC · OS 7.7516 Aug 2026, 21:14 UTC · OS 8.0717 Aug 2026, 16:22 UTC · OS 8.5417 Aug 2026, 17:16 UTC · OS 9.1917 Aug 2026, 17:56 UTC · OS 8.3818 Aug 2026, 00:58 UTC · OS 7.8718 Aug 2026, 21:56 UTC · OS 7.4218 Aug 2026, 23:35 UTC · OS 6.8419 Aug 2026, 23:47 UTC · OS 6.8120 Aug 2026, 21:33 UTC · OS 6.4820 Aug 2026, 22:22 UTC · OS 7.4120 Aug 2026, 23:13 UTC · OS 6.6221 Aug 2026, 02:26 UTC · OS 5.9725 Aug 2026, 13:44 UTC · OS 5.8230 Aug 2026, 05:48 UTC · OS 6.4711 Jul30 Aug

30 Aug 2026, 05:48 UTC · OS 6.47

52 recorded ratings · 11 Jul 2026–30 Aug 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 78.1% of selected games.

Selected games: 32 · Games with identified lanes: 25.

31 distinct recorded opponents · Mean opponent OS 17.1 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

14 matched games · 14 distinct opponents · Mean opponent OS 16.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

14 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,152.9 metal3,267.0 metal100.0%14 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,788.1 metal3,771.4 metal100.0%14 paired games
Energy producedTotal energy produced by this player by this time.38,647.7 energy38,797.0 energy100.0%14 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.38.7 damage113.7 damage100.0%14 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.150.7 damage183.5 damage100.0%14 paired games
Units producedTotal units produced by this time, including buildings.30.5 units35.8 units100.0%14 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.80.0 metal25.0 metal35.7%5 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.8.4 metal0.0 metal35.7%5 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units35.7%5 paired games
  • A_Toxic_Shroom1 game · 7.1% of games in this matchup · Mean recorded OS 20.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AbyssFalcon1 game · 7.1% of games in this matchup · Mean recorded OS 36.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • anileator1 game · 7.1% of games in this matchup · Mean recorded OS 16.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CaptZeem1 game · 7.1% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChickenMan2771 game · 7.1% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CYPHER11 game · 7.1% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • doghaus351 game · 7.1% of games in this matchup · Mean recorded OS 13.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • eulis4n1 game · 7.1% of games in this matchup · Mean recorded OS 12.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Guhhh1 game · 7.1% of games in this matchup · Mean recorded OS 27.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • longsongzlc1 game · 7.1% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mqndo1 game · 7.1% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Raytheon_Tech1 game · 7.1% of games in this matchup · Mean recorded OS 0.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • superschmitty1 game · 7.1% of games in this matchup · Mean recorded OS 20.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yousmelllikebeef1 game · 7.1% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 25.7.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,176.7 metal4,253.2 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,024.9 metal4,458.1 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.48,014.1 energy52,394.6 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,862.6 damage8,075.1 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,122.3 damage6,439.4 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.53.7 units53.5 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.572.0 metal899.5 metal33.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.643.0 metal2,564.0 metal33.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units10.0 units33.3%1 paired game
  • [crd]jaimysnotreal1 game · 33.3% of games in this matchup · Mean recorded OS 19.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kazznodzieja1 game · 33.3% of games in this matchup · Mean recorded OS 27.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Laros1 game · 33.3% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PrivatePershing1 game · 33.3% of games in this matchup · Mean recorded OS 28.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Teradactylman1 game · 33.3% of games in this matchup · Mean recorded OS 35.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tism_Contingency1 game · 33.3% of games in this matchup · Mean recorded OS 32.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 13.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,647.2 metal3,842.6 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,204.5 metal4,251.1 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.49,772.1 energy42,427.4 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,179.7 damage10,052.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,729.8 damage5,355.4 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.39.7 units55.5 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [Crd]ShyBacchus7501 game · 33.3% of games in this matchup · Mean recorded OS 14.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • clayton761 game · 33.3% of games in this matchup · Mean recorded OS 4.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • domdog1231 game · 33.3% of games in this matchup · Mean recorded OS 13.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JetSetWilly1 game · 33.3% of games in this matchup · Mean recorded OS 17.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Katsuye1 game · 33.3% of games in this matchup · Mean recorded OS 16.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • luistar151 game · 33.3% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

5 matched games · 5 distinct opponents · Mean opponent OS 15.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,533.7 metal3,294.2 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,692.1 metal4,084.1 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.39,737.1 energy35,823.8 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13.8 damage26.5 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage343.9 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.42.8 units34.0 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.0.0 metal78.7 metal60.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.0.0 metal0.0 metal60.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units0.0 units60.0%3 paired games
  • Crea_1 game · 20.0% of games in this matchup · Mean recorded OS 16.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • I_divyansh_I1 game · 20.0% of games in this matchup · Mean recorded OS 8.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • soloszgame1 game · 20.0% of games in this matchup · Mean recorded OS 11.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Whale_1 game · 20.0% of games in this matchup · Mean recorded OS 23.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ZAzAZ1 game · 20.0% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 6 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 52 published games lasting at least five minutes, linked to account 613134. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.