Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

BeeAyJee

Account 615939 · Published replay history across maps and positions.

Latest recorded OS
9.8
26 Jul 2026 · Large teams · 16 players
Recorded games
43
17 Jul 2026–26 Jul 2026 UTC
Maps played
16
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
16.67
Latest recorded
9.83
Change
-6.84
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.-3.53.19.616.222.717 Jul 2026, 22:51 UTC · OS 16.6718 Jul 2026, 12:13 UTC · OS 19.2620 Jul 2026, 11:01 UTC · OS 17.0820 Jul 2026, 17:27 UTC · OS 15.2820 Jul 2026, 17:56 UTC · OS 15.2820 Jul 2026, 19:22 UTC · OS 15.2820 Jul 2026, 19:42 UTC · OS 15.2820 Jul 2026, 22:25 UTC · OS 15.2821 Jul 2026, 19:40 UTC · OS 4.4322 Jul 2026, 23:02 UTC · OS 2.2923 Jul 2026, 06:29 UTC · OS 0.0023 Jul 2026, 07:14 UTC · OS 0.4223 Jul 2026, 07:55 UTC · OS 0.4223 Jul 2026, 08:26 UTC · OS 0.6623 Jul 2026, 08:58 UTC · OS 0.0923 Jul 2026, 11:08 UTC · OS 1.2324 Jul 2026, 12:30 UTC · OS 3.7824 Jul 2026, 17:17 UTC · OS 2.3724 Jul 2026, 17:51 UTC · OS 2.3724 Jul 2026, 18:20 UTC · OS 2.3724 Jul 2026, 18:40 UTC · OS 2.3924 Jul 2026, 19:00 UTC · OS 2.3924 Jul 2026, 20:32 UTC · OS 2.6624 Jul 2026, 21:58 UTC · OS 1.6225 Jul 2026, 07:52 UTC · OS 3.0925 Jul 2026, 08:20 UTC · OS 3.0925 Jul 2026, 09:46 UTC · OS 4.5025 Jul 2026, 10:15 UTC · OS 4.5025 Jul 2026, 10:37 UTC · OS 6.4625 Jul 2026, 15:01 UTC · OS 7.8825 Jul 2026, 20:52 UTC · OS 7.4725 Jul 2026, 22:16 UTC · OS 5.9925 Jul 2026, 22:48 UTC · OS 5.9926 Jul 2026, 12:17 UTC · OS 6.7226 Jul 2026, 12:44 UTC · OS 6.1226 Jul 2026, 13:17 UTC · OS 6.1226 Jul 2026, 13:48 UTC · OS 7.0826 Jul 2026, 14:04 UTC · OS 7.7226 Jul 2026, 14:42 UTC · OS 7.7226 Jul 2026, 15:04 UTC · OS 9.8317 Jul26 Jul

26 Jul 2026, 15:04 UTC · OS 9.83

40 recorded ratings · 17 Jul 2026–26 Jul 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

9 games
20.9% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 89.5% of selected games.

Selected games: 19 · Games with identified lanes: 17.

29 distinct recorded opponents · Mean opponent OS 14.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 9.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,866.4 metal3,513.4 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,801.6 metal3,196.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.34,849.8 energy44,100.3 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,726.2 damage1,961.2 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,988.3 damage1,662.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.30.3 units37.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Celebros1 game · 33.3% of games in this matchup · Mean recorded OS 4.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • morrow15461 game · 33.3% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Schnitzel_von_Wagen1 game · 33.3% of games in this matchup · Mean recorded OS 9.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 10.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.2,976.5 metal3,325.8 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,086.4 metal3,173.1 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.61,646.3 energy39,664.9 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,681.2 damage3,795.0 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,587.7 damage8,487.6 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.47.5 units42.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • 123dtd1 game · 50.0% of games in this matchup · Mean recorded OS 10.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [PWNR]deadbrainMUTE1 game · 50.0% of games in this matchup · Mean recorded OS 5.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Matth_91 game · 50.0% of games in this matchup · Mean recorded OS 16.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nolofinwe1 game · 50.0% of games in this matchup · Mean recorded OS 8.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

11 matched games · 21 distinct opponents · Mean opponent OS 16.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,058.5 metal4,198.3 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,961.2 metal4,431.3 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.51,985.5 energy51,275.5 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,140.3 damage6,737.7 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,475.9 damage6,418.1 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.41.4 units49.9 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • TomJ11882 games · 18.2% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [CC]CupOfCoffee1 game · 9.1% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Antraxis1 game · 9.1% of games in this matchup · Mean recorded OS 15.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Brenster1 game · 9.1% of games in this matchup · Mean recorded OS 12.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Chemicals1 game · 9.1% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ChopFace1 game · 9.1% of games in this matchup · Mean recorded OS 24.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dvd171 game · 9.1% of games in this matchup · Mean recorded OS 14.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ElrondMcbong1 game · 9.1% of games in this matchup · Mean recorded OS 13.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FATIHCE1 game · 9.1% of games in this matchup · Mean recorded OS 6.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Glassadder1 game · 9.1% of games in this matchup · Mean recorded OS 11.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • I_divyansh_I1 game · 9.1% of games in this matchup · Mean recorded OS 8.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KIDD1 game · 9.1% of games in this matchup · Mean recorded OS 7.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Orangean0l1 game · 9.1% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Oswin1 game · 9.1% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • samu31 game · 9.1% of games in this matchup · Mean recorded OS 16.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sweetlovin1 game · 9.1% of games in this matchup · Mean recorded OS 15.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • they1 game · 9.1% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tim_Box1 game · 9.1% of games in this matchup · Mean recorded OS 28.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Uporcpine1 game · 9.1% of games in this matchup · Mean recorded OS 29.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ZeaVictus1 game · 9.1% of games in this matchup · Mean recorded OS 8.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 21 recorded opponents.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 10.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.2,984.4 metal3,394.1 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,984.4 metal4,435.4 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.40,908.8 energy44,682.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.34.0 units39.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Mazoh1 game · 100.0% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 43 published games lasting at least five minutes, linked to account 615939. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.